Full Metal
C(++) Developer.
- 810
- Posts
- 17
- Years
- In my mind.
- Seen Aug 19, 2018
^ I think he means for things like the mossy rock for leafeon and the cold rock for glaceon?
1) Aren't there three palletes in the DS games as well? In fact the same ones?
2) New base EXP system? That is the same to isn't it? There is no need to update these things?
3) Jack confused =0
1) Yeah, DPPt has 3 icon pallets, all of which are the same as FR's, this much is clear. However, the Unova Pokémon clearly have a new set of pallets available to them, as there are quite a few icons which look dodgy (Snivy, Pansage/Simisage) or downright wrong (Munna, Basculin) in FR's pallets.
You sure you dumped them with the right pallete? The ones I have look ok so idk =/
Yay! =) Like I said before you are better off just using the question mark images cause most likely people will want to use differemt sprites. some people may even want to use fakemon.Turns out you were right. I replaced a good few sprites with new ones, and there was a vast improvament in the colouring of those sprites. I still feel that there are a few which could do with a new pallet, but it's a low priority, if a priority at all.
Yay! =) Like I said before you are better off just using the question mark images cause most likely people will want to use differemt sprites. some people may even want to use fakemon.
I'll post the necessary info for people to extend upon this hack should they wish to, for fakemon/new generations if and when they come along. But I'm coming round to your way of thinking tbh, in that it might not be a bad idea just to release a basic patch with just the asm edited to support extra pokémon, but without the actual Pokémon included.
Why don't you release a do it yourself first then release a 5th Gen patch later on?
Very few people will acually be able to follow a tutorial for this through as there is a LOT of related data and asm to go with it.
It would take me longer to actually write the tutorial than to finish the patch now...
Just a suggestion, but once this patch is finished, you (or somebody else) could make a tool for quickly adding Pokémon etc, which would help beginning hackers alot (as most of them can't even hex edit).
Anyway, you're doing a great job, good luck!
I dunno, I'm more or less, looking into adding a few extra Pokemon instead of the whole Pokedex. Maybe instead of a big tutorial document, just to a quick run-through of the different limiting routines and how to patch them, and state the tables to repoint. That's all I'd need to get it. Then maybe later on you could make a more detailed document. But with basic innformation I could make a patcher to insert more Pokemon at ease, or one for your patch to things don't interfere with pre-existing data. Your choice. :)
Maybe. That's not really necessary if a patch get's released. Let's all just let Jambo51 do what he want's to do. It's his work not ours.
@Jambo51 Give me a couple of days. I got the move tutors loading correctly is seems so I should be able to have it edit all moves by next release.
Hey, I'm a newb and i've seen quite a few useful threads that are just like use this code. But how am i supposed to use it/implement it?
What about if i DON'T want the evo fixes with the National Dex or anything like that, or what if I wanted to change some evolutions. How wiill it be made, guys?
I was wondering if it is possible to add the in-between entries (between celibi and hoenn) to the pokedex?