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First one inside isn't a loser(some of you are so id hurry if i were you ^^)

Mystery2009

The Legacy Begins Now
  • 84
    Posts
    17
    Years
    Ok round two, Lets go.

    Updates:
    Completly revamped the team to be critized even more
    Switched Jolteon for zapdos
    Switched Water fall for hydro pump(swampert)
    Switched stone edge for ice punch(mahcamp)
    Swiched zapdos for salamence
    Changed flamethrower to Fire Blast(azelf)
    Changed ice beam to roar(swampert)


    Notes: Having trouble finding a good counter lead(seroiusly) to most common leads.


    Insults at a glance:
    *pokemonelite2000 image removed**pokemonelite2000 image removed*"image removed"
    *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    Introduction:
    So This is attempt two out of lord knows who many to get this team right and hopefully show a good example of a beserker team. Trying to make a "balenced" team with only these types of pokemon is..........challenging if you will. The idea is not just to throw 6 sweepers in there and hope for the best, but to throw six sweepers in there capable of causing destruction, yet not being torn apart from having to switch out. So here is attempt number two at a beserker team. Your time and patience is valued aswell as your indivual and expert opinons. So lets get this little thing started shall we.



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    "Intangible" Naughty@ Life Orb
    Ability-Pressure
    Evs-252 Atk 120 SpA 136 Speed
    ~Dragon Claw
    ~Brick Break
    ~Fire Blast
    ~Dragon Dance

    Mix mence, Deadly to this site(with garchomp banned and all), this thing outspeeds adamant scarfed heracross and eats up things like tyranitar and blissey for the thrill of it.

    "image removed"
    "Hercules" Adamant@ Choice Scarf
    Ability-Guts
    Evs-20 Hp 252 Atk 232 Speed
    ~Mega Horn
    ~Close Combat
    ~Pursuit
    ~Stone Edge

    My favorite LITTLE bug. These moves are pretty fun. Funny that ability guts. Switch in on some spikes and gain a boost...Now thats awsome. In some cases i prefer nightslash over pursuit(dusknoir) but i guess its ok im not suppose to be honestly fighting that thing anyway. Stone edge just in case jolteon fails and it does a number on dragons. With that spread I outspeed base 130 speed pokemon so i guess its pretty safe as a few uneeded speed evs go nicely with hp.


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    "Slap~Fish" Relaxed@ Leftovers
    Ability-Torrent
    Evs-240 Hp 196 Def 68 SpA
    ~Hydro Pump
    ~Earthquake
    ~Ice Beam
    ~Roar

    Bulky yet mixed Pert. This isn't the hardest hitter on the team but it does pretty good switching into dragons who don't know they're limit *cough garchomp* ermem....excuse me allergies are kicking in. Sets up the not so stealthy rocks and Just has fun attacking afterward. I want to try brave nature for the simple fact i need my SpA and i want to do some kind of damage,....so i don't really know.


    "image removed"
    "Goro" Adamant@ Leftovers
    Ability-No Guard
    Evs-252 Hp 252 Atk 4 Speed
    ~Rest
    ~Sleep Talk
    ~Dynamic punch
    ~Ice Punch

    Sleep Absorber. Eats Sleep then Eats you. Nothing much more to say.

    *pokemonelite2000 image removed*
    "Armagedon" Naive@ Life Orb(<----ronic name don't you think)
    Ability-Levitate
    Evs-4 Atk 252 SpA 252 Speed
    ~Psychic
    ~Fire Blast
    ~U-turn
    ~Explosion


    Twinkerbell, eat your heart out. This is my favorite of the pixes. i didn't realize at first, but i saw that this thing had the same attacking potential as it did special attacking potential. So im like.......this thing is awsome. Funny thing happend on shoddy. a wooba switches in(and like D_A i hate those) So i use u-turn, and switch to jolteon. I use baton pass, and switch to azelf, this continues for around 4-5 turns at the most. i kill wooba and im like....interesting. Little story over. i like this because it gives me an ok way out on tyranitar rather than being hunted down like a houndoom hunting a stanler. Although heatran(who is still slower with the scarf) makes me cry hidden power fighting is an option but the first few have done me pretty well.

    "image removed"
    "Volcannon" Modest/Rash@ Life Orb
    Ability-Flash Fire
    Evs- 4 Hp 252 SpA 252 SpD
    ~Lava Plume
    ~Hidden power(Grass)
    ~Dragon Pulse
    ~explosion

    Ok having fun in the sun with bliss. play her for a fool and then i may just save azelf the trouble of doing it him/herself. hp grass deals with perts and lava plume to hopefully burn a pokemon and my opponents pride. scary to say the least



    So thats about it people. Id like to thank all the raters for assisting, and not much more to say except rate my team and get out of my thread*says selfishly(MY THREAD -_-")


    Ending notes:

    Aside from the delima with a "useful" lead. Those are the only problems that i myself saw before reposting this team. So if you spot anything let me know and ill be sure to add it to the threat list or change what is nessary to fix the problem.


    Threat List:All threats seem to be virtually eliminated. WAY TO GO GUYS





     
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    You say it's a team of full sweepers, yet you use a Defensive Donphan? :D


    Any lead faster than Smeargle takes it out. Base 75 speed isn't really impressive by any means.

    Weavile leads, Pursuits's Smeargle, and in comes Charizard? They switch and you Belly Drum. Base 100 speed means that a Starmie will outspeed and OHKO you.

    Deoxy's speed is nice, but it's sort of easy to counter. You have little to no answer to Cresselia. In fact, nothing on your team really does. Stealth Rockers will cause hell for Charizard switching in, which'll stop you from Belly Drumming.

    Kingdra is pretty cool, my favorite dragon. Go Waterfall to hit Blissey harder. Other than that, it's good. But make sure you use Draco Meteor.

    Will o Wisp on Infernape? Not liking it. Risking losing a great sweeping to halve an enemy's attack (they will probably carry an Aromatherapist) is a pretty dumb idea to be honest.


    I dunno man, it's essential to have walls. I know one thing: Cresselia will wall most of your team.
     
    The idea is to sub, Belly drum as they break your sub and get +1 speed and +6 att with Blaze activated. So you will be faster than starmie =/.

    Stealth Rock still ruins it. Once he switches in, SR takes away 50% health. A single sub will make Zard faster, but not able to OHKO it.
     
    Stealth Rock still ruins it. Once he switches in, SR takes away 50% health. A single sub will make Zard faster, but not able to OHKO it.

    Defender HP: 301
    Damage: 408 - 480
    Damage: 135.55% - 159.47%


    Considering a +6 Belly Drummed EQ does that to 160 hp / 0 def neutral starmie and he has a Rapid Spinner =/
     
    Defender HP: 301
    Damage: 408 - 480
    Damage: 135.55% - 159.47%


    Considering a +6 Belly Drummed EQ does that to 160 hp / 0 def neutral starmie and he has a Rapid Spinner =/

    How is he going to Belly Drum when he just lost 50% of health to Stealth Rock? :/ Starmie can counter the Donphan/Charizard duo by outspeeding and OHKOing each.

    Of course, I never faced many all offense teams.
     
    How is he going to Belly Drum when he just lost 50% of health to Stealth Rock? :/ Starmie can counter the Donphan/Charizard duo by outspeeding and OHKOing each.

    Of course, I never faced many all offense teams.

    Donphan has Rapid Spin and its assumed you wont send it in when SR is up.


    Its also called Belly Drumming on a switch, and you can still use Belly Drum if you switch into Stealth Rock once and have otherwise not taken any damage if you have odd hp ivs.
     
    Yay, an offensive type team comes to town, I can rate for once :D

    Of course, I never faced many all offense teams.

    You need to battle me more then.

    I dislike the team build, honestly. Your ability to switch in is poor. :/ The thing with offensive teams isn't let something get slaughtered and revenge. It's able to move about with your sweepers and switch with resistances/immunities. I've never liked Bellyzard personally. And having rain with 3 Pocket Monsters that utilize fire moves isn't so great either, with rain. And rain won't help your switching much.

    The other night when we battled, you couldn't switch, so now I know... You weren't conservative, you just couldn't absorb hits. Which is why you let Kingdra and Infernape bit the dust so hard. (That confused me a bit in the battle)

    You think Bellyzard rapes so much, actually no, it doesn't. Priority destroys that thing like no tomorrow and on any elite team, they have priority or something to deal with Charizard. And you cant switch out as after one chance it's pretty useless. Sure, Bellyzard can sweep a newb every now and then, but doesn't do well with players you obviously know how to handle it. Not to mention roar is fun these days. If my suicune had roar the other night Bellyzard would have been stuffed cold.

    Choice banding Donphan isn't that great when they get a nice opportunity to switch in their ghost for your support rapid spin. Say Gengar, and you have nothing to absorb sleep. Which is even more costly. I think you need a restalker. Mamoswine over Donphan? Well then Bellyzard is even more of a bust. Either way is seems Garchomp (mainly Yache) will take down a Pocket Monster at least. I just don't see Bellyzard strategy working out at all. Having Donphan oh so offensive isn't helping really. Just hampers your switch in even more.

    Having rain is pretty meh, I mean sure, the 3 water weak. It also dampers your effectiveness as well. I think you should build more around the rain and lose some water weaknesses. Maybe throw in Garchomp with surf, that seems fun. :D If rain is there, I say use it. You can be offensive and have rain, y'know. That or trash rain all together.

    The ability to switch, just keeps hitting the wrong chord with me. Nothing switches in to heavy hitting sweepers. Kingdra isn't sweeping Blissey without help from waterfall, make it Mixdra.


    Meh.

    EDIT: my bad, confused sunny day and rain dance for a minute. ^^;
     
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    this team is pretty meh im going to do better on the next 1

    charizard 75% of the time 6-Os some unfortunate trainer

    the whole idea of leading with smeargle was just the execution of bellyzard. and i wouldnt be so foolish as to switch out on the rocks without attempting the spin. mixapes set is just fun to do, but i probably shouldnt be posting ignorant sets if im trying to defend something


    i could replace smeargle and bellyzard with something with more priority such as swampert and heracross
     
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    this team is pretty meh im going to do better on the next 1

    charizard 75% of the time 6-Os some unfortunate trainer

    the whole idea of leading with smeargle was just the execution of bellyzard. and i wouldnt be so foolish as to switch out on the rocks without attempting the spin. mixapes set is just fun to do, but i probably shouldnt be posting ignorant sets if im trying to defend something

    You need to battle some better players then. ;/ Obviously the other night, didn't fool me one bit.

    I guess it doesn't execute that well for Bellyzard with that set really. Because it doesn't have Baton Pass. That set overall just looks icky in my opinion. I rarely use Smeargle so meh...

    When you put your opponent to sleep, they switch, you set up SR, now how does that execute for Charizard? Or you may sleep a restalker (Like my Heatran the other night) They then have a force ready to slam you and you can't switch well, so BAM. Something will take a hit hard if you switch. Or, you think you can take it with destiny bond? You'll be able to trick some people. Not to mention Sand stream can ruin sash a lot these days. ;/ Or you sleep them and then switch to Bellyzard? They then switch to some phazer like Suicune while you sub and then you have a problem. Or, belly drum, but last night you sub'd first, so I expect you usually do that anyway. I just don't see Smeargle and Bellyzard working in the best interest for the team. If you're going to run Smeargle, run the Baton Pass Support set in my opinion. THAT can help execute for Bellyzard better by passing a sub to Zard.

    *shrug* I'm no expert with Smeargle and Zard so I don't know.
     
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    charizard 75% of the time 6-Os some unfortunate trainer

    Pull less stats out of thin air, kthnx. May've worked for you, but plenty of people I fight on Shoddy can crush Bellyzard fine. It's not a god.

    D/P was mean to Charizard, really. Stealth Rocks, Hippowdon making Sandstorm even more common, plentiful priority moves, Choice Scarf, etc. all screw up Charry.

    Anyhow, the rain totally breaks up this team. Why are you packing a move that weakens the STAB of two of your Pokemon, and increases the power of a type you have problems with? Just get rid of Kingdra altogether... or base your team more around it like Beach Boy suggested. You don't really need to keep up a Rapid Spinner since you might want to be leaning towards getting rid of Charizard. CounterStar'd be a cool option, but you might have a few Blissey problems that way. Probably go with Heracross or Swampert like you were thinking.

    You desperately need to pack a Steel type somewhere, so you could get away with using Metagross over Kingdra to punish ScarfChomp. Plus a sweet physical attacker.

    Smeargle... eh, I think you should probably try packing Gengar instead to boost your ability to switch in. It can sleep things pretty quickly, and provide fair coverage on the special side.

    For Charizard's replacement, you can use Mamoswine like Beach Boy suggested (and for still more Chomp coverage), or pack a ReStalker. Machamp'd be cool in this regard, but it might overlap if you pack Hera over Donphan. =(
     
    BellyZard's problem isn't Stealth Rock...it's getting walled by the usual bulky waters and getting eaten alive by weather damage.

    KT, you can't just assume SR will be up, especially with your Weavile lead scenario.

    And what kind of idiot would try to bring in BellyZard with SR up when Donphan can easily spin it away and take a large bite out of many spin blockers.

    That being said, I don't really think BellyZard is all that good just because you can wall it and it's a fragile do-or-die pokemon that doesn't really fit.

    And I doubt offensive battling is bashed when it's probably the most used strategy on Shoddy battle :P

    On the team a little more, you really have trouble carrying out any sweep against defensively-sound teams. Bulky waters also are a giant problem for your entire team. I'd go CBcross >>> BellyZard to eat up random Toxics and whatnot and with its high special defense, it makes a great switch on waters and can devastate them with STAB Megahorn and Clsoe Combat attacks. It also takes Cresselia, who walls you pretty badly.

    I'd totally ditch Smeargle since it also does totally NOTHING for you. I'd get a solid steel or a fighting resist, whichever you find more necessary. SDluke pretty much 6-0s you. Perhaps a fighting resist would help, especially since Lucario isn't revenged by Deoxys like many other sweepers you're weak to are. Heatran >>> Kingdra would probably help you for defensive purposes as well. It helps against Azelf who 6-0s you really easily.

    I hate to totally tear apart this team, but you do have a lot of problems. Maybe try Celetran or something for some help on resistances.
     
    Im not a good rater but i feel that Kingdra is sort of out of place here if your going to use BOTH Infernape and Charizard...maybe if you want to keep a Dragon that still is fast and has good sp. atk you could use Specs or mixed mence...
     
    :disappoinSadly......Most people doubt the power of an onslaught of sweepers. Well I am here to prove you all wrong. I guess you can say I am a hypocrite because I use all the various forms of teams and defending this battling style in particualar, but i say go ****** yourself(try figuring out that word^^.....dont ban me blueberrie....erm what name where you using this month?)Any way this is just an attempt to defend a commonly over looked and "bashed" if you will, Battling style so lets move on.

    This was one of the old shoddy teams i used to use and have fun playing with but im making another one so lets see whatcha guys think.

    Da Line Up At A Glance
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    Ok, lets get the sweep fest started
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    Smeargle Jolly@Focus sash
    Ability-Own Tempo
    Evs-252 Hp/Speed 4 Def
    ~Spore
    ~Swords Dance?
    ~Agility
    ~Destiny Bond

    My first wtf set. If your not named Ampipom, Gengar(in some cases), Persian or various other pokemon who have first priority moves then your pretty much screwd. I love when my opponent opens with slow moving pokemon(not named tyranitar or abomashow), as it gives smeargle further use as i wont be getting hit very easily and i have a sash to set up my agility destiny bond for a cheap easy kill later on in the match. This guys ONLY real purpose is to inflict sleep(this is pretty vital for a certain pokemon) and putting out a stealth rock.(this helps the whole team, dont want any sashers just poping up for some reason late game). Leading slow is not a good idea when battling this team. If my opponent gets the idea they should stay in its all over from there and my next pokemon comes out.......

    o_O Stealth Rock...no. >=O Just use Jolly too. =D I find Swords Dance benefiting your team more since Stealth Rock probably won't do much to your opponent, who could also have a Spinner and few pokemon taking 25% damage, they often take lower than that. =D
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    Charizard Adamant@Salac Berry
    Ability-Blaze
    Evs-252 Atk/Speed 4 Def
    ~Substitue
    ~Belly Drum
    ~Fire Pwnnncchhhhhh
    ~Earthshake....I mean quake

    ..........If you are seeing this pokemon it is for 5 possible reasons. 1. you didnt switch after smeargle put you to sleep 2. I know im going to scare you out and your going to send in
    Blissey your special wall. 3. I am here because i am going to take just enough damage to use belly drum and sweep you. 4. I needed a sacrifice to wear you down 5. The trainer had no choice i was last up. The only real things stopping this are RAWR, the pokemon i slept waking up and breaking the sub the same turn its used(some cases) and wierdly enough a cressila lived? If you dont have first priority moves or something faster(if you do im gonna lol at myself) or Rawr its a done deal. Sandstorm and hail runs the fun and cuts this sweep pokemons time short so i try to make the best of it and elimate what i can. ...............Seriously this thing has 6-0d so many teams its not even funny.(im really lying its hillarious). If they dont have any of the factors listed above its pretty much over. Stealth rock isnt a problem. and if they just happen to switch when smeargle spores this guy is usually the one who comes out......in troducing.....

    You see, if you were on the Official Server, it is simple to rip through teams with BellyZard, since that server is filled with people that can't play Pokemon that well. (Lustrous Orb on Salamence. >_>) Who switches in Blissey anymore? I rarely see Special Charizard, just this kind. =/

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    Deoxys speed(stupid pe2k) Hasty@life orb
    Ability-pressure( i think)
    Evs-252 Atk 220 SpAtk 36 Speed
    ~Psychic
    ~Super POWA
    ~Thunder bolt
    ~Flame
    tossthrower/Fire punch Ice Beam

    Deoxys.....so versatile. So deadly. Im afraid of this thing myself. psychoboost stab to knock around Def walls. Super power Ohkos bliss(not sure with or sr in play but it usually does). Thunderbolt just owns 75% health gyrados and im thinking of changing fire punch to flame thrower(you idot most steel types are DEF walls). I don like bliss, i hate that blob. She gets what she deserves from this guy. Notice my team Lacks special walls, well she is why.(plus i have mixed walls anywho) enough speed to outspeed adamant Choice Scarf heracross i believe(cant exactly remember spread) but the atks right ^^), i think im in luv.
    >=O Wrong sprite. That sprite belongs to the regular Deoxys. Psycho Boost isn't good on Dexoys-S since it's a late-game sweeper yet getting even weaker with like 90 Base special Attack so early is bad and switching out to a team that can not handle Special Attacks is sad and barely handling Physical attacks (Donphan) is sad.=/ You want to be able to revenge-kill Scarf Garchomp too so Ice Beam over the Fire type moves and 96 Speed EVs instead along with Hasty.
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    Donphan Adamant@choice band
    Ablity-Study(seriously who cares about the nature if they dont have more than one)
    Evs-252 Atk/Def 4 speed
    ~Rapid spin/Fire Fang
    ~Earthquake
    ~Ice shard
    ~Stone Edge/Rock Slide

    No Playing with rocks in the house....jeez you kids are gonna break a window....So his my spinner. And i don't really like the inaccurate stone edge so roar is just in case someone gets a crazy idea of using ninjask(no one ever really baton passes sp atk so defense evs come in handy here huh?) This guy is usually replaced by mamoswine as im not gon
    You know, Donphan learns this magical move called Rock Slide. =D Use that over Stone Edge if you don't like its inaccurate 80% Accuracy. Fire Fang is your only real weapon against Skarmory although it only does 48% damage at max. =/ Bronzong can also be 2HKOed by Fire Fang, but rarely. It also walls this set better than Skarmory if you use Rapid Spin > Fire Fang. =D
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    Infe
    rapernape Naive@Life orb
    Ability-Blaze
    Evs-228 SpA 252 Speed 28 Atk(something like that)
    ~close combat
    ~Hp Ice/Nasty Plot
    ~Flamethrower
    ~Grass Knot

    So i have yet another deadly and pretty famous mixed sweeper. This is my other WTF moveset. Hp electric hits gyrados pretty hard with its 75% health and ect(thunder punch would just be intimidated) Heat wave hasnt been inaccurate for me at all and you have to take risk sometimes and winning isnt everything. close combat.....seriously im not going threw this. Will-o-Wisp..... ahhh the surprise. Most SMART people run at a disadvantage, so i have something to keep you from getting too far. this infilicts some damage every turn and what not and i get a bonus if they switch to a physcial atker ^^. Mixed is deadly head for the hills ppl. Grass knot is just to smack around swampert if i get tired of will o wisp which surprisingly hits all the time.

    Eww... Heat Wave is inferior to Flamethrower in all ways possible. Flamethrower has better Accuracy, PP and BP IIRC. HP Electric is for Gyarados I suppose but you shouldn't even be staying in. Waterfall and Earthquake give Infernape plenty to fear. =D HP Ice should OHKO all of the OU Dragons, although after Nasty Plot, Flamethrower 2HKOs them IIRC.

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    Kingdra modest@ Life Orb
    Ability-Swift Swim
    Evs-156 hp 252 SpA 100 speed
    ~Rain dance
    ~Surf/Waterfall
    ~Hp electric
    ~Draco metor/Yawn/Ice beam

    Fun in the sun....NOT. Bring it t tar ill take your hits with my bulk and ultimately own most of your team. Weather its late game or mid game, Heck even the start of the battle, this thing Owns alot of pokemon. Notice the water weakness, well dragon and water types make that pretty much useless. Sweeping teams like rivers sweep(something that goes in the river i guesss would be what im going for) this thing hits hard and dosent take any crap from no one.


    This is not helping your team at all, making Water types rip through your team while weakening your own pokemon is terrible. =/ Yawn is useless on this. Using Wise Glasses just for Draco Meteor is dumb, since it already has good Accuracy and it badly needs the power to KO things. Waterfall hammers Blissey who thinks, "Oh, I will swallow a weak Surf! =D" Wrong, she eats a powerful Waterfall. Having Kingdra as your only Water resist is not good, with
    no Defensive EVs and only a little HP, it won't be taking much. Not to mention a lot of those Water type users have another move to attack you with such as Ludicolo, which could use Energy Ball you, hurting and you have only Draco Meteor to hit it for respectable damage, which probably won't OHKO, while it at least wounds you.

    Overview
    This team isn't even the blunt of the sweepers powers. There are still MANY MANY MANY other pokemon who i have'nt decided to use. Perish trappers, regular trappers, pursuiters,......This list is long and you get the idea. Well at least this RMT is gonna be easy because your only picking out sweepers for this team so have at it.
    (Braces myself for anti and most of the RMT GUILD)
    Note* I wanna join you guys also* But let the bashing being.^^

    Perish Trappers and "regular" trappers have no business being in an all-offense team. =D

    You see, Kingdra isn't helping much and isn't a reliable Water resist, even less reliable with Life Orb, but that's the only way it can do something you won't laugh at if HP Electric and Surf just won't do enough. Wise Glasses just isn't worth it, boosting only 1 move with respectable accuracy isn't good enough of a reason to use it as an item when it badly needs power. =/
     
    You see, Kingdra isn't helping much and isn't a reliable Water resist, even less reliable with Life Orb, but that's the only way it can do something you won't laugh at if HP Electric and Surf just won't do enough. Wise Glasses just isn't worth it, boosting only 1 move with respectable accuracy isn't good enough of a reason to use it as an item when it badly needs power. =/



    kingdra i admit was.....wasnt exactly thinking
    smeargle was suppose to get the rocks in EVERLY AS POSSIBLE and if i may ask why did you request i add sword dance in. i see no possible use for it on the set you requested.(waits for edit) the whole purpose was for smeargle to sleep something and to set up the rocks THATS IT. if i was lucky enough to fight an opener that was slow...then i can come in agility and destiny bond my opponent.

    charizard was just used seeing as i was using smeargle to put something to sleep and i wouldnt have to deal with sashes and they end up killing me. if they would have switched out the sleeping pokemon charizard would come in if the sleeping pokemon were to return(assuming there were no rocks in play)

    that moveset and nature was of a personal preferance containig deoxys. not every one has a garchomp so im not gonna get scared and just switch one pokemon around when it could be much better all because one pokemon is used. after all first priority moves also should scare deoxys but im not making changes to it. it does a fine job killing things with the set it has now.(im not afraid to change or anything and im not downing you for trying to help me, im just explaining why i refuse to change this set is all). seeing as kingdra is of no use to me i am likely to swap it for a bulky ice punch carier.

    as for donphan im gonna revamp it completly and switch the item and moves. i completly overlooked rockslide so im gonan be trying that out.

    i don like gyrados ape does a good job at knocking it around. only thing i think id change is possibly add on grass knot........no i will add on grass knot


    gonna edit the first post in one min
     
    Grass Knot isn't that great for Infernape. Yah, its super on ground and water, but it won't doo much to lightweight pokes like luvdisc and azumarill, who could probably OHKO you with Hydro Pump and/or waterfall.
     
    Grass Knot isn't that great for Infernape. Yah, its super on ground and water, but it won't doo much to lightweight pokes like luvdisc and azumarill, who could probably OHKO you with Hydro Pump and/or waterfall.


    Dear god I pray that was a joke. Grass Knot is an Infernape staple. Grass Knot can do loads against Gyarados, and Swampert.
     
    Dear god I pray that was a joke. Grass Knot is an Infernape staple. Grass Knot can do loads against Gyarados, and Swampert.
    Hits Milotic, Vaporeon, Suicune and other Bulky Waters including those two. =D
    And who cares about how light they are after a Nasty Plot? Luvdisc will also never be seen unless in UU, where it still won't be seen much. It also appears on teams just for fun. =D Azuamarill would be OU, but it isn't used enough. =/ Also, who keep those 2 in on Infernape? >=O Infernape also never stays in on Azumarril but it does on Luvdisc, walling everything it can do. =D
     
    Hits Milotic, Vaporeon, Suicune and other Bulky Waters including those two. =D
    And who cares about how light they are after a Nasty Plot? Luvdisc will also never be seen unless in UU, where it still won't be seen much. It also appears on teams just for fun. =D Azuamarill would be OU, but it isn't used enough. =/ Also, who keep those 2 in on Infernape? >=O Infernape also never stays in on Azumarril but it does on Luvdisc, walling everything it can do. =D

    I dunno lala, Luvdisc w/ Charm can survive 2 Caterpie tackles. That's pretty damn tankish.


    Also, Vaporeon completely, utterly counters Mixape. A NP Grass Knot does 65% damage to it. Meaning Vaporeon can OHKO it with Surf (unless it switches into a NP GK, which no one does.
     
    I dunno lala, Luvdisc w/ Charm can survive 2 Caterpie tackles. That's pretty damn tankish.


    Also, Vaporeon completely, utterly counters Mixape. A NP Grass Knot does 65% damage to it. Meaning Vaporeon can OHKO it with Surf (unless it switches into a NP GK, which no one does.
    I know Vaporeon counters MixApe, just giving examples on why Grass Knot is standard on that Ape. =D
     
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