Low Lines
Graphical Artist/Programmer
- 14
- Posts
- 16
- Years
- Seen Jan 15, 2011
As a "hobby" I do all sorts of projects in my spare time generally focused on whatever is my current interest at the time. So before I go any further I'm not gonna sit here and make open promises and what not, but I'll also point out that I never give up on a project...I just have a habit of putting it aside and not do anything on it until my interests are back on it.
The Technical Side of Things
Unlike alot of these games I've seen here and there, mine is written in Flash/Actionscript/XML, and probably partial PHP later on. I'm doing this partly because I like a challenge and partly because I'm most comfortable working in this language.
The only thing with doing it like this is that I am designing all the engines from scratch, and at the moment I'm still jumping between a couple of working formats trying to find the best one (while trying to make it as clean and smooth to run as possible). So I have a handful of things functional though the full thing is still in pieces and parts etc
The overworld engine loads maps saved in XML and the player can interact with the scenery to a certain extent (the original engine I had developed had jumping ledges and reading signs and walking into houses etc working).
I've also have a partial battle system in the works too.
I also have a fairly good map maker (also done in flash) I've been using to build all the maps I've done do far, though it's still needs more work as I still have a fair bit of manual tweaking on the maps after building them.
Story Plot/Ideas Etc
As to where I want to go with this (or at least would like to), for one initially the whole point was so I could make an online RPG and to build my knowledge of Socket Servers in PHP.
For now, my first aim is to basically build the entire Kanto region (based on FR/LG) so it can run on my engine (meaning Maps/Pokemon/Story Line), and since that's a fairly big task, it's not likely I'd have it done overnight either =p
Other thoughts and ideas I've had, is for one, doing the Johto region (and connecting it to Kanto etc) and then eventually working my way up to have all regions done so they are also all connected together in one form or another.
And with the online idea, having unlockable events and battles etc much in the form of your typicall MMRPG.
My brother, being a fairly heavy MMRPG player suggested doing a project like this in the form of updates/patches, where initially only a certain portion is accessable but gradually more becomes avaliable, which I think is a good idea and the way I'm trying to construct my game is so that making new content for it is very easy and would basically be like patching it.
Anyways for now here's a couple of screenshots I have posted on my project page (which needs to be updated). Please be aware that the demos on my project page, although they do work, haven't been debugged to work in web browsers properly and I just can't be bothered right now to focus on a demo since I'm still working on a finalised engine at the moment.
I'm keen to get any ideas or suggestions people have that I could look into particularly once I have the full engine working and can starting looking at story/plot ideas and stuff.
The Technical Side of Things
Unlike alot of these games I've seen here and there, mine is written in Flash/Actionscript/XML, and probably partial PHP later on. I'm doing this partly because I like a challenge and partly because I'm most comfortable working in this language.
The only thing with doing it like this is that I am designing all the engines from scratch, and at the moment I'm still jumping between a couple of working formats trying to find the best one (while trying to make it as clean and smooth to run as possible). So I have a handful of things functional though the full thing is still in pieces and parts etc
The overworld engine loads maps saved in XML and the player can interact with the scenery to a certain extent (the original engine I had developed had jumping ledges and reading signs and walking into houses etc working).
I've also have a partial battle system in the works too.
I also have a fairly good map maker (also done in flash) I've been using to build all the maps I've done do far, though it's still needs more work as I still have a fair bit of manual tweaking on the maps after building them.
Story Plot/Ideas Etc
As to where I want to go with this (or at least would like to), for one initially the whole point was so I could make an online RPG and to build my knowledge of Socket Servers in PHP.
For now, my first aim is to basically build the entire Kanto region (based on FR/LG) so it can run on my engine (meaning Maps/Pokemon/Story Line), and since that's a fairly big task, it's not likely I'd have it done overnight either =p
Other thoughts and ideas I've had, is for one, doing the Johto region (and connecting it to Kanto etc) and then eventually working my way up to have all regions done so they are also all connected together in one form or another.
And with the online idea, having unlockable events and battles etc much in the form of your typicall MMRPG.
My brother, being a fairly heavy MMRPG player suggested doing a project like this in the form of updates/patches, where initially only a certain portion is accessable but gradually more becomes avaliable, which I think is a good idea and the way I'm trying to construct my game is so that making new content for it is very easy and would basically be like patching it.
Anyways for now here's a couple of screenshots I have posted on my project page (which needs to be updated). Please be aware that the demos on my project page, although they do work, haven't been debugged to work in web browsers properly and I just can't be bothered right now to focus on a demo since I'm still working on a finalised engine at the moment.
I'm keen to get any ideas or suggestions people have that I could look into particularly once I have the full engine working and can starting looking at story/plot ideas and stuff.