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Minor Update (v1.0.6)
Moved all switches introduced by this plugin to Essentials Deluxe settings, for tidiness.
Moved all switches introduced by this plugin to Essentials Deluxe settings, for tidiness.
"focus"
trigger, you may now add the id of a specific style in all caps, such as "focusPASSIVE"
or "focusACCURACY"
to trigger only when those specific focus styles are used. Alternatively, you may add a species ID instead, such as "focusBULBASAUR"
if you want to trigger only when that specific species uses its Focus.$stats.accuracy_focus_count
: Tracks the total number of times the player has used Focus with a Pokemon in the Accuracy Style.$stats.evasion_focus_count
: Tracks the total number of times the player has used Focus with a Pokemon in the Evasion Style.$stats.critical_focus_count
: Tracks the total number of times the player has used Focus with a Pokemon in the Critical Hit Style.$stats.potency_focus_count
: Tracks the total number of times the player has used Focus with a Pokemon in the Potency Style.$stats.passive_focus_count
: Tracks the total number of times the player has used Focus with a Pokemon in the Passive Style.$stats.enraged_focus_count
: Tracks the total number of times Focus has been used against the player with a Pokemon in the Enraged Style.$stats.total_focus_styles_changed
: Tracks the total number of times the player has visited a Focus Tutor and changed a Pokemon's Focus Style.This is a really cool concept, and I am eager to try this out in my future projects.
Btw, while playtesting I noticed the following behaviors:
1. When I used a Focused Dodge I was able to correctly evade the move used against me on the turn I dodged, however at the end of the turn I still received the end-of-round damage from a Wrap used one turn prior (single battle). Is that behavior expected for this mechanic? I intuitively thought that activating the Focused Dodge would free the Pokemon from chip damage from contact moves, even if the contact move was used before the turn that the Focused Dodge is activated.
2. When fighting against a trainer, I used Whirlwind on the same turn that the opponent used a Focused Dodge. The opponent was still sent back to its Trainer, I'm guessing that it's because it doesn't rely on Accuracy? I initially thought it was meant to fail only for damaging moves that didn't check for Accuracy.