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where is the pallets offset?
Oof, that looks a very very specific and small issue. I'm still gonna send it to my contact, perhaps they'll be able to fix it. Thanks!Hello! I'd like to report one more small issue with the party screens, specifically the Black/White style screens in Pokemon Emerald version.
https://i.gyazo.com/48df953bc460ed5e653c3fd162f85304.png
When a Pokemon is healed, the left numbers do not properly update and the previous number is overwritten with the new number causing a bit of a visual error. This is very minor as it goes away when the healing is done but, for the sake of polish, it'd be awesome to see this get fixed. I have tested this on a completely clean emerald rom to ensure that it's not simply an unrelated issue as well.
No idea. You're free to check that out by yourself though, they might.Do you happen to know if these patches will work with the rombase that Leon just put up?
Alright, I just updated the content of the download in the main post. It would be very helpful if you could try the bugfix on your savefile.Hello! I'd like to report one more small issue with the party screens, specifically the Black/White style screens in Pokemon Emerald version.
https://i.gyazo.com/48df953bc460ed5e653c3fd162f85304.png
When a Pokemon is healed, the left numbers do not properly update and the previous number is overwritten with the new number causing a bit of a visual error. This is very minor as it goes away when the healing is done but, for the sake of polish, it'd be awesome to see this get fixed. I have tested this on a completely clean emerald rom to ensure that it's not simply an unrelated issue as well.
Hi Lunos
Could you give me the location of the offset that was used in this patch? I would like to move it to another offset, so as not to conflict with my hack.
Would it be possible to give me the exact location where you insert the offset?
I believe it doesn't conflict with in-progress hacks. Just make sure to insert the contents in the "bugfixing.txt" file to free space.
By applying this Patch on DPE and CFRU you are giving a conflict by activating two opponents in battle. The creator of the engine replied that the patch may be conflicting, so I wanted a location to insert in another empty offset.
By applying this Patch on DPE and CFRU you are giving a conflict by activating two opponents in battle. The creator of the engine replied that the patch may be conflicting, so I wanted a location to insert in another empty offset.
It must be applied to your ROM before CFRU. I'm using this patch with both DPE and CFRU and it works with no issues even with double battles
I applied the patch before the CFRU and it is now normal without freezing the screen, thanks was of great help.
Oh man! You scared me! I thought my ROM was a goner. I had been trying to activate the bug for an hour... don't scare me ever again.
Sorry, my knowledge of CFRU is as small as possible. I applied the patch after the compilation so it was bugging, I'm glad you didn't lose yours, mine I'll have to start all over again from scratch. But happy since I will be able to use the two opponent now without freezing.
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