Nolafus
Aspiring something
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- Posts
- 12
- Years
- Lost in thought... again
- Seen Mar 4, 2018
So it seems everyone is running around, trying all the new pokemon and seeing what works best. I've done a few battles starting with a basic team, and after much tweaking, here's where I'm at.
Avalugg @ Leftovers
Ability: Own Tempo
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Earthquake
- Avalanche
- Gyro Ball
- Rapid Spin
I am loving this guy's defense. It can take just about ANY physical attack. Right now, Avalugg is functioning as my rapid spinner and (obviously) physical wall. It can strike back hard with either Avalanche or Gyro Ball, or heal itself back up with Recover. I put Own Tempo as its ability because I'm not using a hail team and weather doesn't seem to be very popular at this point in time.
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Baton Pass
Scizor is my fairy counter and baton passer. I can get rid of that fairy, then trade off the attack boost to either Avalugg or Hawlucha. Scizor is very popular so far this gen and it's easy to understand why. I prefer Mega-Scizor over Life-Orb Scizor because of the added defenses and speed.
Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power Ice
- Trick
This is my first time using Rotom-Wash ever, and I'm loving it so far. Aegislash seems to be popular and I can Trick it into a choice specs while its boosting up that swords dance, forcing the switch and crippling that pokemon forever. I prefer Choice Specs over Choice Scarf because I can cripple physical walls instead of giving them that speed boost.
Hawlucha @ Flying Gem
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Encore
I was skeptical at first, but this guy can, and will, kick some serious butt. I realized this when I had it set up and my opponent switched into a Ditto. It killed off nearly my entire team (hooray for Avalugg and that defense) before being taken down. I try to encore the opponent into a useless move, power up, then sweep. Hawlucha is also a priority to baton pass into from Scizor, automatically getting that boost. Unburden is amazing as nothing short of priority will touch it after I use Acrobatics.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain
Volcarona is here to add some special attacking pressure and act as a wall for enemy Scizor. It is the newest member of my team and does its job very well. Aegislash was a big problem before Volcarona came along, and now forces a lot of switches, allowing that quiver dance boost, and we all know what Volcarona is capable of after that boost.
Haxorus @ Leftovers
Ability: Mold Breaker
EVs: 220 Spd / 252 Atk / 36 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Iron Tail
If you looked at my team earlier, you would have seen Klefki in this spot. However, Klefki turned out to be the weak link and so I replaced it. In my thought process, I needed a counter for opposing Rotom-Wash as well as water attacks in general. I thought a dragon type would go well and Haxorus filled the spot. It's great because the Mold Breaker + Earthquake combo hits Rotom as well as Gengar and it has a pretty good steel move for fairies. In the very first battle I put Haxorus into, I was losing badly. Until I switched into a water move, used one Dragon Dance, and continue to sweep his entire team. I won, and it was all because of Haxorus.
I've had pretty good success with this team so far, but I feel like I'm missing something to really get this team to take flight. I still have a lot to learn about gen 6 (as does everyone else, probably), so I don't know if there are pokemon out there that are doing the same job as one of mine, but better. This is a slower and more defensive based team than I'm used to playing with, but I seem to be doing alright and I even snapped one guy's undefeated record out of twelve battles. My main concern is my lack of entry hazards, but I don't know where to fit them onto my team. Thanks for reading and (hopefully) reviewing!
Avalugg @ Leftovers
Ability: Own Tempo
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Earthquake
- Avalanche
- Gyro Ball
- Rapid Spin
I am loving this guy's defense. It can take just about ANY physical attack. Right now, Avalugg is functioning as my rapid spinner and (obviously) physical wall. It can strike back hard with either Avalanche or Gyro Ball, or heal itself back up with Recover. I put Own Tempo as its ability because I'm not using a hail team and weather doesn't seem to be very popular at this point in time.
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Baton Pass
Scizor is my fairy counter and baton passer. I can get rid of that fairy, then trade off the attack boost to either Avalugg or Hawlucha. Scizor is very popular so far this gen and it's easy to understand why. I prefer Mega-Scizor over Life-Orb Scizor because of the added defenses and speed.
Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power Ice
- Trick
This is my first time using Rotom-Wash ever, and I'm loving it so far. Aegislash seems to be popular and I can Trick it into a choice specs while its boosting up that swords dance, forcing the switch and crippling that pokemon forever. I prefer Choice Specs over Choice Scarf because I can cripple physical walls instead of giving them that speed boost.
Hawlucha @ Flying Gem
Ability: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Encore
I was skeptical at first, but this guy can, and will, kick some serious butt. I realized this when I had it set up and my opponent switched into a Ditto. It killed off nearly my entire team (hooray for Avalugg and that defense) before being taken down. I try to encore the opponent into a useless move, power up, then sweep. Hawlucha is also a priority to baton pass into from Scizor, automatically getting that boost. Unburden is amazing as nothing short of priority will touch it after I use Acrobatics.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Quiver Dance
- Bug Buzz
- Fiery Dance
- Giga Drain
Volcarona is here to add some special attacking pressure and act as a wall for enemy Scizor. It is the newest member of my team and does its job very well. Aegislash was a big problem before Volcarona came along, and now forces a lot of switches, allowing that quiver dance boost, and we all know what Volcarona is capable of after that boost.
Haxorus @ Leftovers
Ability: Mold Breaker
EVs: 220 Spd / 252 Atk / 36 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Iron Tail
If you looked at my team earlier, you would have seen Klefki in this spot. However, Klefki turned out to be the weak link and so I replaced it. In my thought process, I needed a counter for opposing Rotom-Wash as well as water attacks in general. I thought a dragon type would go well and Haxorus filled the spot. It's great because the Mold Breaker + Earthquake combo hits Rotom as well as Gengar and it has a pretty good steel move for fairies. In the very first battle I put Haxorus into, I was losing badly. Until I switched into a water move, used one Dragon Dance, and continue to sweep his entire team. I won, and it was all because of Haxorus.
I've had pretty good success with this team so far, but I feel like I'm missing something to really get this team to take flight. I still have a lot to learn about gen 6 (as does everyone else, probably), so I don't know if there are pokemon out there that are doing the same job as one of mine, but better. This is a slower and more defensive based team than I'm used to playing with, but I seem to be doing alright and I even snapped one guy's undefeated record out of twelve battles. My main concern is my lack of entry hazards, but I don't know where to fit them onto my team. Thanks for reading and (hopefully) reviewing!
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