yep helping people makes me all warm inside :]And then you paste it into a program like paint.
Ok I did something like this for pokemon rusty II.. It's not as simple as you think.. I added events all around the outside of the water so that if I tried to surf, it would ask me.. Then when I was transformed into the surfing sprite, I made the event which I had placed on the inside of the bridge-type thing or whatever, ask me if I'd like to stop. That stops people just surfing all over the bridge and walking on water. You have to use your own imagination to fill in the blank spotsDMMP said:Last question I have for a while, I hope, how do you make a pokemon use surf?
Change the tileset settings to make it so that water is a walkable tile :)DMMP said:I have a preety good understanding of how this works. I have figited with the idea, and just would like to know, really now, how do you make it so that you can surf, but when you hit the water, you can actually surf, and are not stopped?
Ya it's what I said.. If there is an event (on the same level that the hero is on) in the way the hero cannot move there.. Doesn't matter if it has a charset or notDMMP said:Let me ask this then, then how do you make it so the hero is stopped from walking on the water? (Wait, duh, I figured it out, thanks for the help though.)
Oh alright.. I'm sure a switch would've worked tooDMMP said:Yeah, an Idea just popped into my head, I just tested it in my game, and it works. It helped that some was explained to me though, as it made it easier. But, I now, in my game, have a fully functional surf. I ended up using a variable to determine if you were surfing or not, and then one to determine if you had a pokemon that could surf or not.
I don't quite understand... Do you have it set to parallel proccess or autostart?Pokemon Master Joe said:I haven't been here for awhile,so how do you stop an event from happening more than once?If Possible,use screenshots to help me understand better.