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General Game Dev Help and Requests

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Dawson

The Rebirth Is Upon Us
  • 9,727
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    Years
    FreedomLeagueGuard said:
    Isent There any Thread Or site were you get info how to make it
    Not for RMXP. There's a thread here for a CBS in RM2K but that's in development. Nobody has ever successfully completed a Pokemon CBS, other than Nintendo.
     

    Neo-Dragon

    Game Developer
  • 1,835
    Posts
    19
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    thats true.
    Its cause of all the maths that needs to be done (for like caculating damge and so on). Its a nightmare. I end up using a mixture of set and random based damge for me CBS (which is a slight drag....) .
    BTW- for RMXP- the "key inputs" are different numbers (like the decision key(in rm2k/3 is set at 5 as a varibale, and in RMXP its completely different)
     

    Esai

    ♥♥♥ With Bubbleicious ♥&#9
  • 1,434
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    19
    Years
    Actually for XP its easier :). Its in fork conditions, one of the commands is check if key is pressed!
     

    Neo-Dragon

    Game Developer
  • 1,835
    Posts
    19
    Years
    ah i just noticed that now XP , I never really looked on the 4th page of the conditional branch command.
    thanks for that info esai
    (and thats y I'm sticking with RM2k3 for Pokemon Silk :P)
     

    Applederry

    Applederry
  • 22
    Posts
    19
    Years
    • Age 33
    • Seen Mar 1, 2005
    Does anyone know how I can change my font to a custom one? I already have the font I want in the Fonts directory of the rm2k3 and in the windows\fonts directory. But how do I apply it to the rm2k so that I can select the custom font? I only see MS Mincho and MS Gothic. Can anyone help me? Please? Thanks.
     

    Sorye HK

    Looking around here and there
  • 3,363
    Posts
    20
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    • Seen Dec 1, 2021
    Didn't rm2k3kid make the girl from crystal? Try checking his fr-lg sprites.
     

    Sorye HK

    Looking around here and there
  • 3,363
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    20
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    • Seen Dec 1, 2021
    Sry for the double posting, but, I was wondering if anyone could recover this:
    this is around 2 months work.
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Mooshykris said:
    go to the scripting page, then go to Window_Base
    and replace normal_color with this:
    Code:
      def normal_color
        return Color.new(96, 96, 96, 255)
      end
    this helps...*hopes* :classic:
     

    Peekimon

    Me = cat-aholic, Meowr
  • 1,671
    Posts
    19
    Years
    In RMXP, how do you make it so that the length of your message depends on how many words are in it?
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Peekimon said:
    In RMXP, how do you make it so that the length of your message depends on how many words are in it?
    i have no idea,
    but i think you should ask that on a forum with more experenced people

    like x-rpg.net or rmxp.net
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    wow, that's a big thing...
    it's quite difficult too,
    because you need to make a new window & scene.

    i suggest drawing a picture for displaying the items on,
    and use: (for displaying the money)
    Code:
    @gold = Window_Gold.new
    @gold.x = 8
    @gold.y = 0
    and you need to dispose & update it too
    Code:
    @gold.dispose
    @gold.update
    if you look at a scene you'll see how to use this 2 lines
    i prefer looking at scene_item
     
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