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General Game Dev Help and Requests

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Dawson

The Rebirth Is Upon Us
  • 9,727
    Posts
    20
    Years
    GymLeaderLance - This isn't the place to ask for sprite recolors.
    NeoRagnorak - You can rip music from ROM's using the VBA emulator.
    Lone Eevee - With a lot of knowledge and hard work. People wont be able to explain it to you, you need to know how to to make one and then start programming it yourself.
     

    Neo Genesis

    The Wanderer
  • 238
    Posts
    19
    Years
    Please I need rmxp char sets the ones I have dont work and an inner tileset or inner floor tile autotile I beg you im desperate i'lll even give you credit!
     
    Last edited:

    Jeff_PKLight

    RMXP User
  • 535
    Posts
    19
    Years
    pokemonhackerforever said:
    How do I make it so when you pick a pokeball, it shows that you have a pokemon? Also How do I make a custom menu like the one in all of the pokemon games? I am using RPG Maker 2000, but I can use RPG MAKER 2003 if this is not possible in RPG Maker 2000!

    Well, make the pokeball event so that when the hero uses the action key on the event, add the pokemon member to your party, create a switch that leads to a new page, with the pokeball charset set to an empty blank. That's pretty basic stuff, so you should probably learn more about switches and variables. ;)

    To make a custom menu, just go to your common events under your database, create an event set to parralel proccess, and the rest you'll have to design and make up.

    RM2000 and RM2003's switches and variables are still the same. The difference is that RM2003 has different functions that RM2000 is not capable of doing.
     
  • 565
    Posts
    19
    Years
    • Seen Sep 15, 2022
    Cursed said:
    How do you make the starting party position?
    Right click in the event layer and chose party starting pistion.


    Ok, does anybody have a train track autotile?
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    NeoRagnarock said:
    Please I need rmxp char sets the ones I have dont work and an inner tileset or inner floor tile autotile I beg you im desperate i'lll even give you credit!
    sure, here's the inner i ripped
     

    Illusion

    RMXP game maker
  • 155
    Posts
    19
    Years
    • Seen Oct 17, 2011
    How do you put the real time in a variable im rmxp?
    (I'm doing Pkmn shiny on rmxp now!)
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Pokemaster_shiny said:
    How do you put the real time in a variable im rmxp?
    (I'm doing Pkmn shiny on rmxp now!)
    okay, first have a look at the script:
    Code:
    class Window_RealTime < Window_Base
     #--------------------------------------------------------------------------
     # ● initialize
     #--------------------------------------------------------------------------
     def initialize
       super(0, 0, 160, 96)
       self.contents = Bitmap.new(width - 32, height - 32)
       self.contents.font.name = $fontface
       self.contents.font.size = $fontsize
       self.contents
       refresh
     end
     #--------------------------------------------------------------------------
     # ● refresh
     #--------------------------------------------------------------------------
     def refresh
       self.contents.clear
       self.contents.font.color = system_color
       self.contents.draw_text(16, 0, 120, 32, "Local Time")
       text = Time.new.strftime("%I:%M:%S %p ")
       self.contents.font.color = normal_color
       self.contents.draw_text(0, 32, 120, 32, text, 2)
     end
     #--------------------------------------------------------------------------
     # ● update
     #--------------------------------------------------------------------------
     def update
       super
       refresh
       end
    end
    as you can see,
    this line takes care of the realtime.
    Code:
    text = Time.new.strftime("%I:%M:%S %p ")
    the realtime in this case is stored in "text"
    you can easely replace "text" for "$game_variables[1]" = variable 1
    Code:
    $game_variables[1] = Time.new.strftime("%I:%M:%S %p ")
    to check if this is true, put the following in a call script:
    Code:
    print $game_variables[1].to_s
    if this doesn't work, just delete the .to_s

    i hope this helped you out
     
    Last edited:
  • 565
    Posts
    19
    Years
    • Seen Sep 15, 2022
    I'm not sure if this is the place to ask but: Is there any game maker where you can make a Zelda-Like (Map Battle) game?
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Mooshykris said:
    I'm not sure if this is the place to ask but: Is there any game maker where you can make a Zelda-Like (Map Battle) game?
    this is possible with rm2k(3)/rmxp,
    but i haven't seen any game with it, though.
    (except for a french one)
    just search for ABS toturial on gamingw.net
     
  • 26
    Posts
    19
    Years
    • Seen Jul 17, 2006
    I was wondering if there are any dessert chipsets or any ones that would do good in a Orre game. I was also wondering if there are any charsets people have made based on Colosseum characters such as Cipers,Wes,Rui, or Snagem. I'm not asking if someone will make me a charset but if there is any.
    Thanks is advance!
     

    Silver Pearl

    Vote ME for President!
  • 305
    Posts
    19
    Years
    I need help, too.

    When ever I import some monsters in rm2k3, it says "Unsupported PNG Image"

    What should I do?

    edit:
    Snorlax4Eva said:
    I was wondering if there are any dessert chipsets or any ones that would do good in a Orre game. I was also wondering if there are any charsets people have made based on Colosseum characters such as Cipers,Wes,Rui, or Snagem. I'm not asking if someone will make me a charset but if there is any.
    Thanks is advance!

    I know who! PKMNSage has some Orre stuffs. I know he has the chipsets, the Ciphers and stuff. Thats all I know
     
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