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Genwunners?

Afaik that term is a very loaded word that lumps together two types of people:
- people who like the original games and
- gen 1 elitists who think everything afterwards is worse

I'm definitely part of the first category. I've never encountered anyone who belonged to the second one.
 
I'm dating one! We have lighthearted 'arguments' about it from time to time but it's not that serious. I think a lot of genwunners just come from a place of nostalgia + not really interacting with the series past the early gens they played as a child. Then someone shows them the new, very busily/intricately-designed Pokémon and they're like woahh what happened to my simple lizard and turtle fighting game, they've run out of ideas, that looks like a Digimon, etc etc.
 
I haven't much to say about genwunners (who insist gen 1 is the only good gen) except they are silly. Of course, there is nothing wrong with preferring the older gens, and liking gen 1 best doesn't make you a genwunner. I personally haven't played anything past gen 7 but I don't trash the newer games.
 
Farty old genwunner here. AMA.
Do you prefer the original gen1 games or any of the remakes of gen1 (Firered/Leafgreen, Let's Go)?

What do you think of the special attack/defense split?

What do you think of the physical/special split?

What do you think of the added evolutions for the gen1 roster (Porygon2 & -Z, Tangrowth, etc.)?

What do you think of abilities in general?

What do you think of gen1's roster being recycled in other generations?
Would you rather have games use completely separate rosters, or the gen2~4 style of being a mix of old and new Pokémon?

What do you think of Pokémon game balance overall in gen1?
 
Do you prefer the original gen1 games or any of the remakes of gen1 (Firered/Leafgreen, Let's Go)?
I prefer the original Gen 1 games. Mostly because of the art direction of the overworld. I think of Let's Go as its own thing rather than a strict remake due to its gameplay changes, and I find it's art direction lovely.
What do you think of the special attack/defense split?
It was needed as the number of special-type attacks increased. Gen 1 special is effectively a "magic" stat, with a huge amount of the move list being normal attacks or other physical attacks.
What do you think of the physical/special split?
It becomes a necessity when the amount of moves in the game increase to such a degree that some differentiation needs to be added. I personally think that line was crossed in Gen 3. I see rom hackers sometimes putting the split in Gen 1 without adding any new moves, and I have to ask myself, "Why?" The move roster in gen 1 is so limited that it doesn't do much.
What do you think of the added evolutions for the gen1 roster (Porygon2 & -Z, Tangrowth, etc.)?
They're fine for the most part. But I really don't like the Gen-4 additions along the likes of Magnezone and Rhyperior. They're too...off. Like they seem too busy and don't follow the same design philosophy as their pre-evolutions. Rhyhorn and Rhydon look very animal-like with a gray color scheme and pronounced curves, but then Rhyperior becomes very blocky and stiff and turns brown & orange. Contrast with Tangrowth which feels like a natural extension of Tangela.
What do you think of abilities in general?
They're a neat way to set pokemon apart as the pokedex increased.
What do you think of gen1's roster being recycled in other generations?
I'd prefer to recycle rosters rather than have a new "early game bug/flying butterfly" every generation that fills the same niche.
Would you rather have games use completely separate rosters, or the gen2~4 style of being a mix of old and new Pokémon?
Regions need to have some uniqueness, but going all-original like black & white can be alienating. I think a healthy mix of new pokemon and a slate of returning "fan favorites" is the best way to do things. Kind of like a fighting game roster.
What do you think of Pokémon game balance overall in gen1?
Depends on the perspective. It's one of the more balanced single-player RPGs of the 90s. Most pokemon are viable for beating the game, and even psychic types are punishable when you learn that most of them are glass canons.

Mewtwo and Mew are broken, but they are "cheat characters" like how you could play as Akuma in SF2 Super Turbo with a code. Man...I miss cheat codes and overpowered secret characters.

From a competative perspective? It's...uh...well it's kind of a miracle that it wasn't a total disaster. Link battles were not initially intended for Gen 1, and Morimoto coded them in on very short notice after a request by Nintendo. That said, the competative meta is pretty "okay-ish". It gets interesting once you apply sleep and freeze clauses. There's a good 20 or so pokemon that you can build a viable team with. For 1996, that was a lot of choice.
 
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What is even supposed to be a "genwunner"? Someone who's stuck with the Kanto region and the original 151 and can enjoy games like FRLG or Let's Go as long as no mons from later regions contaminate their experience, or is it someone who literally just likes the Gen 1 games (RGB) above everything else?

And what is supposed to be a genwunner's stance on the many Megas, Gmax, regional variants and other gimmicks given to Gen 1 Pokémon? Are they against stuff that has literally helped many of those Pokémon stay relevant?
 
What do you think of Pokemon Red ++? Im certain you've heard of it. I finished playing through that a while ago and I really enjoyed it.

Red++ is what inspired me to work on Shin Pokemon since no other rom hack back in 2018 was bothering to tackle Gen 1 bugfixes. I also used its code for the move relearner and exp bar. There's only good things I can say about it.

From a personal standpoint, as a matter of things I enjoy playing in my limited spare time, later-generation mechanics and moves backported to the Gen 1 engine are not my preference. I want to go back to a certain time and place in my mind when I sit down and play Red version for pleasure.
 
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