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- Seen Mar 15, 2020
I wanted to use this for Pokémon Essentials v17.2, but it didn't work. I used ForTheShip's script but I don't know what went wrong. Where do I exactly replace pbPostData?
I wanted to use this for Pokémon Essentials v17.2, but it didn't work. I used ForTheShip's script but I don't know what went wrong. Where do I exactly replace pbPostData?
There is a standard script named 'Sockets' in essentials. Around line 545 you can find the definition of pbPostData def pbPostData ()
You replace this definition from the 'def' til 'end' with the code of ForTheShip.
Hope this helps.
I don't want to go and hate this resource or anything, but in my opinion, I really don't think making your game online capable is the wisest thing... unless if you want to be on nintendo's radar... (fyi, some pokemon fangames like Phoenix Rising got a warning for online battle and trade capability)
is this compatible with v18?
Afonso uploaded the server files on github. After changing a few things, a friend and I managed to revive the online panel:
https://gts.kawasemi.de/login/
I also made an update on the script for Essentials v17 and I'm currently working on an update for v18.