- 6
- Posts
- 13
- Years
- Seen Apr 19, 2013
Open up a copy in a hex editor and change the header back to what it is in a vanilla Ruby ROM- near as I can tell, all the structures are in the same place, so this is all you need to do. Alternatively, open up romdata.ini and append the following:
Spoiler:# LOG
[RDLG]
RomName = Pokémon Ruby (E)
PkmnStatsOffset = 0x1FEC34
PkmnNamesOffset = 0x1F7177
ItemNamesOffset = 0x3C5564
AttackNamesOffset = 0x1F8320
AbilityNamesOffset = 0x1FA248
EvoDataOffset = 0x203b90
MovesLearnedOffset = 0x207bcc
TMCompatOffset = 0x1fd0f8
TMDataOffset = 0x376504
DexNumbersOffset = 0x1fc516
HoennNumbersOffset = 0x1fc1e0
DexDataOffset = 0x3B187C
MaxMovesLearned = 3972
NumItems = 347
MaxDexText = 69342
DexFormat = RS
Better idea- download pokemon header editor, edit to AXVE, then edit.
if you already have a .sav or a .sgm file you will need to edit it back to RDLG when you are done.
or, edit YAPE's .ini file so it looks for RGLG instead of AXVE.