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Help and Request Thread

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Cursed said:
If you're making a 2d game, you wouldn't be able to see the doors.
If you're making a 3d game, just rotate the object.
Well, seeing the doors isn't necessary... just side view houses. That way you can make it look like a real town...
 
hi, i need help. In the pokemon starter kit, the images are a lot bigger than in the game boy advance, and so they don't look so good, how can i make them as big as the pokemon advance games?????

maybe u should switch to rpg2003 or sphere because no one knows the answer(to my knowledge)
 
actually flamesguru, it isn't that simple. his question was to have the sprites regular gba sprite style in rmxp but rmxp doesn't allow that size as a charset(although it might with some major alterations)
 
How do you create pokemon features?

I have seen some gorgeous pokemon fan games, just like pokemon light, erbal,call of latios (sphere) and platinum.
But I want to know where do you get the surf,dive and Day night script for RMXP?!
The day night script you use looks awsome and how do you implement the hours?

Thanks:classic:
 
Does anyone know how to make it so that when one of your enemy's pokemon faint they send out another. In rm2k3.
 
dan48 said:
Does anyone know how to make it so that when one of your enemy's pokemon faint they send out another. In rm2k3.

good question, can someone tell me too for RMXP
 
Cool thanks, and how about when your pokemon faints, how would you switch pokemon?
 
idk, i'll find that out for you. I will try right now.
EDIT: Well, i tried, it works kinda, needs to be edited to work with other games, heres an example of what you do:
[PokeCommunity.com] Help and Request Thread

I really hope this was helpful, it took so long to figure out....i mean, i actualy wasted a minute!!!!! lol, no credit needed, but if ya wanna give credit go ahead.
 
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