Karel_Kazuki
Wants to Learn about PKMN Rmxp
- 359
- Posts
- 17
- Years
- U.s.a.
- Seen May 3, 2021
Its not the game.Its the project data.
Somewhere on your keyboard is a button called "PrtScn" or something like that. When you press that, it takes a snapshot of what the screen looks like. Then, if you open Paint, and click the "Paste" button (or go into the "Edit" menu and click "Paste" there if you're using Windows XP or earlier), you'll paste that image into Paint. Then move the picture around and resize the canvas so you're just left with what you want to show, and save it.Print, yes because i use a laptop and wifi. Paint.....I have no clue how to paste that there...
Maybe... start learning how to use a computer before trying to make a videogame by yourself ?
Thanks, worked perfectly :)Use a conditional branch to check the player's direction.
For my new project, I want the player to be able to choose from around 50 pokemon. How can I make a long list and have the player choose from it?
For my new project, I want the player to be able to choose from around 50 pokemon. How can I make a long list and have the player choose from it?
My advice is to not climb all the way up the stairs before transferring upstairs.Another really basic problem.
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In the screen I've set it so when you walk on the stairs you go up diagonaly, problem is, the stairs aren't pefectly diagonall. What can I do to change where the player goes?
Not possible I'm afriad. You see, you stat going up the stairs when you stand on it, meaning there is only one moe tile before black space. I need to be able to break out of the tiles for it to work properly.My advice is to not climb all the way up the stairs before transferring upstairs.
The same problem occurs (but is a little less noticeable) with the side steps that go up cliffs.