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- Seen Mar 5, 2014
I've been developing a from-scratch pokemon gaming engine and have actually gotten along far enough to start developing the storyline. I don't have much, but one of my favored ideas is that Unown will play a pretty important roll in the storyline. I'm thinking possibly even making a "special" unown a starter pokemon or available early on as a sort of pseudo-legendary pokemon (my thinking being that unown are rare or almost non-existant. perhaps they are disappearing?). Anyways, the issue I run into with this is that the unown as we have them are rather boring pokemon. I was looking to either a) give it some existing moves it didn't have access to before or b) make completely new (read signature) moves for it.
The reason I come to you guys today is I need some ideas on how to make a unown more interesting. How do we make a player want to keep it in their party beyond novelty?
The reason I come to you guys today is I need some ideas on how to make a unown more interesting. How do we make a player want to keep it in their party beyond novelty?