Aqua Mudkip
LOL I'm okay!
- 157
- Posts
- 18
- Years
- In Hoenn, Rustboro City
- Seen Sep 4, 2011
I'm also using the warez version of RPG Maker XP.
So is that bad?
So is that bad?
Find some other Place where you can ask for help.
I posted that a few pages back, maybe search the thread before posting. Anyway I hope it helps.Go into the Script Editor (Press F11) then go to Window_Base. Now go to line 64 or the line that says..
Code:def normal_color return Color.new(255, 255, 255, 255) end
and change it to something like this...
Code:def normal_color return Color.new(0, 0, 0, 255) end
That would change the colour of your default font to black.
Originally from: https://www.pkmncommunity.com/showthread.php?t=68800
Posted by Illusion Gaming.
ok well I was using the starter kit v1.5 and I saw that if you had a map size of 20 x 15 the character would be way off the map so I opened the scripts and did so math to center it and heres how to fix the error or what ever you call it.
Go to Game_Player*
find:
max_x = ($game_map.width - 20) * 128
max_y = ($game_map.height - 15) * 128
and replace it with:
max_x = ($game_map.width - 15) * 128
max_y = ($game_map.height - 10) * 128
I found that out because with the screen size of 480 by 320 it only shows 15 blocks across and 10 down and if the screen size was 640 by 480 there was 20 blocks across and 15 down. ok so hope this helps
A hard request: In the saved files, above the characters, there is some space. Is it possible to put 8 pictures above them. For each one, there will be a variable. If the variable is 0, it will be Picture 0. If it's 1, Picture 1, and so on until Picture 4. It will help to determine the game's progress.
It would be something like this:
The green and pink squares are supposed to be the eight pictures in their real size. They are each 27x26, for reference.
Also, for rotating a sprite with scripting, use the 'angle' property (e.g: sprite.angle = 40). You must be aware that this is time-consuming, and should not be used every frame...
~Azura.