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I was happy to finally find a tool, that would give me access to add more Pokémon to Battle Frontier trainers' rosters in Emerald (PGE only lets you to edit trainers' current roster but not add/remove them). However I found soon a problem (see the screenshot):
HMA seems to only show first 100 trainers (all "pre-evolution" ones) in "data.battlefrontier.trainers" section and there are supposed to be 300 trainers in total. Where and how I can find the rest of the trainers?
After it generates the toml file, open it in a text editor and edit the values.
[[NamedAnchors]]
Name = '''data.battlefrontier.trainers'''
Address = 0x5D5ACC
Format = '''[facilityclass::data.battlefrontier.trainerclass trainername""8 before1:|h before2:|h before3:|h before4:|h before5:|h before6:|h win1:|h win2:|h win3:|h win4:|h win5:|h win6:|h lose1:|h lose2:|h lose3:|h lose4:|h lose5:|h lose6:|h teamoptions<[pokemon:data.battlefrontier.pokemon]!FFFF>]100'''
At the end before ''' change 100
I have Visual Studio Community 2015 installed, I don't know how to proceed.
Open the solution (sln) in visual studio goto build>build solution, after a successful build go to artifacts>hexmaniacadvance>bin>debug>Hexmaniacadvance.exe
(After building it said the version is 0.3.8.2?)
@Lyko It never happens to me. I have 4.8 framework as well.
https://drive.google.com/file/d/1nPQcsnWBqKcjt15lUhujKOhCWg_Cx4d7/view?usp=sharing
Does this editor have a "find and replace" feature yet? I can't seem to find it if it does.
Version 0.3.9 should be released soon and be able to run on Windows 7.
You should update the main post.[Tool] Hex Maniac Advance
Author: haven1433
Current release: v0.3.8
So I'm trying to use the dex reorder feature nd the UI only shows up to dewgong, I'm using an expanded rom, vanilla works fine.
is there something I need to edit? if so, what and how please?
Using PGE to reorder would take hours, I was planning on doing it with this UI because it's more dynamic.
No, it reads up to Venusaur in that.
My rom works fine BTW, so does all the pokemon, so this a case of incompatibility with the editor's preset offsets because everything is repointed in my rom.