The problem is it cater to the younger audience aka the Millennials who seems to be the most lazy ones and don't want to work to get what they want. They are obviously spoiled compared to the 90s kids.
We had to work for our Gym Badges damn it
The problem is it cater to the younger audience aka the Millennials who seems to be the most lazy ones and don't want to work to get what they want. They are obviously spoiled compared to the 90s kids.
Something that I always tend to forget is that BW were actually the first games where the Gym Leaders never had more than 3 Pokémon. Drayden/Iris in BW only had 3 Pokémon and Marlon in B2W2 had 3 Pokémon in Easy/Normal Mode but 4 in Challenge Mode.BW2 really was the best of both worlds, with normal mode having them use 4 Pokemon and challenge mode gave them 5 (I honestly forgot that the Unova elite 4 had the whole 4 Pokes thing, i thought it was just Kalos' thing). They're not the four toughest trainers in the region for nothing, so why do they only use 4 Pokemon now?
Something that I always tend to forget is that BW were actually the first games where the Gym Leaders never had more than 3 Pokémon. Drayden/Iris in BW only had 3 Pokémon and Marlon in B2W2 had 3 Pokémon in Easy/Normal Mode but 4 in Challenge Mode.
But for me, I feel like I always forget that fact because the Gyms were still challenging for me despite them having only 3 Pokémon. I always associate the "3 Pokémon per Gym Leader" with Kalos because the entire the game was way too easy so it made that detail all the more obvious and prominent.
So for the Elite Four, I have a similar opinion: it would be great if they could go back to having 5 Pokémon each, but if they stick with just 4, I hope their levels, strategies, and general AI is appropriate to still make it a challenge. Having them hold appropriate Items (like how they do in B2W2's Challenge Mode) would be very welcome, even if they only have 4 in their team.
I've kinda learned over the generations to not get my hopes up as far as the AI being about as competitive as your average human battler would be. I feel like the consistency would stay the same; we've seen E4 members that constantly use Full Restore once or twice when their Pokemon is low on health and that's something that I feel isn't going to change this generation. Maybe they might have a few hold items, but I don't know if it's going to be anything significant.
I'm not holding my breath for any substantial change in AI, at any rate.
It's strange to think that the Unova Elite Four members actually had four Pokemon too. When comparing them to the Kalos E4, it's no contest, the Unova E4 members are waaay tougher imo. Even playing now, I find them to be a real challenge from time to time. The Kalos league on the other hand, they are all really easy to take on. To me this just proves that maybe it's not a matter of how many Pokemon they have or that level they're at, but rather what Pokemon they use with their items and the strategy they use. I hope they can improve on this for Sun and Moon.
It's... odd, though. Compared to the player, who (usually) has a full team of six, most E4 members really don't have six Pokemon to battle with. It's really something that's on my mind quite a bit; what if things changed and from this point forward, Alola's version of the E4 has six really strong Pokemon to put them on an even playing field with the player? Wouldn't that make things tougher?