Horror Games

L'Belle

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    So, what do you think of Horror Games? Do you play them, do you like them, do you hate them.

    I get scared easily, but I love horror games somehow. I love Outlast and I can't wait for Outlast 2!
     
    You know, I love how the AAA industry arbitrarily decided - without any research whatsoever - that the survival horror genre was dead, and that gamers wanted survival action titles instead; games without even an iota of horror that swapped tension and terror for gunplay and gore.

    Now, I'm not saying survival action is BAD, but it's opened up a huge gap in the market that only one or two titles are attempting to fill, and it's maddening. I used to love horror games when I was younger...sure, they scared the crap out of me, but stuff like Eternal Darkness, the earlier Silent Hills and Resident Evil; hell, even parts of Corpse Party, were my bread and butter. I miss the days when I was actually scared of enemies, not when I could just blast their brains out and continue on my merry way.

    We need more survival horror games. Simple as that.
     
    Because we people like killing things my fellow girls and bros! We always had fantasies of what it feels like to finally kill the unknown, like rather than running around, we can tell these ghost and supernatural b*tches "F**K YOU AND YOUR SCARY THINGS!" *SMASH FACES* WOOOOOOOOOOOOOOOO!!!!

    In my humblest opinion however, i do agree with why most people's definition of Survival horror is basically dead... because we like playing as a protagonist or characters who are strong, super powerful, armed with weapons, l33t fighting skills and the ability to do some glorious glory kills, basically protagonists who aren't us. We do want to feel EXTRA STRONK and Extra sexy at the same time (Like the Doomguy, but not counting the Marine from Doom 3, no no no no no...) One of the key elements i feel in a survival horror game is the fact that in games like these, the protagonist is outclassed compared to the enemies/monsters while having to deal with purposely made lackluster face-to-face combat skills. Kinda like something i feel in Silent Hill where killing even a zombie is a chore because you aren't playing as some super strong and super sexy super soldier, but as a regular citizen. There is a feeling of dread that you don't want to fight enemies because you are lacking the means in efficiently killing them.

    Its funny how the golden age of Survival Horror was from 1996 to 2004, and 2005 with the spearheading of Resident Evil 4, was the transformation that some of you are ranting about.

    Doom 3 and F.E.A.R (the first game) come in mind when it comes to "SCARY GAMES WITH GUNNNNNNNNSSSSSSSSSSS!" and then I'd like to mention Slender for some reason even though this game was more of a meme in its time.

    Doom 3.. what can i say about this. Doom 3 marked a change in Doom when idsoftware decided that in order to revitalize the franchise, they needed to make it a "Scary" game with shooting elements. Unlike the rest of the series (Classic Doom, and DOOM 2016) Doom 3 exchanged the run-n-gun action of the series into something that resembles "First Person Resident Evil + Aliens" where you're character doesn't feel very powerful and your enemies, save for some zombies, heavily outclass you in terms of speed and power, very akin to that of "classic survival horror" where there is that feeling of dread that you don't want to be killing enemies unless you are prepared. Some people have even mentioned that Doom 3 didn't feel like a Doom game but was more of a "1st Person Dead Space". While everyone has their opinions, Doom 3 had a special charm in it... that it made people playing it feel "DOOMED". But really, the big complaint about the game is that the game was too dark, which meant that the darkness was basically the cheap padding to enhance the fear, not to mention the very powerful enemies. I would like to honorably mention the other great part of Doom 3 and why it was really scary for a time.. Its Sound Design. Yes. Playing Doom 3 with headphones on and at Max volume was the key in getting really immersed on it. The game's sound design is what really made the game what it was.

    And then we have F.E.A.R. First Encounter Assault Recon. When i first played F.E.A.R years ago, i thought it was going to be some sort of Urban Warfare tactical shooter which i didn;t mind playing. But as soon as I realized why the game was called "F.E.A.R" other than it being the acronym of the protagonist's squad, i saw why... THIS GAME IS F**KIN scary in a sense that it doesn't rely on some cheap western horror cliches or "RUNNING AROUND WITH A FLASHLIGHT CRAP" like the other game i mentioned here. What makes F.E.A.R really scary (especially for its time) was its use of Japanese/Asian style horror where it doesn't really just rely on cheap jumpscares but it relying on some psychological horror where ticks you off while building tension. Sure its hard to feel afraid when you are playing as a super powerful soldier (The Pointman) and most of the enemies that you kill in the game are basically soldiers and stuff, but the fact that the main antagonist (Alma Wade) is basically the "unkillable entity" who spends much of her time trolling you with scary moments and sh*t, it really builds on the scare factor. You can't kill her, but she can definitely kill you. When i played F.E.A.R, years ago, it did scare me. I was traumatized. F.E.A.R 1 is basically one of the best examples that I can cite as a game that has the fast-paced direct combat in your typical action game but has the scare-factor that's rarely found. The mix is incredible. Its hard these days for any game to out-do F.E.A.R's glorious mix. Even its own sequels weren't able to outdo the original game.

    And then there's Slender.. well what can i say about it. This game was a meme during its time and what made it scary really wasn't the fact that its a game starring the Slenderman and there's nothing that anyone can do to kill him, but i mentioned how sound design is such an important factor in a scary game, and Slender's sound design is really strong here. The incredibly quiet atmosphere along with those ear-blasting moments really does make the squeamish of people scream or at least jump.

    Honorable mention for this thread... MANHUNT! Yes MANHUNT! because survival horror doesn't just have to rely on scary monsters and icky looking zombies. Manhunt is a survival horror game on its own charm! its just involving people, but very bad people. Heck, you are playing as a deathrow inmate who's taken against their will by some fetishist film director. Its stealth based psychological horror but unlike other "Scary games" Manhunt is all about the MURDER! and its not really the kind of glorified murder that we are used to. Its literally murdering goons with some incredibly violent stealth kills that the ordinary person can literally do, hence that was the part of the controversy. Manhunt wasn't something that relied on face-to-face fighting and firearms, although they do exist those elements are purposely made lackluster as a form of negative reinforcement since Manhunt was all about the stealth murder. Its really funny how Manhunt can be scarier than all of the other games I've mentioned because it involves regular people. And in reality, regular people turned into murderous gangsters or mobsters are far more scary than any SUPERNATURAL monster there is. And the best part really is that... we can be like them, or we can kill these gansters or mobsters ourselves thus making us into vigilante murderers.. i dunno what the f**k I'm talking about but Manhunt definitely deserves a spot.

    And to end my post/semi-rant and how we just have to accept the harsh reality... I think I've found a way to finally overcome my fear of playing F.E.A.R.. basically i just have to pretend I'm Corwin of SpicyWaffle, and rely on the power of manly screaming like the lunatic that I am. "COME AT ME B**CHES! I AINT AFRAID OF NO GHOST GIRL B**CH! I'm GUNNA JAM MY MURDERC*CK INSIDE OF YOU ALMA WADE!" (and if that totally sounds gross.. well it does literally happen in F.E.A.R 2 xP. Feel free to google that for your ghost-girl fetishes ladies and dudes)

    Melly said we need more Survival horror games? Well we need MORE GAMES LIKE MANHUNT Because in all honestly, its more fun killing zombies and demons as a super powerful super sexy super soldier. But survival horror that actually involves regular bad people and playing as a regular person? We need more of that. As I've mentioned earlier, regular people turned into crooks and murderous gangsters are far scarier than some demons or zombies and psychological horror involving regular people are far from capitalized :V
     
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    I think the widespread popularity of the FNAF franchise, shoot me now for bringing it up again lmao I know, is more than enough proof that Survival Horror is still a desired genre of game. Horror movies are still one of the most produced and lucrative genres of film, so it stands to reason that it would be alive and well in games.

    For perhaps a more respectable example of how horror is still on everyone's minds, look at PT (and try not to cry over Silent Hills' cancellation, I dare you). That game was perhaps one of the greatest horror experiences to date, and garnered a ton of attention, could have been ever more had it not been PS4 exclusive. We do like to take on the role of the hero, but sometimes the mind desires something to make them think, and horror is the fastest way into the deeper parts of the human mind, breaking straight into base survival instincts. It may not be the top genre of game right now, but Survival Horror is far from dead.

    That said, I am a huge fan of horror in all forms, but I find it in gaming to be the most intense form. The act of partaking in the horror engages one's paranoia reaction, and tends to make the experience more engaging. I suspect this is the reason why so many nay sayers claim FNAF isn't scary. They are not the ones playing most of the time, instead only sitting back in the safety of their room watching someone else play it on YT, which is far from the optimal experience if you want to be scared. When you watch someone go through a haunted house, are you scared? No, the person in the house is! You just laugh because seeing other people react in such a human fashion is funny. The same goes for YT videos about these games (add in Slender and any other YouTube bait game).
     
    I envy you people. Horror is my most hated genre of all. I'd rather play the cringiest fan service game you could think of rather than any horror game.

    Story time (Xin might like this one) (And don't read ahead if you don't like stories XD):
    My cousin and I once wanted to try out a new shooter (we were both like 10 years old), but where my cousin lives, you could get some pretty sweet games on PC for cheap as hell (probably because they were illegal copies). We decided that Doom 3 and Wolfenstein were awesome games to try. First we loaded up Wolfenstein. First three levels were pretty normal. Then came the level you went into the catatombs... Oh God did that scare the daylights out of me. It wasn't even the undead things that got to me. It was the fact that they wouldn't die. We'd only kill 3 or 4 of them before we ran out of bullets. We decided to ditch it and go for Doom 3.

    Doom 3 seemed alright. We were in some secret base thingy (sorry Xin, it's been too long). We met a scientist dude. "Alright, this looks fun and futuristic-y". Then Hell broke loose. As soon as we both saw the freaky as zombie thing in almost pitch darkness, we were just like "Nope stuff this". Let's just say that to this day, we stuck to multiplayer Half-Life 2 and CounterStrike at his local arcade.
     
    Silent Hills was axed, so that sucks. I'm generally not much of a fan of first person viewpoint games, but Silent Hills looked (in its P.T. form at least) like it was going to be one of the best new horror games on the market.

    Resident Evil 7 should be shown at E3 next week. Dead Rising 4 is rumored to be announced as well, although I'm not sure if the Dead Rising games are classed as being totally horror.

    One game that attracted my attention after learning about it on silenthillforum.com, is Forgotten Memories: Alternate Realities. It looks like a really decent clone / rip off of Silent Hill 2. It's been out on Android systems for a while. A newly done up version for the PS4 is apparently pending release.

    I've got a massive collection of survival horror games and horror films.
     
    The problem with Dead Rising and Resident Evil, and I do mean in relation to horror not whether they are good or not, is that Zombies are not taken seriously at all any more. I mean, even not looking at horror, they are pretty much the most used enemy type in video games. The film industry has been over saturating the market with zombies incessantly for the last 10+ years. They just aren't a good setup for scares any more.
     
    FNAF Games scares me until now.

    One horror game that literally scared me was Outlast, fat guy was scary. Also, Amnesia just got famous from PieDiePew.

    Evil Within was cool but not that scary, storyline is kinda confusing too, but characters were memorable.

    Slender, was scary as shit, storyline was boggling.

    Finally, my fave, Silent Hill 2, OMG, this is the best horror game I have ever played, overall 9/11.
     
    The problem with Dead Rising and Resident Evil, and I do mean in relation to horror not whether they are good or not, is that Zombies are not taken seriously at all any more. I mean, even not looking at horror, they are pretty much the most used enemy type in video games. The film industry has been over saturating the market with zombies incessantly for the last 10+ years. They just aren't a good setup for scares any more.
    I have to disagree here. It honestly depends on the presentation. I mean sure, zombies aren't scary if they are used as meat you're supposed to cut, like in Oneechanbara. But when you're playing as a vulnerable character with a very limited arsenal, even zombies can be really creepy. Zombies in old Resident Evil games still make me panic, while in post RE4 you can just gun them down without thinking.

    The problem with horror these days is that we're really used to most these things that they rarely have any effects on us. There was a time when body horror could scare or creep out people, but nowadays you just look at it and say okay. Outside of bad jumpscares, there aren't that many scary things we could see, which is why it's hard to find really scary movies nowadays. The main reason why horror can work in games is mainly because you're getting into the situation yourself, and if you're vulnerable and something could jump out and kill you within 5 seconds, it could lead to some spooky moments. If you are a machine of destruction, maybe the atmosphere could be spooky, but most of the horror is gone since you know you'll just kill everything.
     
    It isn't so much what you see sometimes as what you don't see. Alan Wake is classified as a thriller, but that game was easily one of the most terrifying to come out of the last gen because of it's clever use of lighting and foreshadowing through novel extracts to either warn you of what was coming next or to mislead you into expecting a calamity. The enemies in that were just guys wrapped up in shadows mostly. There is something to be said for creative enemy designs that speak of untold horrors - see the Souls series and Bloodborne for great recent examples - but the power of suggestion is far more intense when you've seen it all and aren't really shocked by anything anymore...and when you're powerful.

    Which leads me to my second point. I think that sense of vulnerability is just as important to horror as what you are seeing; indeed, it's what separates horror from action and why developers are getting it so wrong. Some of the stuff in the later Resident Evil titles is pretty damn terrifying - Regenerators - and horrific, and even the splicers in BioShock are pretty horrific, but the level of terror is offset by how powerful you are as a character. If you can just pump it full of ammo until it dies then it's no big deal.

    In a sense, I CAN understand why developers shifted away from horror because of this - it's frustrating and not much fun when you're out of ammo and have no real way to defend yourself. But excessive ammunition immediately kills any horror aspect in my opinion.
     
    Sadly, the last horror game I felt that greatly captured the Lovecraftian "fear of the unknown" itch was well over 14 years ago (Eternal Darkness).

    Although, Bloodborne came close and although it is a very good homage to Lovecraft's works, it's still primarily an action RPG.
     
    I love Alan Wake! But it was one of those horror games that stressed me out so much that I just could not play more than a couple hours at a time lol.

    Lovecraftianism is very hard to translate to Games because of how visual a medium they are. That fear of the unknown works a lot better in writing because your own mind fills in the blanks with the things you personally fear. So much so that when a Lovecraft monster is drawn, it often comes out looking a lot more goofy than you pictured it yourself. Cthulhu for example is a terrifying entity... until you see a picture of him and you're like "Where's Godzilla?" Amnesia does a pretty good job I think, even if it's really not a horror game that I personally connect with. To me the Victorian castle setting is such that I cannot relate to it. Whereas something like P.T. which takes place in a modern home reminds me strongly of walking in the dark down the hall of places I have actually lived.
     
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    The Souls games and Bloodborne in particular are an interesting case of horror by design because of the underlying mechanics. I mean, you're facing nightmarish abominations (fucking Gaping Dragon!) and you're punished for every little mistake, so that aspect of vulnerability can make the games terrifying at points. It's not just adrenaline, although that's a part of it; there's this "Oh, shit!" sort of feeling when the game throws something colossal at you and presents it in such a way that makes you think you probably won't be able to win.

    Enemies frequently ambush you, and traps aren't out of the question either in some places. No mater how strong you get you can be killed by enemies if you're careless. The ambience of the areas you visit, the utter lack of background music save for when you fight bosses - at which point things ramp it up to Final Boss Eleven or just go creepy as hell - and the general tone of the crapsack world make them the epitome of the horror genre, even though they're primarily action RPGs. They're not advertised as horror games, but in a sense they ARE, because they're throwing you into a nightmare and expecting you to survive. Bloodborne takes it a step further and is a bit more traditional with its theme - and I would argue more effectively, because of the combat system encouraging more aggressive play and making blocking useless - but it's still present in all the Souls games.

    It makes me wonder if horror isn't so much a genre any more as it is a theme...
     
    It makes me wonder if horror isn't so much a genre any more as it is a theme...
    Interesting thing to bring up, because in gaming really genre is a weird term. Typically, a genre is closer to a theme, in writing, movies, music, etc etc. But in games we use Genre to define the gameplay most of the time. Horror has forever been the outlier because... horror games can run on any mechanics. There are horror RPGs, horror FPSs, horror survival games. idk why games use such a weird convention for genre. It wasn't always like that really, Adventure used to be a pretty ambiguous genre of game as well. Now we break them down more into Platformers or whatever the gameplay element is, like Point and Click or Interactive Fiction. So if anything, horror should be a genre, we just need to rethink what a genre should be in video games, because what we use now is more like a gameplay category.
     
    Interesting thing to bring up, because in gaming really genre is a weird term. Typically, a genre is closer to a theme, in writing, movies, music, etc etc. But in games we use Genre to define the gameplay most of the time. Horror has forever been the outlier because... horror games can run on any mechanics. There are horror RPGs, horror FPSs, horror survival games. idk why games use such a weird convention for genre. It wasn't always like that really, Adventure used to be a pretty ambiguous genre of game as well. Now we break them down more into Platformers or whatever the gameplay element is, like Point and Click or Interactive Fiction. So if anything, horror should be a genre, we just need to rethink what a genre should be in video games, because what we use now is more like a gameplay category.
    I'd attribute that change in definition to the diversification within the industry - as you said, we aren't quite as constrained by genre definitions as we used to be, so the meaning behind them has changed...or broadened, perhaps. I mean, a couple of generations ago you would never see a shooter with a level-up system; those are pretty common these days with the advent of things like Borderlands last gen. Games aren't defined so much by genre any more as they are by the mechanics they use, which were what originally defined the genre...so we need more genres to accurately describe just what it is we're playing, as things cross over as developers see fit. Or we seem to think we need more definitions. Things used to be a lot simpler because you could be certain there wasn't going to be much in the way of ambiguity; if it was called an RPG, you knew exactly what you were getting. These days...well, a game can be many things.

    Horror is more of a descriptive term for a set of reactions or emotions invoked in the player than it is a checklist for elements present in a title; as you say, it's the outlier in what we call genre in video gaming. It describes the tone, not the gameplay. I mean, we can easily make a checklist for horror gameplay, but just because a game has these things does not make it a horror game. MegaTagmension Blanc + Neptune vs. Zombies has zombies in it but that's definitely not a horror title in...and there are no zombies to be found in Alan Wake or Corpse Party, but I'd classify those as horror titles. Just as a couple of examples.

    Really, the notion of genre is antiquated and extremely unhelpful in cases like this, because I suppose everyone gets scared by different things and will have a different idea of what a horror game will look like, especially since "horror" is rarely ever used as a descriptor for a game these days.
     
    I absolutely love horror games. My all time favourite is definitely Corpse Party BloodCovered Repeated Fear. It's on PSP, PC, iOS, and soon to be 3DS!
    It has wonderful atmosphere, story, characters, art, AND MUUUUUSIC SWEET DAYUM IS DAT OST GOOD.
    Erm... Yeah. Corpse Party. Check it out if you like horror.
    By far the worst horror game series I've ever played is the FNAF series. I did enjoy the first game (for like, two hours.) But the games constantly spewing out sequels and spinoffs and other crap is getting so obnoxious. I don't like jump scares. It's not real horror. There is a difference between psychological horror and BOO CHUCKY CHEESE AAAAAAAAAAAAH
     
    I absolutely love horror games. My all time favourite is definitely Corpse Party BloodCovered Repeated Fear. It's on PSP, PC, iOS, and soon to be 3DS!
    It has wonderful atmosphere, story, characters, art, AND MUUUUUSIC SWEET DAYUM IS DAT OST GOOD.
    Erm... Yeah. Corpse Party. Check it out if you like horror.

    This.
    I watched someone playing the first corpse party on youtube, and decided to play the second one myself. Boy was that scary! The combination of the OST, the bonding you do with the characters, the sometimes hopeless situations, and the gruesome scene here and there....... brrrrr!

    Other than that, I havent seen anyone mention Dead Space! Man was that scary! Played that one a lot in the dark with headset on, and the first moment when the enemies are still new, so terrifying.
    Imagine you sitting alone in the dark, with noise cancelling headset on.
    You think you are just starting the game for the first time, so everyting will start at a low pace. then this happens
    https://www.youtube.com/watch?v=C7h2UKqsTTs

    After I was finally safe, I had to catch my breath for a second.

    Other than that, thanks for mentioning Fear Xin! I love that game, for the amazing way its switching from being badass protagenist, into "Oh dear god why is there so much blood, oh dear god she is right behind me, oh no where is she"
    And of course, the ladder scene
    https://www.youtube.com/watch?v=lTGs3JWZ_7U
    Those little scenes made it so you never where totally relaxed between fights

    I need to start playing a horror game again!
     
    Resident Evil 7: Biohazard looks nothing like an RE game. In fact, piecing it all together, it seems more like an RE game in name only. It also has an atmosphere that is not dissimilar to Silent Hill. I'm not saying that's a bad thing, but it just gave off a lot of these vibes when I saw the gameplay in the house. It also doesn't really appear to be an action RE game, like many of the others released over the past 15 years, which is the route they're aiming to undergo.
     
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