- 133
- Posts
- 15
- Years
- Seen Aug 15, 2011
I like it... except i really think that surf should be required =/
Pokemon games need that annoying surf to an island
Pokemon games need that annoying surf to an island
1. Of course. Back in Gen III, on m Emerald, I had two different HM slaves. And it wasn't fun. I fixed this a little in HeartGold, but I still had one.Some of you may know that in Black and White, only four HMs are given out before the Elite Four, while to beat the main story, you only need one HM - Cut. Adding to that, overall there are only 6 HMs that can be obtained, the second lowest amount that can be obtained in games - with generation 1 having the lowest (5 HMs). On the plus side, you only need one HM slave!
Do you like the idea of less HMs than in other recent games?
Along with that, do you think it's a good thing that you only need one HM to complete the story?
You have a very valid point... and I also lol'd at your very frank comments :PI've never understood the concept of HMs. I mean, why should a Braviary - an eagle, which spends its entire life flying - need to be "taught" to Fly? It's ridiculous. Similarly, why should my Darmanitan, who's definitely strong enough to push rocks around, need a certain move to actually do so? Why should a jellyfish like my Jellicent need to be taught to swim?! It just doesn't make any sense.
I've never understood the concept of HMs. I mean, why should a Braviary - an eagle, which spends its entire life flying - need to be "taught" to Fly? It's ridiculous. Similarly, why should my Darmanitan, who's definitely strong enough to push rocks around, need a certain move to actually do so? Why should a jellyfish like my Jellicent need to be taught to swim?! It just doesn't make any sense.
So yeah. I'm very pleased that HMs are less important in Black and White. I think they can go a step further and completely abolish HMs though. I'm all for keeping out-of-battle moves, though. A Charizard should automatically be able to Fly/Cut or burn down trees etc... Maybe it would make sense to make the badges act like "licences" whereby they are a sign that the trainer is ready and allowed to use unsafe manoeuvres like riding on a Pokemon's back outside of battle. That would retain the exploration aspect of the HMs, while not taking up valuable moveset slots - and it would make the game far more believable, given that Pokemon are able to do what they should naturally be able to do - like swim, fly, push boulders - without needing to be taught.
It could even be linked to their stats. A Pokemon with a high enough Speed stat could be used as a Bicycle. A Pokemon with a high enough Attack could push boulders around, etc. But all these abilities would be out-of-battle abilities only, so there's no need to waste a move slot on something terrible like Defog.