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Survey: How do you feel about the Day Care?

Is the Day Care important to include in a ROM hack?

  • Yes

    Votes: 4 22.2%
  • No

    Votes: 14 77.8%

  • Total voters
    18
  • Poll closed .
  • 81
    Posts
    9
    Years
    • She/her/hers
    • Seen Oct 26, 2023
    In the Fire Red hack I'm working on, I'm adding Fakemon. To avoid messing around with egg moves, I'm considering just not including the Day Care. How would you feel about this? Does the Day Care seem like a necessary feature to you?

    Thanks for the input.
     
    The Day Care isn't a big deal at all. Most people just train their Pokemon themselves. Breeding is cool but it isn't a make or break kind of feature. If you have an overall awesome ROMhack, no one's gonna decide not to play it just because you don't have a freaking day care.
     
    's not really necessary unless the hack it's in is long, involved, and would otherwise be "incomplete" without it. Which is pretty rare.

    So yeah, unless it allows for competitive play or is in some way both balanced and long enough to have EV-based play, I say it'd just stand as a nice extra and not much else.
     
    The only things I use day-cares for breeding for good IV spreads and egg moves that I really want; I do neither when I play ROM hacks, so you should be fine.
     
    The day care fulfills a very specific purpose, which, depending on your design intentions, isn't really necessary in your hack. If your hack is designed to be a very challenging and punishing game that requires optimization and dedicated teambuilding, then the Day Care is a necessary step to facilitating that sort of gameplay and feel. Additionally, it is just kind of nice for flavor in general. If preserving the Day Care means opening up a whole can of worms for a design you're not even aiming for, I doubt it would be a huge loss.
     
    To be honest I never used the Day Care, maybe I'm a noob but I dont really care about this feature...
     
    Alternatively, you could keep the daycare but lose the breeding functionality by giving access to the Daycare on the Route south of Cerulean and only ONE of the Daycare couple on Four Island. That way, your player can deposit two Pokemon in the Daycare for the levels, but they will never breed. Just put them in the same place and edit some scripts and it'll look just like the traditional Daycare.
     
    I don't understand what you mean by "avoid messing around with egg moves." Why do fakemon require egg moves? Why not leave the breeding and simply remove the egg moves for them? It seems like an unnecessary dilemma.
     
    Alternatively, you could keep the daycare but lose the breeding functionality by giving access to the Daycare on the Route south of Cerulean and only ONE of the Daycare couple on Four Island. That way, your player can deposit two Pokemon in the Daycare for the levels, but they will never breed. Just put them in the same place and edit some scripts and it'll look just like the traditional Daycare.

    Another way to go about this is to put all the Fakemon into the Undiscovered egg group.
     
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