• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

How Do You Think Scarlet and Violet Will Impact Future Games?

  • 46
    Posts
    2
    Years
    • Seen Feb 12, 2023
    This has been on my mind a LOT recently. On one hand, massive sales figures could mean not much changing for the development of future titles. On the other, the critical reception to this game has been not great. I know we all get the impression Game Freak doesn't listen, but Legends Arceus and Scarlet and Violet did adress issues Sword and Shield had (namely how super-linear that game is).

    If you wanted my thoughts, I think they will change, just not much. Sadly I don't beleive they are going to give a noticable increase in development time. However, other non-glitch related issues people are having with the game have a good chance of being adressed (a good example from my experience is the lack of level scaling).
     
    Based upon my experiences playing Pokémon Violet, I believe Pokémon Scarlet and Violet will impact future Pokémon games in a mostly positive manner. For the most part, Pokémon Scarlet and Violet added many different features that improved the quality of a playthrough. For example, Pokémon Scarlet and Violet added an open world element with the ability to free roam, a feature that greatly enriched the experience of embarking on a Pokémon adventure. I have the freedom to explore the world without roadblocks preventing me from doing so, catch whatever Pokémon I wish any time, challenge gym leaders in any order, choose what storyline I want to partake in, and so on. Moreover, Pokémon Scarlet and Violet definitely improved multiplayer as well, namely by including the ability to embark your adventure with up to four friends during online mode. Ever since I started undergoing parts of my adventure with my friends, I experienced perhaps the most fun that I have ever when playing Pokémon, which is saying a lot because I consider all the mainline Pokémon games to be fun. With this, I believe that Pokémon is, for the most part, going in a positive direction.

    However, Pokémon Scarlet and Violet does have its issues. Based on my experiences with the game, the current roster of Pokémon is perhaps the worst in any Pokémon game. Not only is the game missing a vast majority of the Pokédex, but there is also a lack of balance and variety with the Pokémon in the game. For example, from what I understand, hardly any special sweepers exist that are Psychic-type and Water-type. If I do some more digging, I might even find even more lack of balance as well. I also believe that the developers are getting lazy nowadays based upon the weak Pokémon roster and the insistence of creating regional variants, which are the absolute worst aspects of Pokémon in my humble opinion. If future Pokémon games can add every Pokémon in the Pokédex going forward, along with every move, then Pokémon would potentially be at its absolute best. However, whether or not they actually implement this remains to be seen.
     
    I love the free-roaming aspect, but there needs to be some kind of mechanic that gyms and random trainers will be averaged level-wise based on your party or something to that effect. I haven't enjoyed back-tracking to areas and the battles are all just sweeps. So I guess what I am really saying is that going away from the linear style of play the games used to have (and thus the levels matching where your team should be naturally) and going to free-roaming means that needs to be thought about better. Maybe they could just have trainers refuse to fight you if your party level is too high, and maybe gyms would ask you to make a team within a certain level range before allowing you to challenge them.
     
    I love the free-roaming aspect, but there needs to be some kind of mechanic that gyms and random trainers will be averaged level-wise based on your party or something to that effect. I haven't enjoyed back-tracking to areas and the battles are all just sweeps. So I guess what I am really saying is that going away from the linear style of play the games used to have (and thus the levels matching where your team should be naturally) and going to free-roaming means that needs to be thought about better. Maybe they could just have trainers refuse to fight you if your party level is too high, and maybe gyms would ask you to make a team within a certain level range before allowing you to challenge them.

    I disagree. If Pokémon included level scaling that forces random Pokémon trainers on routes and gym leaders to use Pokémon that share the same levels as the Pokémon in your own party, the game would be even more linear than before. Similar to almost every RPG, a Pokémon playthrough is based upon self-improvement, where the player begins his or her adventure with a low level and gradually increases his or her level and fights stronger trainers as the player progresses through the game. If the game ever scaled the levels of the trainer's and gym leader's Pokémon to correspond with the player's party, then Pokémon would lose that RPG sense of self-improvement and progression. Doing so would threaten the identity of each trainer as well. For example, Youngsters are meant to be easy, young, and rookie trainers that should be easy to defeat and introduce newer players to the battle mechanics, whereas Ace Trainers are older trainers with stronger Pokémon and better AI.

    With level scaling, the developers risk the possibility of Youngsters being almost as difficult as Ace Trainers because every team would be the same level. The same thing applies to gym leaders as well, as early gym leaders are meant to be easy with the similar purpose as the early-route trainer classes, and the final gym leaders are meant to be tougher. With the trainers and gym leaders being the same level, the game would actually be more linear because the gameplay wouldn't change. To prevent the game from being too easy, I would recommend either using a guide to determine the levels of the trainers and gym leaders beforehand and challenge them accordingly. This should be made easier based on the fact that trainers on routes no longer force you into a battle upon eye contact anymore, affording you some time to look up the trainers in your area and check their levels.

    However, based upon my experiences playing Pokémon Violet, if you simply follow the routes in the manner you're "supposed to," such as by leaving the city that you defeated the gym in through a path to another route, the levels should always be on par with your team regardless. If you veer astray from the path, which is easy to do in a free roam game, you risk losing your place and could find yourself in any area where you're vastly over-leveled or under-leveled. Moreover, another method players can try is challenging gyms and trainers with different teams, which is what I prefer to do. In fact, I am playing Violet with three different teams, with one being my primary, secondary, and tertiary team. Being able to change your boxes on the fly no matter your location makes this extremely easy as well.

    My primary team is my strongest team and is primarily used for the Victory Road storyline, but if I ever run into an area where I'm under-leveled, I would switch teams. My secondary team is a little weaker than my primary team and is mainly used to hunt titan Pokémon, but if I am in a location where the Pokémon are around the same level as this team, I would use them in that location. My tertiary team is weaker than my other two teams and I mainly use them for when I enter an area and/or gym where I am vastly under-leveled. Playing the game this way balances the game for me personally in my own way that grants me the freedom to use what I want, when I want, how I want, and have many different teams of my favorite Pokémon and use them all in important ways. I feel that this is the true freedom that Pokémon needed for years and simply would feel much drier and linear with level scaling.
     
    Pokémon SV are still ruled by linear, level-based progression. Linearity in videogames doesn't necessarily mean that the you're allways moving through literal corridors from point A to B. If we want the experience to make sense, we have to do things in the "right" order as we allways did.

    Want to go to the last gym area with your level 15 team? Well, have fun going there, but not battling the gym or any trainer in the area because you just can't win unless with gimmicky low level strats... and catching Pokémon there would be also pointless because even if you can they won't obey without enough badges. So there isn't really a good reason to visit high level late-game intended areas early on, other than to find specific TMs or items that for whatever reason you might want to acquire asap. Likewise, if you accidentally skip a boss/area and come back 20 levels later than the moment you should have visited it, it would be a total joke.

    So the "Open World BUT" formula of SV works ok at best. Better than literal roadblocks and holding the player's hand all the time? Yes, there is a certain freedom on the order that you can do things, and that is appreciated, but said freedom has to be taken with a grain of salt, or it can sometimes do more harm than good. I can't say that having to google what is the right order I should be doing things is such a huge game design improvement over the game itself straight telling me that through map roadblocks, because at the end I'm still just trying to play the game in a way that it makes more sense. I don't care if I can theoretically go "anywhere" if the game will still tell me "you actually shouldn't go this way yet" anyway.
     
    Back
    Top