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[Scripting Question] How to kill the female Pokemon used in breeding to avoid their multiplication?

  • 107
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    • Seen Apr 27, 2023
    How to kill the female Pokemon used in breeding to avoid their multiplication?

    Essentials v18.1
    Help...
     
    What a bizarre and slightly worrisome way to phrase this question.

    I am very sorry to the community if this question was arrogant in any way. I use translator for this and from what it sounds like it sounded bad.

    My question is:

    How to make Pokemons come to death after being used in DayCare?

    In the case when using the mother and father in Daycare, a Pokemon that is respective of the mother is born. So, my idea is that the mother dies so that there is no multiplication of a single Pokémon.
    Just like PokemonMMO works.

    This maintains the rarity of many Pokémon in an online trading system.
     
    I am very sorry to the community if this question was arrogant in any way. I use translator for this and from what it sounds like it sounded bad.

    My question is:

    How to make Pokemons come to death after being used in DayCare?

    In the case when using the mother and father in Daycare, a Pokemon that is respective of the mother is born. So, my idea is that the mother dies so that there is no multiplication of a single Pokémon.
    Just like PokemonMMO works.

    This maintains the rarity of many Pokémon in an online trading system.

    Your translator may be using too harsh of a word to translate "death" and "kill". What you're asking is basically the equivalent of asking if we can commit a genocide by murdering off all females who have children lol. Unless you're making some kind of weird gritty game where the grim childbirth mortality statistics of pregnant women in third world countries or in pre-industrialized eras are being reflected in Pokemon breeding. Which would be a rather extreme and twisted solution to a non-issue.
     
    put either of these codes to when the egg is received. or when the egg is available for pickup. etc.

    Delete Female PKMN
    Code:
    2.times { |n| $PokemonGlobal.daycare[n][0] = nil if $PokemonGlobal.daycare[n][0].gender == 1}


    Delete Female PKMN, and shift storage #2 to storage #1
    Code:
    if $PokemonGlobal.daycare[0][0].gender == 1     # if daycare storage #1 is female
       $PokemonGlobal.daycare[0][0] = $PokemonGlobal.daycare[1][0]        # take storage #2, turns it to #1
       $PokemonGlobal.daycare[1][0] = nil   #delete #2
    elsif $PokemonGlobal.daycare[1][0].gender == 1
       $PokemonGlobal.daycare[1][0] = nil
    end
     
    Your translator may be using too harsh of a word to translate "death" and "kill". What you're asking is basically the equivalent of asking if we can commit a genocide by murdering off all females who have children lol. Unless you're making some kind of weird gritty game where the grim childbirth mortality statistics of pregnant women in third world countries or in pre-industrialized eras are being reflected in Pokemon breeding. Which would be a rather extreme and twisted solution to a non-issue.

    Wow, that sounded really heavy! O.o
     
    put either of these codes to when the egg is received. or when the egg is available for pickup. etc.

    Delete Female PKMN
    Code:
    2.times { |n| $PokemonGlobal.daycare[n][0] = nil if $PokemonGlobal.daycare[n][0].gender == 1}


    Delete Female PKMN, and shift storage #2 to storage #1
    Code:
    if $PokemonGlobal.daycare[0][0].gender == 1     # if daycare storage #1 is female
       $PokemonGlobal.daycare[0][0] = $PokemonGlobal.daycare[1][0]        # take storage #2, turns it to #1
       $PokemonGlobal.daycare[1][0] = nil   #delete #2
    elsif $PokemonGlobal.daycare[1][0].gender == 1
       $PokemonGlobal.daycare[1][0] = nil
    end

    Thanks, I'll try it!
     
    put either of these codes to when the egg is received. or when the egg is available for pickup. etc.

    Delete Female PKMN
    Code:
    2.times { |n| $PokemonGlobal.daycare[n][0] = nil if $PokemonGlobal.daycare[n][0].gender == 1}


    Delete Female PKMN, and shift storage #2 to storage #1
    Code:
    if $PokemonGlobal.daycare[0][0].gender == 1     # if daycare storage #1 is female
       $PokemonGlobal.daycare[0][0] = $PokemonGlobal.daycare[1][0]        # take storage #2, turns it to #1
       $PokemonGlobal.daycare[1][0] = nil   #delete #2
    elsif $PokemonGlobal.daycare[1][0].gender == 1
       $PokemonGlobal.daycare[1][0] = nil
    end

    I tested it here, I put it in a few lines of the script, but I believe I put it wrong. Could you tell me where exactly? v18.1
     
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