Nickalooose
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- 1,309
- Posts
- 17
- Years
- Seen Dec 28, 2023
Exactly what the title says, I'd like a nice explanation of how EV's one would prefer them to be implemented.
So far within my game I have little games to increase these.
A few questions...
Do EV's increase a stat by one stage for every 10 EV earned and that effects the stat itself or does an EV use another calculation during a battle phase? (so even if you had 6 EV's in one area, does that effect battle?)
Instead of EV raising, would it not be better to raise stat levels instead?
The Bulbapedia says that EV raising items can raise a stat 10 effort value stages at a time, thus 1 stat raises by 1, but stops at 100, is that evitem+evearned=100 or is it standard evitem=100, so despite already earning 100 in an EV area, it would then increase to 200, right?
Is 252 a perfect amount to earn?
I need as much information as possible, that isn't from Bulbapedia and is laymen terms, because I need to work on the games' properly so I need to understand the perfect way to implement them in-game.
Thanks.
So far within my game I have little games to increase these.
A few questions...
Do EV's increase a stat by one stage for every 10 EV earned and that effects the stat itself or does an EV use another calculation during a battle phase? (so even if you had 6 EV's in one area, does that effect battle?)
Instead of EV raising, would it not be better to raise stat levels instead?
The Bulbapedia says that EV raising items can raise a stat 10 effort value stages at a time, thus 1 stat raises by 1, but stops at 100, is that evitem+evearned=100 or is it standard evitem=100, so despite already earning 100 in an EV area, it would then increase to 200, right?
Is 252 a perfect amount to earn?
I need as much information as possible, that isn't from Bulbapedia and is laymen terms, because I need to work on the games' properly so I need to understand the perfect way to implement them in-game.
Thanks.