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Crobat (F) @ Damp Rock
Ability: Inner Focus
EVs: 176 HP/82 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Taunt
- Rain Dance
Does it's job as a lead. Outspeeds every lead bar random scarfers and Electrode. Electrode usually taunts as I U-Turn off the field. I was originally considering Roost over Taunt, but Taunt has proved to be beyond invaluable. It keeps the hazards off the field, which really hamper Rain Dance teams. Brave Bird is only used once my three Rain Dance sweepers are out for the count.
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Omastar (M) @ Life Orb
Ability: Swift Swim
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Earth Power
- Hidden Power [Grass]
Premiere Rain Dance sweeper. It's actually pretty bulky and it loves to switch in on Normal and Fire-type attacks. I usually only need Surf, which does a great deal of damage as expected. Ice Beam lets me hit those bulky Grass-types, usually for a 2HKO. Earth Power handles Toxicroak and Electric-types (though usually all Electric-types are handled by Surf). The Hidden Power is where I've been stuck. I've been using Grass, but I feel Electric will prove to be more valuable. I feel my team vulnerable against Mantine all together. Without Grass, Omastar is walled by Gastrodon, Quagsire and Whiscash (lol). I do have Ludicolo to handle them though.
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Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/252 Spd/6 SDef
Adamant nature (+Atk, -SAtk)
- Waterfall
- Seed Bomb
- Ice Punch
- Swords Dance
Dark_Azelf's favorite set. Seriously, I was expecting to be underwhelmed by this set as Ludicolo has an unimpressive Base 70 Attack. However, with an SD under it's belt, it has over 500 Attack. Water / Grass / Ice has decent coverage. The surprise factor is what really makes this set works. It's normal switch-ins are either hammered by boosting Attacks or switch out and let me do some damage, hopefully for a 2HKO.
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Clefable (F) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Wish
- Rain Dance
- Stealth Rock
Kind of a strange set. Haven't really used it to pass Wish yet, so may just make it Softboiled. Rain Dance in case Crobat is KO'd and Stealth Rock helps me net some important KOs. If anyone's replaceable on the team, Clefable's it.
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Floatzel (M) @ Choice Band
Ability: Swift Swim
EVs: 46 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Crunch
- Ice Punch
- Frustration
Neglected because of all the attention on Kabutops. For some reason, people usually Taunt this baby, only to take a Waterfall to the face. With Rain on the field, nothing outruns this baby. The Speed is there just in case there is no Rain, so I can still outspeed necessary Pokemon.
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Gorebyss (F) @ Life Orb
Ability: Swift Swim
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Psychic / Rain Dance
Gorebyss is another Rain Dance sweeper. I'm considering putting Rain Dance over Psychic for last resort support. Psychic will OHKO Toxicroak, who tends to plague Rain Dance teams. Handles Mantine as well with HP Electric.
This team is basically all offense and no defense. I rely on resistances as my only "defense."
Crobat (F) @ Damp Rock
Ability: Inner Focus
EVs: 176 HP/82 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Taunt
- Rain Dance
Does it's job as a lead. Outspeeds every lead bar random scarfers and Electrode. Electrode usually taunts as I U-Turn off the field. I was originally considering Roost over Taunt, but Taunt has proved to be beyond invaluable. It keeps the hazards off the field, which really hamper Rain Dance teams. Brave Bird is only used once my three Rain Dance sweepers are out for the count.
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Omastar (M) @ Life Orb
Ability: Swift Swim
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Earth Power
- Hidden Power [Grass]
Premiere Rain Dance sweeper. It's actually pretty bulky and it loves to switch in on Normal and Fire-type attacks. I usually only need Surf, which does a great deal of damage as expected. Ice Beam lets me hit those bulky Grass-types, usually for a 2HKO. Earth Power handles Toxicroak and Electric-types (though usually all Electric-types are handled by Surf). The Hidden Power is where I've been stuck. I've been using Grass, but I feel Electric will prove to be more valuable. I feel my team vulnerable against Mantine all together. Without Grass, Omastar is walled by Gastrodon, Quagsire and Whiscash (lol). I do have Ludicolo to handle them though.
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Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/252 Spd/6 SDef
Adamant nature (+Atk, -SAtk)
- Waterfall
- Seed Bomb
- Ice Punch
- Swords Dance
Dark_Azelf's favorite set. Seriously, I was expecting to be underwhelmed by this set as Ludicolo has an unimpressive Base 70 Attack. However, with an SD under it's belt, it has over 500 Attack. Water / Grass / Ice has decent coverage. The surprise factor is what really makes this set works. It's normal switch-ins are either hammered by boosting Attacks or switch out and let me do some damage, hopefully for a 2HKO.
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Clefable (F) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/6 Def/252 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Wish
- Rain Dance
- Stealth Rock
Kind of a strange set. Haven't really used it to pass Wish yet, so may just make it Softboiled. Rain Dance in case Crobat is KO'd and Stealth Rock helps me net some important KOs. If anyone's replaceable on the team, Clefable's it.
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Floatzel (M) @ Choice Band
Ability: Swift Swim
EVs: 46 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Crunch
- Ice Punch
- Frustration
Neglected because of all the attention on Kabutops. For some reason, people usually Taunt this baby, only to take a Waterfall to the face. With Rain on the field, nothing outruns this baby. The Speed is there just in case there is no Rain, so I can still outspeed necessary Pokemon.
*image removed*
Gorebyss (F) @ Life Orb
Ability: Swift Swim
EVs: 6 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Psychic / Rain Dance
Gorebyss is another Rain Dance sweeper. I'm considering putting Rain Dance over Psychic for last resort support. Psychic will OHKO Toxicroak, who tends to plague Rain Dance teams. Handles Mantine as well with HP Electric.
This team is basically all offense and no defense. I rely on resistances as my only "defense."
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