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Hurricane Katrina

luke

Master of the Elements
  • 7,835
    Posts
    17
    Years
    *image removed*
    Crobat (F) @ Damp Rock
    Ability: Inner Focus
    EVs: 176 HP/82 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Brave Bird
    - U-turn
    - Taunt
    - Rain Dance

    Does it's job as a lead. Outspeeds every lead bar random scarfers and Electrode. Electrode usually taunts as I U-Turn off the field. I was originally considering Roost over Taunt, but Taunt has proved to be beyond invaluable. It keeps the hazards off the field, which really hamper Rain Dance teams. Brave Bird is only used once my three Rain Dance sweepers are out for the count.

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    Omastar (M) @ Life Orb
    Ability: Swift Swim
    EVs: 6 Def/252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Surf
    - Ice Beam
    - Earth Power
    - Hidden Power [Grass]

    Premiere Rain Dance sweeper. It's actually pretty bulky and it loves to switch in on Normal and Fire-type attacks. I usually only need Surf, which does a great deal of damage as expected. Ice Beam lets me hit those bulky Grass-types, usually for a 2HKO. Earth Power handles Toxicroak and Electric-types (though usually all Electric-types are handled by Surf). The Hidden Power is where I've been stuck. I've been using Grass, but I feel Electric will prove to be more valuable. I feel my team vulnerable against Mantine all together. Without Grass, Omastar is walled by Gastrodon, Quagsire and Whiscash (lol). I do have Ludicolo to handle them though.

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    Ludicolo (M) @ Life Orb
    Ability: Swift Swim
    EVs: 252 Atk/252 Spd/6 SDef
    Adamant nature (+Atk, -SAtk)
    - Waterfall
    - Seed Bomb
    - Ice Punch
    - Swords Dance

    Dark_Azelf's favorite set. Seriously, I was expecting to be underwhelmed by this set as Ludicolo has an unimpressive Base 70 Attack. However, with an SD under it's belt, it has over 500 Attack. Water / Grass / Ice has decent coverage. The surprise factor is what really makes this set works. It's normal switch-ins are either hammered by boosting Attacks or switch out and let me do some damage, hopefully for a 2HKO.

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    Clefable (F) @ Toxic Orb
    Ability: Magic Guard
    EVs: 252 HP/6 Def/252 SDef
    Calm nature (+SDef, -Atk)
    - Seismic Toss
    - Wish
    - Rain Dance
    - Stealth Rock

    Kind of a strange set. Haven't really used it to pass Wish yet, so may just make it Softboiled. Rain Dance in case Crobat is KO'd and Stealth Rock helps me net some important KOs. If anyone's replaceable on the team, Clefable's it.

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    Floatzel (M) @ Choice Band
    Ability: Swift Swim
    EVs: 46 HP/252 Atk/212 Spd
    Adamant nature (+Atk, -SAtk)
    - Waterfall
    - Crunch
    - Ice Punch
    - Frustration

    Neglected because of all the attention on Kabutops. For some reason, people usually Taunt this baby, only to take a Waterfall to the face. With Rain on the field, nothing outruns this baby. The Speed is there just in case there is no Rain, so I can still outspeed necessary Pokemon.

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    Gorebyss (F) @ Life Orb
    Ability: Swift Swim
    EVs: 6 Def/252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]
    - Psychic / Rain Dance

    Gorebyss is another Rain Dance sweeper. I'm considering putting Rain Dance over Psychic for last resort support. Psychic will OHKO Toxicroak, who tends to plague Rain Dance teams. Handles Mantine as well with HP Electric.


    This team is basically all offense and no defense. I rely on resistances as my only "defense."
     
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    Clefable kicks @$$, I've actually used one similar to it.
    Glaceon looks alright at the moment but later on, you might consider changing it to a Medicham, I find them stronger than Gallade.
    Otherwise, pretty good team. Your only problem is that your team could be completely walled by Ground / Water if you don't go with Grass HP on Omastar.
     
    Too soon, man. Too soon >.<

    Yeah, when he faces a team made completley of Ground/Water, then Blueberry will care. Heck, WHICH Ground/Water gives him issues?

    Even going by that logic, Ludicolo is a grass tiepz.
     
    Yeah, Glaceon could use some work. And maybe switch Crunch on Buizel. Besides that, 2 thumbs up!
     
    Sorry for the advice you're getting. I'm not much help, but all I can ask is, why Frustration?
     
    I'd like to note that Frustration just sounds more awesome than Return. Seriously, when you have a Choice Band, I'd rather be raging than being loyal.

    Anyway, this is a rather solid RD team, and I love the SD Ludicolo. LO Hitmonlee can give you problems by coming in on Clefable, seeing that Rock/Fighting scores an SE hit on 2/3 of the team. With only one Rain Dancer though, things can be problematic if you can't get it running again.
     
    I can also see the lack of a Dark resist, but on another hand, the only huge threat with Dark attacks is Absol. Drapion is there too, but...you have enough speed to beat it. Still, that priority Sucker Punch can and will put a hole in you. SD Absol is a threat here, or to a lesser extent, CB Absol. You can outpredict it, but with no entry hazards, it can keep coming and coming.
     
    Well I do have Stealth Rock on my team.

    How about Technitop > Glaceon.
    Could work. As long as you're fine with losing an efficient revenge killer. It can deal with a number of threats very well, but doesn't have the versatility of a powerful scarfer. Make sure you run Sucker Punch, as you lack another way to effectively deal with Mismagius.
     
    Well I do have Stealth Rock on my team.

    How about Technitop > Glaceon.

    Sorry, didn't see that SR was on Clefable. Disregard that part of the message.

    Technitop, or to another extent, LO Hitmonlee with Mach Punch can work for you here since both can pretty much tear up Absol. Hitmontop is more sturdy, so stick with it to give you a makeshift Rock resist.
     
    BTW bullet punch > sucker punch for dealing with mismagius - otherwise it just subs and CMs on you.
    Bullet punch is a definite 2hko with max atk evs and adamant - though it doesn't matter as you go before it subs, therefore 2hko after it gets one attack in on you, unboosted shadow ball generally does under 40% (or switches).
     
    Your team is going to be decimated by Physical walls once Omastar is gone if you put Lee/Top in there. I would recommend opting for a fast special sweeper- since this is a Rain Dance team, Scarfpedo or Gorebyss would be a good idea.
     
    If some random scarfer kills crobat or rain runs out with no crobat..things could get ugly..
    You could give glaceon sleep talk>toxic to absorb status.Otherwise i say replace it with a more effecient revenge killer..
    Rain dance could go on clefable...
     
    Sorry, didn't see that SR was on Clefable. Disregard that part of the message.

    Technitop, or to another extent, LO Hitmonlee with Mach Punch can work for you here since both can pretty much tear up Absol. Hitmontop is more sturdy, so stick with it to give you a makeshift Rock resist.

    BTW bullet punch > sucker punch for dealing with mismagius - otherwise it just subs and CMs on you.
    Bullet punch is a definite 2hko with max atk evs and adamant - though it doesn't matter as you go before it subs, therefore 2hko after it gets one attack in on you, unboosted shadow ball generally does under 40% (or switches).

    Yeah, I always run Bullet Punch on my Technitop to deal with Ghosts.

    Your team is going to be decimated by Physical walls once Omastar is gone if you put Lee/Top in there. I would recommend opting for a fast special sweeper- since this is a Rain Dance team, Scarfpedo or Gorebyss would be a good idea.

    Most Physical walls in UU are weak to water (Steelix, Claydol, Shuckle) and are usually handled by Ludicolo / Floatzel.

    If some random scarfer kills crobat or rain runs out with no crobat..things could get ugly..
    You could give glaceon sleep talk>toxic to absorb status.Otherwise i say replace it with a more effecient revenge killer..
    Rain dance could go on clefable...

    Clefable absorbs status.

    I'm trying Gorebyss at the moment.
     
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    for your ludicolo, i would say try this

    -rain dance
    -ice beam
    -surf
    -grass knot.

    0HKOs most of OU
     
    for your ludicolo, i would say try this

    -rain dance
    -ice beam
    -surf
    -grass knot.

    0HKOs most of OU

    I'm using the SD set for a reason. Hits it's usually counters really hard.

    I'm still using this team and wouldn't mind some advice on something to replace Clefable. Is there anything that resists both Electric and Fighting attacks. Rotom might work.
     
    Well, you're probably gonna go "wtf" at me, but Parasect resists both, gets a boost in the Rain, and gives you support with Spore and Stun Spore (just in case your RD wears off.) Rotom is there as well, and even Exeggutor if you want me to go there. Sure, Rain Dance does nothing for it, but it provides said resistances.
     
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