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- Seen Jan 9, 2022
Title basically says all. I originally wanted to make a script where a guy comes from offscreen, bumps into the player, gets angry, and starts a battle. I couldn't get it to work at all. I'd walk into the space where the script begins, the player is locked in place, and nothing happens at all. So I decided to try the most basic movement script I can think of, and even that doesn't work. Can someone tell me if I'm going insane or something? What am I missing? I'm using "applymovement" to the correct "Person event no." in AdvanceMap. I saw someone not use "lock" in their movement script, but that didn't fix the issue either. Below is the extremely simple code. I appreciate anyone's advice on this matter.
Code:
#dynamic 0x800000
#org @start
lock
applymovement 0x7 @karateWalk
waitmovement 0x0
release
end
#org @karateWalk
#raw 0x11
#raw 0x13
#raw 0xFE