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I didn't hate FRLG "exclusively" for it though. the sprites were what they were at the time. Its not like we had a clear vision of what good sprites were. i personally believe they were stiff. So i can't hate FRLG so strongly just because of that.
True... It's a Gen 3 problem, not a FRLG problem, specifically. I never thought any of the Gen 3 games took good advantage of the GBA's capabilities. (It's both sad and hilarious how Crystal has better animated sprites than Emerald, or how RS and FRLG didn't have animated sprites, period, despite coming out after Crystal.)
FRLG gave you access to the original Pokemon so that you can trade with RBE..
Which made the games pointless if you didn't own or care about RSE. Now, that RSE, themselves, are outdated and obsolete (enough to warrant remakes), they're even more pointless.
I'd much rather have improved mechanics and better general usage on top of better graphics than the nearly-unplayable mess that is R/B/Y. Recently, I tried replaying Yellow but found the battle mechanics to be so aggravating that I gave my game cartridge away. Graphics are not the only component to deciding if a game is better.
At least FR/LG aren't a mess of glitches that could potentially destroy your save file.
Though I say this as someone who says that FR/LG are their second favorite Pokemon mainline games.
If that "improvement" is yucky Gen 3 graphics and battling mechanics, no thanks. FRLG don't even have a P/S Split! Or, animated sprites. Or, at least, partially 3D graphics. (Gen 3 was a pretty big zone of suck for the franchise, IMO. Thank goodness we've got ORAS to salvage the Hoenn games from that... Now all that's left is a new Gen 1 remake.)
The only thing Yellow is arguably superior to FRLG is the Stat.Exp. system, but everything else FRLG beats Yellow: type chart, Special split, level up movepools.
If that's your criteria, then I'd look into this hack. It'll have all of those things (plus Fairies and a P/S Split), sans the split Special Stat.
I don't understand the Crobat complaint because it's ONE Pokémon. It's stupid to not be able to evolve Golbat, but the intention of the game was to preserve the RBY gameplay. This means the same Pokémon roster as RBY, basically the same "weapons" you had to beat the game in 1st gen.
Did you know that Crobat was one of 60 Gen 2 Pokémon that were originally planned for Gen 1? Or, that its cry even existed in Red/Blue's data? The Pokémon was clearly supposed to be in Gen 1 in the first place, so why couldn't we have it in the remakes?
Only all of them are much improved. Charizard is supposed to be hard mode in 1st gen but the boosts it got post RBY make it very powerful for the game. You should only really have problems with Misty if you choose Charmander.
Not if your favorite Pokémon is Persian (crithax Slash), Gyarados (Base 100 Special), or Victreebel (crithax Razor Leaf, broken Wrap, Base 100 Special). Charizard isn't the only Pokémon that matters. (And, it still wasn't that good in FRLG, anyways... XY was where it really shone.)
Sabrina isn't even a big deal anyway. Alakazam is made of paper in 3rd gen and dies to any strong physical move. I think I even killed Sabrina's Alakazam with my Pidgeot's Return, and Pidgeot isn't the strongest Pokémon out there, but it's Adamant and Return is a 152 BP move at full happiness (which Pidgeot was since I caught it very early), so I'd be surprised if it didn't do great damage to Alakazam. Besides, the enemies don't have EVs in the games so they're at a disadvantage.
That's not the point. Dark and Steel were created so we wouldn't have to rely on neutral attacks from Pokémon that didn't resist Psychic to beat Sabrina, and FRLG's awful Dex prevented us from taking advantage of that important innovation.
FRLG don't exactly NEED the 2nd gen Pokémon to be a good game. They already have one of the best Pokémon rosters in the series.
That's your opinion, not fact. Personally, I much preferred GSC's roster, and XY has them all beat.
Personally, GS suffers from an even worse problem than FRLG. In those games, there's only ONE of each evolutionary stone, except for the Sun Stone, which you get in the Bug Catching Contest, and the Moon Stone, which you can get infinite of by using Rock Smash on the rock around which the Clefairy dance in Mt. Moon. Moreover, the stones (Fire/Leaf/Thunder/Water) are only available in the postgame. During my first (and only) Gold playthrough, I used a Weepinbell against the E4, because there's NO way to evolve it before the League. This was horrible and prevented me from using several Pokémon which evolve by stone with egg moves that didn't exist in RBY, such as Arcanine's Crunch. Crystal patched this, but the PokéGear is still too random, so it isn't an ideal mechanic.
That was a legit issue with the Gen 2 games, but I don't find it a complete deal killer. The games had more than enough to make up for that.