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If you could make a move, what would it be?

Rainbow explosion:
PP: 5/5
Power: 130
Exclusive to Ho-oh.

Ho-oh explodes into dazzling colours and attacks.. causing serious damage to the foe, but causes damage to user as well. Foe may also be paralyzed.
 
Bug Blitz
Type: Bug (Exclusive to Scyther, Scizor, Pinsir and Heracross)
Power: 130 (Physical)
Accuracy: 100
PP: 5
Effect: The user charges at the foe with all it's power. It lowers the user's Attack and Defense after attacking.

Spine Crush
Type: Normal
Power: 100 (Physical)
Accuracy: 90
PP: 10
Effect: The user smashes the foe with it's Spines. It may lower Defense.

Rock Scatter
Type: Rock
Power: 30 (Physical)
Accuracy: --
PP: 10
Effect: The user smashs the floor, launches debree into the air and all over the enemy. It may lower accuracy or speed.

Mega Vine
Type: Grass
Power: 60 (Physical)
Accuracy: --
PP: 15
Effect: The user summons vines from under the ground to surround the foe. It never misses.

Fungus Blast
Type: Poison
Power: 100 (Special)
Accuracy: 100
PP: 5
Effect: The User blasts the foe with poisonous fungus. It has a chance of poisoning the foe and has a high-critical hit ratio.

Gravel Launch
Type: Rock
Power: 70 (Special)
Accuracy: 90
PP: 10
Effect: The User launches lots of pieces of gravel and rock debree at the foe. Foe may flinch or become confused.

Hurricane
Type: Flying
Power: 150 (Special)
Accuracy: 100
PP: 5
Effect: The user uses all their power to start a hurricane. The user cannot attack on the next turn.

Grass Growth/ Flare Up/ Water Boost
Type: Grass/Fire/Water (Exclusive to all Starters)
Power: -- (Special)
Accuracy: --
PP: 5
Effect: The user draws in power and puts it all into it's Fire/Grass/Water type moves. After using this, it's Fire/Grass/Water type moves will do considerably more damage.

Continuous Crunch
Type: Dark
Power: 20 (Physical)
Accuracy: 90
PP: 15
Effect: The User jumps onto the foe and bites continuously. It hits randomly between 2-5 times.
 
I thought of a move that would be like Spikes/Toxic Spikes but thats a Fire type, and can also burn the foe.

Like... A Fire Pokemon spreads fire around the foe's little area so when they come out, it burns them. Doing damage like Spikes would, and burning them like how Toxic Spikes poisons them. Uhh I can't think of a name though... Fire Trap, maybe? Nah that sounds like a move that makes them unable to switch... I dunno. Can anyone think of a name for this? o.O


Eee.... It'd suck if the enemies had GUTS though :p
 
I thought of a move that would be like Spikes/Toxic Spikes but thats a Fire type, and can also burn the foe.

Like... A Fire Pokemon spreads fire around the foe's little area so when they come out, it burns them. Doing damage like Spikes would, and burning them like how Toxic Spikes poisons them. Uhh I can't think of a name though... Fire Trap, maybe? Nah that sounds like a move that makes them unable to switch... I dunno. Can anyone think of a name for this? o.O


Eee.... It'd suck if the enemies had GUTS though :p

Lava causing that damage would make sense I guess. Something like 'Hot lava is streaming under your team'
 
Well, those are pretty good ideas for moves. Kinda like mine, which I made into videos (they only show description, but not the attack itself. Still need to finish that one)
 
Elemental Strike
Type: ???
Acc: --
Power: 60
PP: 15
Effect: 1/3 chance of effect
Description: The foe is stricken with a random elemental attack. If the attack is fire, the foe may be burned. If the attack is poison, the foe may be badly poisoned. If the attack is ice, the foe may be frozen. If the attack is electric, the for may be paralyzed. If the attack is grass, the foe may fall asleep. If the attack is normal, the foe may flinch.

Starter Strike
Type: ???
Acc: 100
Power: 95
PP: 15
Effect: None
Description: The attack type is made to match the Pokemon's type. Whether the attack is physiical or special depends on the Pokemon's current stats. Only starter Pokemon and their evolutions can learn this.

Chill Breeze
Type: Ice
Acc: 75
Power: --
PP: 35
Effect: 100% chance foe will freeze if hits
Description: A freezing air is blown at the foe, instantly freezing them.
 
Explosive Fire Tornado
Type: Fire
Acc: --
Power: --
PP: 1
Effect: Changes the weather to Fire Tornado. Any pokemon other than fire and dragon types takes 300 damage per turn. If they survive a 100% chance of burn
Description: An explosive tornado of fire is summoned which destroys anything in its path.










This will kick @#%
 
alright...

Revival
Type: Psychic
Acc: --
Power: 40 (Special)
PP: 1
Effect: The User Faints, but a Fainted Pokemon is brought back
Description: The User hits the foe with an avengeful strike. The user then faints, to revive an already fainted Pokemon in the party.

Learned exclusively by Blissey, Gardevoir, Mew, Cresselia, and Arceus.
 
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Network Crash
PP: 5
Base Power: ---
Accuracy: ---
Effect Chance: ---
Effect: Faints the user. Makes the opponent trainer unable to do anything but attack for the rest of the game, and send out new pokemon due to either (a) attack effects or (b) when your active pokemon faints.
Learned By: Porygon family
 
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Positivity
Type: Electric
Acc: 95
Power: 45 (Special)
PP: 10
Effect: Doubles Power with Minun on the field
Description: Charges up a Positive Energy. If Minun is on the field, this move's power is doubled.

Learned Exclusively by Plusle.


Negitavity
Type: Electric
Acc: 95
Power: 45 (Special)
PP: 10
Effect: Doubles Power with Plusle on the field
Description: Charges up a Negative Energy. If Plusle is on the field, this move's power is doubled.

Learned Exclusively by Minun.



Yeah, I know, two moves that do the very same thing.

~~~~~

Physical Swap
Type: Psychic
Acc: --
Power: --
PP: 10
Effect: Swaps Attack and Defense stats
Description: Swaps the user's Attack stat with it's Defense stat.


Special Swap
Type: Psychic
Acc: --
Power: --
PP: 10
Effect: Swaps Special Attack and Special Defense stats
Description: Swaps the user's Sp.Attack stat with it's Sp.Defense stat.

Attack Swap
Type: Psychic
Acc: --
Power: --
PP: 10
Effect: Swaps Attack and Special Attack stats
Description: Swaps the user's Attack stat with it's Sp.Attack stat.

Defense Swap
Type: Psychic
Acc: --
Power: --
PP: 10
Effect: Swaps Defense and Special Defense stats
Description: Swaps the user's Defense stat with it's Sp.Def stat.


The above moves are learned exclusively by Manaphy, Phione, Mew, Blissey, & Skarmory.
 
Blaze Tackle

I would make a move called Blaze Tackle. Every Fire type would learn it at lvl 100. If they already learn a move on lvl 100 then 99. 250 power (That is legit because the same as explosinon) 100 accuracy and 20pp. That sounds awesome!
 
The move I'd make is Time Bloom.
It is where a seed is planted on one turn and the pokemon dissapears into the future and in the 'Future' the plant blooms into a tree hurting the foe (its a bit like fly.) Its grass type.It can only be learned by Celebi. It could also be psychic and be called Time Travel.
 
ok how about more realistic attacks..like you kno attacks that they might most likely put in the next generation games...cuz some attacks are direct copies of other except with different types...i say they should make an always first-turn strike attack for the rest of the types...their names would go something like this..they all have base power 40 unless stated otherwise

Grass: Speed Leaf (Physical)

Fire: Hot Coal (Physical)

Electric: Static Speed (Physical)

Flying: Sonic Wind (Special) Base: 80

Ground: Sand Drift (Physical)

Bug: Spas String (Physical)

Psychic: Psycho Rush (Physical)

Dragon: Dragon Speed (Physical)

Dark: Vanish Hit (Special)

Dark: Chaos Spear (Special) Base: 80

yea...i have more original move ideas but i'll save them for later....
 
Priority Moves

ok how about more realistic attacks..like you kno attacks that they might most likely put in the next generation games...cuz some attacks are direct copies of other except with different types...i say they should make an always first-turn strike attack for the rest of the types...their names would go something like this..they all have base power 40 unless stated otherwise

Grass: Speed Leaf (Physical)

Fire: Hot Coal (Physical)

Electric: Static Speed (Physical)

Flying: Sonic Wind (Special) Base: 80

Ground: Sand Drift (Physical)

Bug: Spas String (Physical)

Psychic: Psycho Rush (Physical)

Dragon: Dragon Speed (Physical)

Dark: Vanish Hit (Special)

Dark: Chaos Spear (Special) Base: 80

yea...i have more original move ideas but i'll save them for later....
 
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