• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

If you could make a move, what would it be?

Toblerone

Which chocolate is the best?
1,136
Posts
16
Years
    • Seen Apr 18, 2010
    Rainbow explosion:
    PP: 5/5
    Power: 130
    Exclusive to Ho-oh.

    Ho-oh explodes into dazzling colours and attacks.. causing serious damage to the foe, but causes damage to user as well. Foe may also be paralyzed.
     

    grassguy

    All hail Grovyle!
    41
    Posts
    16
    Years
    • Seen Sep 11, 2011
    Bug Blitz
    Type: Bug (Exclusive to Scyther, Scizor, Pinsir and Heracross)
    Power: 130 (Physical)
    Accuracy: 100
    PP: 5
    Effect: The user charges at the foe with all it's power. It lowers the user's Attack and Defense after attacking.

    Spine Crush
    Type: Normal
    Power: 100 (Physical)
    Accuracy: 90
    PP: 10
    Effect: The user smashes the foe with it's Spines. It may lower Defense.

    Rock Scatter
    Type: Rock
    Power: 30 (Physical)
    Accuracy: --
    PP: 10
    Effect: The user smashs the floor, launches debree into the air and all over the enemy. It may lower accuracy or speed.

    Mega Vine
    Type: Grass
    Power: 60 (Physical)
    Accuracy: --
    PP: 15
    Effect: The user summons vines from under the ground to surround the foe. It never misses.

    Fungus Blast
    Type: Poison
    Power: 100 (Special)
    Accuracy: 100
    PP: 5
    Effect: The User blasts the foe with poisonous fungus. It has a chance of poisoning the foe and has a high-critical hit ratio.

    Gravel Launch
    Type: Rock
    Power: 70 (Special)
    Accuracy: 90
    PP: 10
    Effect: The User launches lots of pieces of gravel and rock debree at the foe. Foe may flinch or become confused.

    Hurricane
    Type: Flying
    Power: 150 (Special)
    Accuracy: 100
    PP: 5
    Effect: The user uses all their power to start a hurricane. The user cannot attack on the next turn.

    Grass Growth/ Flare Up/ Water Boost
    Type: Grass/Fire/Water (Exclusive to all Starters)
    Power: -- (Special)
    Accuracy: --
    PP: 5
    Effect: The user draws in power and puts it all into it's Fire/Grass/Water type moves. After using this, it's Fire/Grass/Water type moves will do considerably more damage.

    Continuous Crunch
    Type: Dark
    Power: 20 (Physical)
    Accuracy: 90
    PP: 15
    Effect: The User jumps onto the foe and bites continuously. It hits randomly between 2-5 times.
     

    MetalMEB

    O_______O
    109
    Posts
    16
    Years
    • Age 31
    • Seen Apr 18, 2012
    I thought of a move that would be like Spikes/Toxic Spikes but thats a Fire type, and can also burn the foe.

    Like... A Fire Pokemon spreads fire around the foe's little area so when they come out, it burns them. Doing damage like Spikes would, and burning them like how Toxic Spikes poisons them. Uhh I can't think of a name though... Fire Trap, maybe? Nah that sounds like a move that makes them unable to switch... I dunno. Can anyone think of a name for this? o.O


    Eee.... It'd suck if the enemies had GUTS though :p
     

    Storm-DC

    Dance Instructor
    538
    Posts
    17
    Years
    • Seen Dec 2, 2019
    I thought of a move that would be like Spikes/Toxic Spikes but thats a Fire type, and can also burn the foe.

    Like... A Fire Pokemon spreads fire around the foe's little area so when they come out, it burns them. Doing damage like Spikes would, and burning them like how Toxic Spikes poisons them. Uhh I can't think of a name though... Fire Trap, maybe? Nah that sounds like a move that makes them unable to switch... I dunno. Can anyone think of a name for this? o.O


    Eee.... It'd suck if the enemies had GUTS though :p

    Lava causing that damage would make sense I guess. Something like 'Hot lava is streaming under your team'
     

    King_Lucario

    An eternal struggle...
    114
    Posts
    16
    Years
  • Elemental Strike
    Type: ???
    Acc: --
    Power: 60
    PP: 15
    Effect: 1/3 chance of effect
    Description: The foe is stricken with a random elemental attack. If the attack is fire, the foe may be burned. If the attack is poison, the foe may be badly poisoned. If the attack is ice, the foe may be frozen. If the attack is electric, the for may be paralyzed. If the attack is grass, the foe may fall asleep. If the attack is normal, the foe may flinch.

    Starter Strike
    Type: ???
    Acc: 100
    Power: 95
    PP: 15
    Effect: None
    Description: The attack type is made to match the Pokemon's type. Whether the attack is physiical or special depends on the Pokemon's current stats. Only starter Pokemon and their evolutions can learn this.

    Chill Breeze
    Type: Ice
    Acc: 75
    Power: --
    PP: 35
    Effect: 100% chance foe will freeze if hits
    Description: A freezing air is blown at the foe, instantly freezing them.
     

    killin_kobra

    Pokemon Ruler
    107
    Posts
    16
    Years
    • Seen Jun 30, 2009
    Explosive Fire Tornado
    Type: Fire
    Acc: --
    Power: --
    PP: 1
    Effect: Changes the weather to Fire Tornado. Any pokemon other than fire and dragon types takes 300 damage per turn. If they survive a 100% chance of burn
    Description: An explosive tornado of fire is summoned which destroys anything in its path.










    This will kick @#%
     

    BakingBluePotatoe

    The Red Death Alchemist
    2,281
    Posts
    16
    Years
  • alright...

    Revival
    Type: Psychic
    Acc: --
    Power: 40 (Special)
    PP: 1
    Effect: The User Faints, but a Fainted Pokemon is brought back
    Description: The User hits the foe with an avengeful strike. The user then faints, to revive an already fainted Pokemon in the party.

    Learned exclusively by Blissey, Gardevoir, Mew, Cresselia, and Arceus.
     
    Last edited:

    killin_kobra

    Pokemon Ruler
    107
    Posts
    16
    Years
    • Seen Jun 30, 2009
    That's a good idea. No use for revives, just have 1 really strong pokemon and 5 that know Revival
     

    Acrutheo

    The boundless night~
    302
    Posts
    16
    Years
  • Network Crash
    PP: 5
    Base Power: ---
    Accuracy: ---
    Effect Chance: ---
    Effect: Faints the user. Makes the opponent trainer unable to do anything but attack for the rest of the game, and send out new pokemon due to either (a) attack effects or (b) when your active pokemon faints.
    Learned By: Porygon family
     
    Last edited:

    BakingBluePotatoe

    The Red Death Alchemist
    2,281
    Posts
    16
    Years
  • Positivity
    Type: Electric
    Acc: 95
    Power: 45 (Special)
    PP: 10
    Effect: Doubles Power with Minun on the field
    Description: Charges up a Positive Energy. If Minun is on the field, this move's power is doubled.

    Learned Exclusively by Plusle.


    Negitavity
    Type: Electric
    Acc: 95
    Power: 45 (Special)
    PP: 10
    Effect: Doubles Power with Plusle on the field
    Description: Charges up a Negative Energy. If Plusle is on the field, this move's power is doubled.

    Learned Exclusively by Minun.



    Yeah, I know, two moves that do the very same thing.

    ~~~~~

    Physical Swap
    Type: Psychic
    Acc: --
    Power: --
    PP: 10
    Effect: Swaps Attack and Defense stats
    Description: Swaps the user's Attack stat with it's Defense stat.


    Special Swap
    Type: Psychic
    Acc: --
    Power: --
    PP: 10
    Effect: Swaps Special Attack and Special Defense stats
    Description: Swaps the user's Sp.Attack stat with it's Sp.Defense stat.

    Attack Swap
    Type: Psychic
    Acc: --
    Power: --
    PP: 10
    Effect: Swaps Attack and Special Attack stats
    Description: Swaps the user's Attack stat with it's Sp.Attack stat.

    Defense Swap
    Type: Psychic
    Acc: --
    Power: --
    PP: 10
    Effect: Swaps Defense and Special Defense stats
    Description: Swaps the user's Defense stat with it's Sp.Def stat.


    The above moves are learned exclusively by Manaphy, Phione, Mew, Blissey, & Skarmory.
     

    masterfun101

    Bow down, noobs.
    104
    Posts
    16
    Years
  • Blaze Tackle

    I would make a move called Blaze Tackle. Every Fire type would learn it at lvl 100. If they already learn a move on lvl 100 then 99. 250 power (That is legit because the same as explosinon) 100 accuracy and 20pp. That sounds awesome!
     

    Superjub

    Pokémon Aureolin
    2,288
    Posts
    16
    Years
  • The move I'd make is Time Bloom.
    It is where a seed is planted on one turn and the pokemon dissapears into the future and in the 'Future' the plant blooms into a tree hurting the foe (its a bit like fly.) Its grass type.It can only be learned by Celebi. It could also be psychic and be called Time Travel.
     
    51
    Posts
    17
    Years
    • Seen Jan 31, 2015
    ok how about more realistic attacks..like you kno attacks that they might most likely put in the next generation games...cuz some attacks are direct copies of other except with different types...i say they should make an always first-turn strike attack for the rest of the types...their names would go something like this..they all have base power 40 unless stated otherwise

    Grass: Speed Leaf (Physical)

    Fire: Hot Coal (Physical)

    Electric: Static Speed (Physical)

    Flying: Sonic Wind (Special) Base: 80

    Ground: Sand Drift (Physical)

    Bug: Spas String (Physical)

    Psychic: Psycho Rush (Physical)

    Dragon: Dragon Speed (Physical)

    Dark: Vanish Hit (Special)

    Dark: Chaos Spear (Special) Base: 80

    yea...i have more original move ideas but i'll save them for later....
     
    51
    Posts
    17
    Years
    • Seen Jan 31, 2015
    Priority Moves

    ok how about more realistic attacks..like you kno attacks that they might most likely put in the next generation games...cuz some attacks are direct copies of other except with different types...i say they should make an always first-turn strike attack for the rest of the types...their names would go something like this..they all have base power 40 unless stated otherwise

    Grass: Speed Leaf (Physical)

    Fire: Hot Coal (Physical)

    Electric: Static Speed (Physical)

    Flying: Sonic Wind (Special) Base: 80

    Ground: Sand Drift (Physical)

    Bug: Spas String (Physical)

    Psychic: Psycho Rush (Physical)

    Dragon: Dragon Speed (Physical)

    Dark: Vanish Hit (Special)

    Dark: Chaos Spear (Special) Base: 80

    yea...i have more original move ideas but i'll save them for later....
     
    Back
    Top