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In depth Advance Map tutorial

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[PokeCommunity.com] In depth Advance Map tutorial
Sig[h no h.....]nposts [so its signposts]



A sighnpost is the most generic of the events. It's usually just used as its name implies, as a sighnpost. Although... A sighpost can also be used as a hidden item!
(or secret base in ruby, saphire, emerald)
 
What about the dive\emerge connection variables? Do those work?
 
Question: How would I make an event that would be the Deoxys triangle and when the player examined it (pressed A) it would start a wild encounter with a pokemon of my choice.
If you want me to go more in-depth I'll send you a PM since i don't want anyone knowing about my hack until it's finished or at least ready for a BETA.
 
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i just want to ask about, how can i create my own city name without removing other map name,

example.

i create this i should name this as "nerd city"
then go to header right? i select the name but they are all occupied!
if i name it pallet and change to "nerd", the original pallet town will rename as nerd,
the result, 2 nerd cities appeared, the one i create, and the one below route 101
 
Wow, this was really useful. Thanks dude!!

EDIT:
Oops, very important question. Is it possible to make a game from scratch in advance map? If not, how to I use different tiles? Cus the tiles in FR aren't too good...
 
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Evolutions

Hi, I know how to work with advance map but do you know why, if I bring a treecko to level 16 in FireRed, the pokémon evolves but stays the same pokémon, if I level it up again (to level 17), then does the same thing happen, can you please help me!?

Thank you VM!!!!!!!
 
Hi, I know how to work with advance map but do you know why, if I bring a treecko to level 16 in FireRed, the pokémon evolves but stays the same pokémon, if I level it up again (to level 17), then does the same thing happen, can you please help me!?

Thank you VM!!!!!!!

Fire Red needs National Dex to evolve every Pokémon, you can evolve only Kanto Pokémon normally at first.
 
Wow, this was really useful. Thanks dude!!

EDIT:
Oops, very important question. Is it possible to make a game from scratch in advance map? If not, how to I use different tiles? Cus the tiles in FR aren't too good...

Uhh..no, you can't make a game from scratch. Because you're just editing a map and you need to open a rom.
You can find plenty of tile inserting tutorials around here P:
 
you read a tile insertion tutorial, and apply that newly found knowledge.
 
I seem to be having trouble getting a warp to work... Before you all go ballistic and point me at the tile behaviour etc., I'll mention that I've tried all that.

Basically I want a cave entrance to act as a warp. I'm hacking FireRed and the current zone I'm in is an edit of Veridian City, which by default doesn't have any behaviour set for cave entrances. I went into block editor and set it to 67 00 (normal warp), after using other caves dotted around the game as precendents.

However, the warp still doesn't work. I does work, however, if I set it to Warp/Door. This isn't that great though, because it has the wrong sound.

Any suggestions/ideas as to how to solve this/why this is happening?

Kind thanks in advance.
 
OK...I ran into a problem, I am editing Viridian forest, and I need a 2x2 border block not a 3x2 border block. Any idea how to change this??
 
Thanks from THE SHADOW

Thanks man that tutorial was awesome
 
PROBLEM!

Why aren't there, the images of a puddle, i mean i can't make all angles
of a puddle because there aren't the ones i need, and also some blocks aren't in
the map so how do i add them?
 
The blocks of the puddle are there, aren't they?
And you use a block editor to add blocks that you need. It's the one with the puzzle icon.
There are "x-flip" and "y-flip" boxes which you can check to rotate the blocks. It should all be on the front page.
 
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