I finished Pokemon X and Y in just 2 days, and it took me a while to think about my main team. So I'm going to show my team, I'll show their moveset, nature and their held items. Hope you like my team! Post in this thread if there is a move that I need to replace. (BTW, I'm playing X)
Gave your team a review, you can find suggestions in
bold. Hope this helps you!
Greninja (Modest)- Lv. 80
Held Item- Mystic Water
Surf, Dark Pulse, Ice Beam, Grass Knot
Hate to break it to ya, but this is actually pretty bad. Impish lowers your special attack (one of the Ninja's highest stats) and increases its defense. (one of its lowest) Three moves of a type won't get you far either, imagine fighting another water type...
Grass knot will help you out on such occasions, allowing to dispatch water types with ease. Dark pulse is there because it benefits a lot from Greninja's Dark typing, and Ice beam is pretty much a must have.
Really, three moves of a single type is really a waste on a Pokemon. Hydro cannon is useless, using surf twice does more damage. The recharge turn can be lethal to you Pokemon, as it gives your opponent a free switch or move.
Charizard (Serious)- Lv. 81
Held Item- Charizardite X
Flare Blitz, Dragon Claw, Fly, Earthquake
Again, Bast burn has the same disadvantages as Hydro cannon, so avoid using it. Dragon claw is able to deal more damage, and earthquake is a powerful attack able to do massive damage as well.
Gogoat (Relaxed)- Lv. 76
Held Item-Leftovers
Earthquake, Horn Leech, Bulk Up, Rock Slide
Gogoat is a Pokemon with High Hp and attack. Relaxed increases your defense, at the cost of speed. Its speed is far from spectacular to begin with, so the drop isn't that bad, however, you're going to need some defensive moves to make the most out of the awesome goat.
Horn Leech allows you to recover precious HP, making Gogoat last longer. Rock Slide is a gift from above, since it gives you a chance to eliminate dangerous Flying, Fire, Ice and Bug Pokemon. Earthquake works really well together with Rock slide, and can also be used to beat Poison Pokemon. Bulk up is there to increase your stats, increasing the power of your moves, while decreasing any physical damage.
You could also swap Bulk up for Milk Drink, but that's only something you need to think about if you battle others a lot. Else just stick with Bulk up.
Tyrantrum (Naughty)- Lv. 77
Held Item- Hard Stone
Crunch, Head Smash, Dragon Claw, Earthquake
Okay! Naughty increases your attack power, at the cost of special defense. You might've noticed , but Tyrantrum's attack is really good, and this nature makes it even better.
Ground and Rock work well together, so we're keeping those moves. I know this is a in-game team, but please try to get rid of Strength. Dragon Claw is much better, since its the same type as your Tyrantrum
Lucario (Hasty)- Lv. 81
Held Item- Lucarionite
Close Combat, Extreme Speed, Swords Dance/Power up Punch , Shadow Claw
I'm daring to say that is the one given to you, right?
Anyways, its nature is decent, some extra speed never hurts, and Lucario's defenses were bad to begin with.
Try focusing on just one offensive stat. In my opinion, a physically oriented Lucario is much more lethal than a specially one.
Close Combat will be your main move, it's the strongest physical fighting move Lucario can learn, and does massive damage. Extremespeed is used against anything that might be faster.
As for the last two moves, Both Swords dance and Power up Punch allow you to increase its already high attack stat. Use Shadow Claw to counter psychic and ghost type who'd otherwise resist Close Combat and Extremespeed.
Heliolisk (Modest)- Lv. 75
Held Item- Zap Plate
Thunderbolt,
Grass Knot, Focus Blast, Surf, Dark Pulse (pick three)
Heliolisk is a fast Pokemon with high special attack. Its Brave nature puts it at a terrible disadvantage since it lowers its speed , while increasing its rather useless attack stat. You really need that speed, since its defenses are bad.
Modest on the other hand, raises special attack, at the cost of attack. (Note that the blue stat is decreased, while the red one is increased, this allows you to tell if a Pokemon is worth raising or not.)
In terms of moves, Quick attack, Parabolic Charge and Razor wind can both be dropped. Chances are rather high you won't survive turn needed to set up Razor wind, it also allows your opponent to switch their Pokemon that can easily counter it. Quick attack has a redeeming feature in priority, but really deals no significant damage, your better of using a more powerful special attack. Even though the draining effect from Parabolic Charge is nice, Heliolisk won't recover fast enough to make use of it, since its base power is low as well.
Grass Knot and Surf are hard hitting moves that allow you to take out ground types who'd else have no trouble finishing your Heliolisk off. Focus blast and Dark Pulse can provide you additional coverage, trading power for accuracy.