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Values some items consistently across generations. Names Leftovers, Choice items, and Life Orbs as reoccurring options. Gets a bit stale. Are there any items you wish were improved or diminished? How would you change them?
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Buffs
Nerfs
Tried not to go too wild on buffs or nerfs. May not have gone far enough. Aims for balance. Does not want a new batch of automatic picks. Could be very off-base, though, as a non-competitive player.
Left Focus Sash alone, despite being a common item. Risks invalidating it very easily.
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Buffs
- Sticky Barb: No longer damages the original holder. Latches onto enemies as an ongoing condition, much like Wrap, regardless of their held item (or lack thereof).
- Absorb Bulb: Also increases Special Defense by one stage and heals 1/8 of the holder's maximum hitpoints.
- Cell Battery: Also increases Defense by one stage and heals 1/8 of the holder's maximum hitpoints.
- Snowball: Also increases Special Attack by one stage and heals 1/8 of the holder's maximum hitpoints.
- Float Stone: Also halves the damage dealt from the user's Ground-type attacks and Dive. Cannot be affected by terrains. (Exists to be Tricked onto Pokemon.)
Nerfs
- Leftovers: Disappears after eating from it six times. (Outheals Sitrus Berry over time still.) May be regained via Recycle.
- Black Sludge: Disappears after eating from it eight times. (Leaves a small bonus for Poison.) Cannot be regained via Recycle.
- Choice items: Reduce the stat boost from 50% to 40%.
- Air Balloon: Suffers 1/16 of their max hitpoints upon falling to the ground.
- Life Orb: Inflicts 1/8 of the damage dealt to the holder, instead of a flat 10% of maximum health.
- Rocky Helmet: Inflicts 1/8 of the attacker's maximum hitpoints (down from 1/6).
Tried not to go too wild on buffs or nerfs. May not have gone far enough. Aims for balance. Does not want a new batch of automatic picks. Could be very off-base, though, as a non-competitive player.
Left Focus Sash alone, despite being a common item. Risks invalidating it very easily.