BonzaiRob
3dPE Benevolent Dictator
- 42
- Posts
- 19
- Years
- Seen Sep 27, 2024
Not strictly speaking a game, btu I'll try to meet thread requirements anyway. I was going to post this on the forum above this but decided this was safer.
Site: https://jepe.ptreasures.net
Sourceforge: https://sourceforge. net/projects/jepe-engine
Latest Screenshot: https://wikidex.ptreasures.net/index.php/Image:Latest.png
Demo: https://jepe.ptreasures.net/demo.php
JEPE, as you'll see if you visit the site, is a game engine designed specifically for pokémon games. It's made with Java and XML, and some parts will be C# (map maker) and possibly Objective-C (depending on OS). It's still in the baby stages, so we're willing to hire any coders who know Java, or another language and are willing to learn Java.
JEPE will include all the basic pokémon functionality (battle, contests, plot, pokédex, and so on) as well as some more advanced stuff, such as trading online, an email-like system, battling over the internet, and eventually seeing other players walking around the overworld (this will be optional, of course).
There is also the possibility for global connectivity (between games). You should be able to trade pokémon between games, sent emails even further, perhaps even battle. Obviously there are hurdles to work out here, such as new types and the somewhat mysterious Light-type which is in most fangames but seldom with the same type relations. Some games might even allow players to export previous characters to new settings.
So far we are working in Advance generation styles, but we'll be adding weather and times of day to this. We'll be converting to DS gen when it's been out for a few months and we can work out the newer stuff.
We're trying to make it as easy as possible for clients to make games using the engine; all that will be needed for a basic game will be knowledge of XML, which by most coding standards isn't terribly difficult to learn. Admins will also have control of how extensively the online functionality works; if the client hosts the game's online functions on their own servers, they will lose connectivity with other JEPE games (at least, that how it's looking now).
The reason I've posted here is to try and drum up sone interested coders; with the 3/4 we have now we can get the engine done, sure, but not quickly. The more coders, the faster it'll go. So, if you're interested (see the requirements above for hiring) please let us know here or post in our forums. Thanks!
Site: https://jepe.ptreasures.net
Sourceforge: https://sourceforge. net/projects/jepe-engine
Latest Screenshot: https://wikidex.ptreasures.net/index.php/Image:Latest.png
Demo: https://jepe.ptreasures.net/demo.php
JEPE, as you'll see if you visit the site, is a game engine designed specifically for pokémon games. It's made with Java and XML, and some parts will be C# (map maker) and possibly Objective-C (depending on OS). It's still in the baby stages, so we're willing to hire any coders who know Java, or another language and are willing to learn Java.
JEPE will include all the basic pokémon functionality (battle, contests, plot, pokédex, and so on) as well as some more advanced stuff, such as trading online, an email-like system, battling over the internet, and eventually seeing other players walking around the overworld (this will be optional, of course).
There is also the possibility for global connectivity (between games). You should be able to trade pokémon between games, sent emails even further, perhaps even battle. Obviously there are hurdles to work out here, such as new types and the somewhat mysterious Light-type which is in most fangames but seldom with the same type relations. Some games might even allow players to export previous characters to new settings.
So far we are working in Advance generation styles, but we'll be adding weather and times of day to this. We'll be converting to DS gen when it's been out for a few months and we can work out the newer stuff.
We're trying to make it as easy as possible for clients to make games using the engine; all that will be needed for a basic game will be knowledge of XML, which by most coding standards isn't terribly difficult to learn. Admins will also have control of how extensively the online functionality works; if the client hosts the game's online functions on their own servers, they will lose connectivity with other JEPE games (at least, that how it's looking now).
The reason I've posted here is to try and drum up sone interested coders; with the 3/4 we have now we can get the engine done, sure, but not quickly. The more coders, the faster it'll go. So, if you're interested (see the requirements above for hiring) please let us know here or post in our forums. Thanks!
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