Zerro
Dreamer
- 377
- Posts
- 19
- Years
- Age 34
- Fort lauderdale Fl.
- Seen Apr 2, 2013
Im here to offer my support in anyway I can. Just let me know how I can help.
I don't really know why Bonzai's saying we've got compiling problems, I can't recall having them once. I did compile one demo for java 1.6 once, instead of 1.5, but that's about the biggest compiling problem I've ever got. We haven't made any jars for now, but simple bash scripts to start the game. In the future, executables for windows and jars for other platforms will be available, though I don't know if we'll be using Java Web Start since linux's got problems with that.Er.. couldn't you just release a JAR file for other platforms? Java doesn't need to be recompiled. I'm also wondering what you'll use to distribute. We're using Java Web Start for now.
True, but we don't want that to happen. Currently you can specify the window width & height when starting the game however,Also, you should be able to implement a resizable game (and I don't mean doubling up your pixels) if you're using Swing/AWT. Just make your interface elements reposition when the window resizes. I'm not sure how you're implementing scrolling maps, so I can't comment on it. We have offsets that are added to the map X and Y; they're added and subtracted along with the player position.
Now this is something interesting. I wish I'd heard of this before. I'd like to use this format too, but I don't think it's worth the effort. After all, there's still a lot missing in the editor, using this format would mean a big rewrite of the engine and some change to the format to add things like our actionTiles.We're using the Tiled mapping format, which is XML-wrapped, but uses Base64 for tile data. Nice and space-efficient. It also has an existing map editor, which is a definite plus, as well as the ability to export back into pure XML if needed.