- 28
- Posts
- 17
- Years
- Seen Nov 6, 2011
Been having a good run with this team, 5/w-0/l in 30 minutes with most games 4-0 or better.
However looking for suggestions to make it better, rapid spin on a technitop with LO seems kinda meh.
Typhloshion
Item: Choice Scarf
Ability: Blaze
Nature: Rash
EVs: 90 Attack | 168 Speed | 252 SpA
Move set:
Registeel
Item: Leftovers
Ability: Clear Body
Nature: Bold
EVs: 252 HP | 74 Def| 184 SpD
Move set:
Scyther
Item: Life Orb
Ability: Technician
Nature: Jolly
EVs: 252 Attack | 252 Speed (not sure where to put other 6 points, defence? Not hp because that would make it even)
Move set:
Hitmontop
Item: Life Orb
Ability: Technician
Nature: Adamant
EVs: 240 HP | 252 Atk | 14 Speed
Move set:
Quagsire
Item: Leftovers
Ability: Water Absorb
Nature: Relaxed
EVs: 252 HP | 96 Attack | 160 Def
Move set:
Espeon
Item: Life Orb
Ability: Synchronize
Nature: Timid
EVs: 6 HP | 252 SpA| 252 Speed
Move set:
However looking for suggestions to make it better, rapid spin on a technitop with LO seems kinda meh.
Typhloshion
Item: Choice Scarf
Ability: Blaze
Nature: Rash
EVs: 90 Attack | 168 Speed | 252 SpA
Move set:
- Eruption: Eruption lead, wrecks everything not resistant to it (and can 2hko many things that are).
- Earthquake: For type coverage, and also hurts other Typhlosion.
- HP Grass: So I don't get totally walled by bulky waters and grounds.
- Brick Break: Mostly filler but hurts Probopass quite a bit.
Registeel
Item: Leftovers
Ability: Clear Body
Nature: Bold
EVs: 252 HP | 74 Def| 184 SpD
Move set:
- Stealth Rock : Sets up my rocks XD.
- Thunder Wave : Paralyze anything coming in, usually a speedy fire/fighting type to make them easier to take down.
- Seismic Toss : When all else has been covered and I don't want to switch, does damage.
- Explosion : Take something out when I'm finished.
Scyther
Item: Life Orb
Ability: Technician
Nature: Jolly
EVs: 252 Attack | 252 Speed (not sure where to put other 6 points, defence? Not hp because that would make it even)
Move set:
- Aerial Ace : STAB + Technician + LO + SD = Stronger then Scizor's SD Bullet Punch (Scyther is outsped by very little bar scarfers).
- Brick Break: For Type Coverage, also hits hard with SD.
- X-Scissor : STAB and type coverage.
- Swords Dance : To wreck things with after the opponent switches out.
Hitmontop
Item: Life Orb
Ability: Technician
Nature: Adamant
EVs: 240 HP | 252 Atk | 14 Speed
Move set:
- Fake Out : Hits moderately hard with Technician, gets rid of any remaining sashes, and sometimes allows for a 2hko with Mach Punch.
- Mach Punch : Basically like Scizor's Bullet Punch of a 95 attack stat, but a better type.
- Bullet Punch : Hits ghosts and other things that Mach Punch won't.
- Close Combat : Hits things much harder then Mach Punch.
Quagsire
Item: Leftovers
Ability: Water Absorb
Nature: Relaxed
EVs: 252 HP | 96 Attack | 160 Def
Move set:
- Earthquake : Obligatory STAB and makes sure he isn't setup/taunt fodder.
- Stone Edge : Hits fliers, considering replacing with Ice Beam but unsure so far.
- Toxic : ToxiStall things that take too long/I am not able to kill otherwise.
- Protect : ToxiStall, scouting, and leftovers. I have swept teams with Quagsire before.
Espeon
Item: Life Orb
Ability: Synchronize
Nature: Timid
EVs: 6 HP | 252 SpA| 252 Speed
Move set:
- Calm Mind : Raises SpA to insane levels and increases SpD.
- Psychic : STAB move that hits things neutrally (and SE on the many poison types).
- Shadow Ball : For type coverage, hits ghosts harder as well.
- HP Fighting : Makes sure I don't get walled by Dark/Steel types.
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