Announcement:
The updated rom base will be ready in just a few short days, if you all could bear with me.
I have teamed up with Xizqu to update the AI and fix many of the bugs present within MrDS's base.
The new base will also have:
Much more free space
Expanded OWs dont glitch with the VS Seeker
TM placements fixed more
Decapitalization of berry powder stuff and Fame Checker
New items: Flame Orb and Toxic Orb, various items fixed such as Black Sludge
Move fixes: Trick, Switcheroo, Brick Break, Growth, Incinerate, etc.
Updated battle AI to account for new moves and abilities
New routines for field affecting moves like Stealth Rock
Grass types immune to powder moves, ghosts immune to trapping moves (possibly)
Possible port of RSE berry system (maybe, it is still in the works)
I will not be able to pinpoint the exact date it is released, but it will be VERY soon.
Me, Xizqu, Akamethebulbasaur and a few others are working dilligently every day.
Can confirm, it's working now.
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In case someone didn't understand:
Spoiler:1) Open your Patched ROM with HxD, Right Click > Select Block. Set the Start-offset to F30000 and the End-offset to F302A0.
2) Right Click > Fill Selection > Hex-values: FF > Click "OK".
3) Open a clean Pokémon Fire Red ROM, go to 137134 and select the first 8 bytes (0A 79 32 32 12 06 12 0E).
4) Put them in the Patched ROM at 137134 using Ctrl+B, and then repeat the process with the other 5 offsets.
5) Apply Remove BW Summary Screen.ips over your patched ROM.
6) Done.
the other 5 offsets = the other 5 offsets that Leon mentioned, besides 137134.Not for me. What did those the other 5 offsets mean? I just ctrl+b 5 more times.
the other 5 offsets = the other 5 offsets that Leon mentioned, besides 137134.
Those were 137158, 13717C, 1371A4, 1371C8, and 1371F0.
The process as I explained it is working perfectly.
Then you did something wrong because as I said, the process as I explained it is working perfectly.It works, but it resets when i get to the second screen.
Can the AI use Mega Evolution?
Man this rombase looks absolutely amazing! This about covers any feature tweaking you could possibly want to add to your game.
As a noob, I do have a little trouble with something that I can't find an answer for, which are the overworld sprites. I tried to open the ROM in NSE and OWEditorRE but it's not working.
(It says "Can't read past the end of the stream")
Also when I open the ROM in AdvancedMap 1.92 (hacked for expanded mons) the new OW sprites after 151 all have a glitched palette (as if they have the avatar palette).
I tried wrestling a bit with the A-map ini / NSE but can't find how to display them properly, do you have an explanation?
I would suggest the tool OverWorldManager by Kimonas found here:
https://www.pokecommunity.com/threads/361064
A-Map 1.92 simply isn't coded to understand dynamic OWs, so for using the expanded ones I included or you add in the future, you'd have to look at a reference when editing your events.