Logic in video games is probably a heavily discussed topic, and not in a serious way, but I think the humor that comes out of it makes the lack of any form of realistic aspects to a game hurt a little less. Despite all the memes and jokes that swirl around the internet, there are a few games that have certainly got me to ponder what the developers were thinking when creating it. It's especially confusing when the game is actually supposed to be in the real world, or at least resemble the physical attributes of Earth. If you can't throw in simple mechanics in games like those, it brings the quality down much more than if a Mario game's logic is wrong. You could even say Mario, and a ton of other games with their colorful cartoon characters, wouldn't be nearly as successful if logic had been an important element in game developing. We wouldn't be able to be sucked into pipes and pop up in a completely different area, or talk with a living fairy, or encase huge creatures in tiny metal balls. That's where the value in not having logic lies, but in games based in Earth or in a realistic scenario, logic should be emphasized to make sure that the game meets the consumers expectations for it. If I were to buy such a game, I would expect certain things to work the same way on Earth, and therefore go about doing them. If I end up being wrong, then most likely I've lost time and money. I think it's an overlooked part of video gaming these days, and it needs to be fixed. One thing that never will be, though, is how long your character can go without eating or drinking any liquid. I can't think of many games that have implemented that detailed of a system, haha.