Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.

Ad Content
Reply
 
Thread Tools
  #1   Link to this post, but load the entire thread.  
Old September 22nd, 2015 (5:56 PM). Edited September 9th, 2018 by DraconianWing.
DraconianWing's Avatar
DraconianWing DraconianWing is offline
Aerilate Thrasher
 
Join Date: Aug 2012
Location: Fallarbor Town
Age: 19
Gender: Male
Nature: Naive
Posts: 954




ROM Base: Emerald (BPEE)

Pokemon Sigma Emerald is a hack originally created by Tlachtli. It aims to be a game resembling a 3rd Gen remake de-make of the original Emerald, with an unchanged storyline and upgraded mechanics. After a hiatus from mid-2014 to 2015, the development of Sigma Emerald was handed over to me. For a rundown on the project, the original thread can be found here. This topic contains my continuation of Sigma Emerald, which picks up off Tlachtli's last release (Alpha 3).

Features + Engine Changes:
- All 386 Pokemon obtainable in-game
- Physical/Special split
- Reusable TMs
- Fairy type fully implemented
- New moves and abilities from newer generations + updates to existing ones with new mechanics
- Updated learnsets consistent with OR/AS
- Updates to battle mechanics + held item effects
- Updated Pokemon sprites and cries
- New NPCs (Hyper Trainer, EV Checker and more)
- Revised NPC rematches (Rivals, PokeNav, Leader, League Steven etc.)
For the full list of features and changes, click the spoiler
Spoiler:
= Major NPCs =
- Updated Match Call rematch teams that closely resemble ORAS's
- Gym rematches except for Liza and Tate are in singles format
- Like the E4 and Champion, Gym Leader matches show mugshots before battle
- Steven can be re-battled daily**
- Elite Four + Champion have new dialogue and upgraded teams upon rematch

= Engine =
- Animated DS-style sprites
- Updated cries consistent with Gen 6 onwards (excluding Pikachu)
- Physical/Special split implemented (with indicating icons on the stat screen)
- Color coding of stat bonuses based on nature
- All 386 Gen 1-3 Pokemon are available in-game
- Player now starts with the National Pokedex
- Modernized trainer battle dialogue
- Reusable TMs
- Running Shoes work indoors
- Sitrus Berry restores 25% of the holder's max HP
- Glitch involving Pomeg berry fixed
- Glitch allowing PRNG to be easily abused fixed
- Gen 6 critical hit mechanics and multiplier
- Poison status heals at 1HP and displays dialogue

= Pokemon Abilities =
- Several abilities from Gen 4+ have been assigned to their respective Pokemon
Spoiler:
- Filter: Mr. Mime
- Moxie: Gyarados, Bagon (placeholder), Salamence
- Multiscale: Dragonite, Lugia
- No Guard: Machop line
- Overcoat: Pineco line, Shelgon
- Protean: Kecleon
- Regenerator: Ho-Oh
- Scrappy: Kangaskhan, Miltank, Taillow line, Whismur line
- Simple: Numel
- Skill Link: Shellder line
- Snow Cloak: Articuno, Swinub line
- Solid Rock: Camerupt
- Super Luck: Murkrow, Absol
- Tangled Feet: Pidgey line, Spinda
- Tinted Lens: Butterfree, Venonat line, Illumise
- In conjunction with new abilities, some Pokemon with one standard ability have their hidden ability as their secondary (eg. the Torchic line having Speed Boost)
- Rough Skin reduces the attacker's HP by 1/8 upon contact
- Flash Fire remains active even when the wielder is frozen
- Volt Absorb covers Thunder Wave
- Grass-type Pokemon no longer trigger Effect Spore

= Pokemon Typing =

- Fairy-type added
- The following Pokemon are now pure Fairy type: Cleffa, Clefairy, Clefable, Togepi, Snubbull, Granbull
- The following Pokemon are now part Fairy type: Togetic (Fairy/Flying); Igglybuff, Jigglypuff, Wigglytuff, Azurill (Normal/Fairy); Mr. Mime, Ralts, Kirlia, Gardevoir (Psychic/Fairy); Marill, Azumarill (Water/Fairy); Mawile (Steel/Fairy)

= Pokemon Evolutions =
- Trade evolutions can now also happen by using a Trade Sim the same as an evo stone
- The following Pokemon evolve by Trade Sim: Kadabra, Machoke, Graveler, Haunter, Poliwhirl, Slowpoke, Onix, Seadra, Scyther, Porygon
- Currently held items (eg King's Rock) not needed when using a Trade Sim
- Eevee now evolves to Espeon by Sun Stone
- Eevee now evolves to Umbreon by Moon Stone
- Clamperl now evolves at level 36 to either Huntail or Gorebyss randomly

= Pokemon Stats =

- Hyper Training; maximizes one Pokemon's IVs for three Heart Scales
- New EV and IV judges give more detailed descriptions regarding a Pokemon's stats
- EV limit has been reduced to 252 per stat for consistency with Gen 4 onwards
- Base experience values have been adjusted to their Gen 6 values for the following Pokemon: Abra, Machop, Geodude, Omanyte, Omastar, Kabuto, Kabutops, Dunsparce, Silcoon, Dustox, Lileep, Cradily, Anorith, and Armaldo
- Base stats have been adjusted to their Gen 6 values for the following Pokemon: Butterfree, Beedrill, Pidgeot, Pikachu, Raichu, Nidoqueen, Nidoking, Clefable, Wigglytuff, Vileplume, Poliwrath, Alakazam, Victreebel, Golem, Ampharos, Bellossom, Azumarill, Jumpluff, Beautifly, Exploud

= Breeding =
- Nidorina and Nidoqueen can now breed in the Monster/Field groups, the same as Nidoran f (in theory will only produce Nidoran f eggs, untested)
- Eggs are now Normal-type
- Pokemon now have their combined Gen 2 to Gen 6 egg move learnsets
- Eggs now hatch to level 1

= Moves/Movesets =

- All moves are now divided between Physical/Special/Status
- All moves now have their Gen 6 power and accuracy
- New moves from Gen 4+ added:
Spoiler:
- Air Slash
- Aqua Jet
- Aqua Tail
- Baby Doll Eyes*
- Brave Bird
- Bug Buzz
- Bulldoze
- Bullet Punch
- Cross Poison
- Dark Pulse
- Dazzling Gleam*
- Disarming Voice*
- Dragon Pulse
- Dragon Rush
- Drain Punch
- Draining Kiss*
- Earth Power
- Energy Ball
- Fairy Wind
- Flower Shield*
- Focus Blast
- Force Palm
- Giga Impact
- Gunk Shot
- Ice Shard
- Iron Head
- Leaf Storm
- Misty Terrain*
- Mirror Shot
- Moonblast
- Night Slash
- Ominous Wind (currently not in any learnsets due to an animation bug)
- Play Rough
- Poison Jab
- Power Whip
- Psycho Cut
- Seed Bomb
- Shadow Claw
- Shadow Sneak
- Snarl
- Vacuum Wave
- X-Scissor
- Zen Headbutt
- All Pokemon have ORAS-based level-up learnsets
- Pseudo-legendary lines can learn some moves learned exclusively from future generation move tutors/events (via the Heart Scale Tutor)
- Ghost- and Dark-type moves now have normal effectiveness against Steel
- TMs and Move Tutors have their combined Gen 1 to Gen 6 compatibility
- NPC Tutors will teach their respective moves to compatible Pokemon once a day**
- Waterfall now has 20% chance to flinch
- Hidden Power has a fixed base power of 60
- Curse is now Ghost-type
- Faint Attack has been renamed to Feint Attack
- Growth now raises Att and Sp Att by +1 each, or by +2 each if in sunlight
- Wrap deals 1/8HP residual damage and has a duration of 4 to 5 turns
- The following moves are now Fairy-type: Charm, Moonlight, Sweet Kiss
- Priority: Detect and Protect moved up to +4; Fake Out moved up to +3; ExtremeSpeed moved up to +2; Roar, Whirlwind moved down to -6

*Due to naming character restrictions, these moves have shorter names in-game
**These features require emulators that support RTC (Real-Time Clock)


= Items =
- Held items offer their Gen 6 stat bonuses (Metal Powder currently excluded)
- New items can be bought in the Battle Frontier's PokeMart
- Trade Sims can be purchased at the Lilycove Dept Store, one-time use to induce trade evolutions
- The original evolution stones can also be purchased at the Lilycove Dept Store
- TMs' values have been increased, and ones that can't be purchased are now unsellable
- Eon Ticket, Aurora Ticket and Mystic Ticket can be obtained from certain NPCs (check the encounter sheet provided!)
- After visiting the Berry Master's house, two girls at the Slateport Market will begin selling rare/unobtainable berries

Possibilities and/or plans for future updates:
- Implement updated battle engine (once pokeemerald is complete)
- TM Expansion
- Cross-gen evolutions
- Updating the Battle Frontier to fit the PSS split + move expansion
- Once all of the above is done, a tileset, sprite, and battle background overhaul (??)


Screenshots:









Changelog:
Alpha
a4.4 - a7
Spoiler:
- ROM has been expanded to 32MB
- More decapitalization and text fixes
- Palette changes for grass and some buildings
- Fixed some jammed-up text when talking to the Aurora Ticket scientist
- An overwritten msgbox script at Dewford has been fixed and replaced with a new one
- Fixed a small movement permission error inside the Sootopolis City Gym
- Master Ball's description has been returned to normal, despite causing a side effect with the GS Ball description
- Fixed the glitchy rotating doors in the Fortee City Gym
- Fadescreen effects have been added to the Snorlax and Lapras OWs
- Like in the newer Gen games, Manectric can now learn Flamethrower and Overheat
- Eon Ticket and Old Sea Map can be obtained by talking to certain NPCs after becoming League Champion (see encounter sheet for more details)
- The Jirachi event should now work properly. If Team Magma has not yet been defeated in the Space Center, the meteor will appear as a "mirage" when interacted with
- The meteor crash script outside the Space Center now covers all 3 tiles before the stairs
- After the Berry Master's house has been visited, two girls at the Slateport Market will begin selling berries that are normally rare/unobtainable in Emerald (Salac, Petaya, Liechi etc.)
- New and higher-leveled Elite Four + Champion teams on rematch, with ORAS-based dialogue. By rematch, I mean the second time battling them. The first challenge is still the vanilla League.

- More palette changes
- Made adjustments to the E4 dialogue
- More tweaks to the Champion rematch script + new dialogue
- Max Revive can now be bought at the Battle Fronter Mart for $7500
- OW palettes reverted to vanilla Emerald
- ROM size shrunk back to 16MB, to avoid taking up another 16MB of empty space
- Fixed overleveled bug trainer in the Lavaridge Gym
- Wild Lapras now found at Route 130 (1% chance to encounter)
- Minor fixes to Ever Grande palettes
- Wild Lapras replaces Mantine in Routes 129 and 130
- Aron now appears in Granite Cave B1F as per the encounter sheet
- Route 112 Pokemon changed to match the encounter sheet
- Trainer dialogue adjustments

- Pokémon League rematches now display the proper mugshots
- Updated OW poisoning: poisoned Pokemon will have the status healed once they're down to 1HP
- Updated EV limit to 252 per stat
- Updated critical hit rate (not the multiplier)
- Updated Rough Skin damage (1/16HP -> 1/8HP)
- Yet more fine-tuning to the Champion script
- Implemented critical hit nerf to match Gen 6
- Updated Wrap mechanics to 1/8HP damage and 4-5 turn duration (description not updated)
- Updated the Light Ball effect to include the Atk stat bonus for Pikachu
- TMs that are obatinable only once in the game are now unsellable (please check for errors)
- Updated Volt Absorb to cover Thunder Wave
- Updated Flash Fire to remain active when the Pokemon is frozen
- Decapitalization
- Updated Wrap's description to fit the new mechanic
- Fixed the glitchy text for the Egg "dealers" when the player has insufficient money
- Implemented kleenexfeu's 0-Accuracy routine
- Reduced E4 + Champion rematch levels by 4-5 per Pokemon

- Charizard can now learn SolarBeam
- Implmented callasm command at 0xF9, setword battle command at 0xFA and string loader hack
- Added abilities: Protean, Moxie, Multiscale, Tangled Feet, Super Luck, Regenerator, Skill Link, Filter, Solid Rock, Tinted Lens, Simple
- In conjunction with new abilities, some Pokemon with only one regular ability now have their hidden ability as the
second possible one
- Added VS. mugshot splashes for Gym Leaders
- The old lady at Lavaridge Town will now give a Togepi Egg after the player has defeated the Elite Four and received the Wynaut Egg
- Updated several moves (eg. Crunch lowers Def instead of Sp.Def)
- Jirachi event ACTUALLY works properly now
- Fixed a major Lilycove Harbor glitch involving the event tickets
- Steven will now rematch the player daily if talked to
- Move tutors now teach moves daily instead of being one-time events
- Yet more decaps and text fixes
- Updated challenge, switch-in and victory battle strings to match ORAS
- "Foe" is now referred to as "The opposing [Pokemon]"
- Removed a Route 114 fisherman in order to relocate Wallace's trainer data and revert trainer 0x000
- Adjusted PokeNav trainer teams to match ORAS as closely as possible (without getting rid of additions from Emerald)
- Gabby and Ty's team has been buffed in conjunction with the overhaul
- Gym Leader rematch teams have been buffed
- Disabled move name limiter for Contests
- Increased number of moves to 480 (117 new slots)
- Updated Play Rough level-ups: Marill (23), Azumarill (25), Mawile (49), Skitty(46)
- Lucky Egg can be obtained from wild Pelipper
- Brought back old flags for NPC event ticket givers (to avoid any more issues)
- Pink Scarf renamed Pink Ribbon
- Added items: Expert Belt, Choice Scarf, Choice Specs
- Applied MrDollSteak's Icon Replacement Patch

- Expanded types to make new slot for Fairy
- Removed border colors from type icons to avoid conflict
- All types now searchable through Pokedex search function
- Fixed several battle strings that printed off-screen
- Silk Scarf and Silver Powder added to Battle Frontier Mart
- 34 new moves from Gen 4+ added (not in any learnsets yet)
- Updated list of sound-based moves for Soundproof
- Heal Bell now affects Soundproof Pokemon to match Gen V onward
v1.82 - v1.914
Spoiler:
- Added ability: No Guard
- Updated all Pokemon to ORAS-based level-ups
- Implemented new moves into learnsets
- Updated Sitrus Berry to restore 25% of the consumer's HP
- Trainer adjustments based upon newly incorporated learnsets
- Pseudo-legendaries gain some moves learned exclusively from future generation move tutors
- Leader rematches except for Liza and Tate changed to singles format
- Returned sprite animations and updated to Sugimori palettes
- Color coding of strong and weak stats based on nature implemented

- Fixed sprite positions
- Removed STAB move from first rival battle

- Minor changes in wild encounters
- Fixed learnsets to avoid overpowering low-level wild Pokemon

- Slight buff to first Gym Leader battles
- Slight buff to rival battles

- More refinements to Leader levels
- Slightly buffed Magma and Aqua Leaders + Admins
- Modified Bulldoze to target both opponents (same as Surf)

- Decap fixes
- Fixed bug where Wally could KO the wild Ralts with Norman's Zigzagoon
- Made changes to the following teams:
Psychic Macey (0x24F), Psychic Samantha (0xF5), Psychic Kayla (0xF7), Psychic Alexis (0xF8), Birdkeeper Alex (0x19D), Birdkeeper Presley (0x193)
- Buffed Wally's Mauville City Ralts
- Removed Ominous Wind from learnsets until a solution is found
- Slight buff to the Winstrate Family
- Balanced out difficulty spikes within Gym Leader teams
- Updated custom movesets and EVs in Petalburg Gym
- Increased levels of wild pseudo-legends (to compensate for slow leveling rate and encounter rarity)
- Changed Bagon's ability to Moxie (MoxieMence line only; placeholder ability)

- Replaced Furret with Mightyena at Route 120
- Grass-type Pokemon no longer trigger Effect Spore
- Added abilities: Overcoat, Snow Cloak
- New Zen Headbutt animation
- Updated Hidden Power to have fixed BP of 60
- Fixed Togetic's typing
- Fixed bug where Pokemon cannot evolve through level-up by capture experience

- Fixed Disarming Voice's targeting function in double battles
- Fixed error that allowed Aqua Tail to hit through Protect/Detect
- Fixed level-up learnsets for Beautifly Skitty, and Arbok

- Decap fixes
- Fixed typo in Acid's description
- Added wild Unown to inner Sealed Chamber cave
- Other minor wild encounter changes
- Tyrogue replaces Unown in Battle Frontier in-game trade
- All Pokemon received from in-game trades now have perfect IVs
- Restored Meteor Falls to R/S palette
- Remapped + Renamed Altering Cave and changed wild Pokemon
- Rearranged some trainer data
- Updated cries to match Gen 6 onwards (Pikachu excluded)

- Hyper Trainer added at Battle Frontier
- EV checker added at Battle Frontier
- New stats judge gives more in-depth detail regarding IVs
- Old stats judge relocated inside Day Care building

- Refined Hyper Trainer and Stat Judge scripts
- Zapdos now level 30
- Articuno now level 40

- Changed Hyper Trainer Pokemon selection screen
- Adjusted learnsets for Stage 1 pseudo-legends
- Wild encounter changes at: Mt. Pyre, Meteor Falls, Petalburg Woods
- Fixed typo in contest summary screen
- Changed fog type in Rusturf Tunnel

- Fixed Skill Swap string length
- Sprite position fixes
- Fixed tile errors in Unknown Cave
- New moves now show animations in contests (credits to jirachiwishmaker)

Bugs/notes:
- If the player captures a new Pokemon and has any Pokemon level up through capture experience, the PokeDex screen for the newly captured Pokemon will look glitched. This is a temporary graphical glitch, and does not affect gameplay otherwise
- Due to how the mechanics work behind Brick Break, Scrappy Pokemon that use it will still not damage Ghosts. However, it will still break screens (ie. Light Screen and Reflect)
- The animation for Draining Kiss may sometimes delay gameplay when used (possibly emulator dependent)
- New moves cannot be bred onto Pokemon (yet???)

Credits:
- Tlachtli for Sigma Emerald, as well as his credits:
+The RnD section as a whole: For pretty much everything
+HackMew: For probably half of those oh-so-useful tools and several Emerald bug fixes
+Jambo51: A whole lot, especially for BSP, battle script callasm function, setword command, and string loader hack
+Chaos Rush: Info for custom move animations, disabling Poke sprite animations, the DS sprite resource, and Color restoration patch
+DoesntKnowHowToPlay: Emerald Phys/Spec split
+Darthatron: Inspiration for my Phys/Spec icons
+SBird: Help with OAMs
+ipatix: HQ sound mixer
- MrDollSteak, kleenexfeu, Sky High, KDS: A lot, especially resources and mechanic-related assistance
- jirachiwishmker, Le pug, Phenom2122: Resource and documentation
- diegoisawesome, KhaosKnight, tajaros/Shadowraze: Tutorials
- Artemis64, HidoranBlaze, mamamama, DreamEngine, Spherical Ice: custom move animations
- Gamer2020, Hopeless Masquerade, karatekid522, Kurapika, Kyoufu Kawa, LU-HO, thethethethe: Various tools
- MrTien Duc: Sigma Emerald banner

Toss me a PM if I forgot to credit you. And last but not least, Enjoy!

Downloads:
v1.75
v1.82
v1.914 (current version)
__________________

"All dreams are but another reality. Never forget..."
Reply With Quote
  #2   Link to this post, but load the entire thread.  
Old September 22nd, 2015 (11:37 PM).
jirachiwishmaker's Avatar
jirachiwishmaker jirachiwishmaker is offline
     
    Join Date: Jul 2007
    Location: Forina
    Gender: Male
    Nature: Lonely
    Posts: 106
    Great updated! I'm expecting more new features will be coming.
    Reply With Quote
      #3   Link to this post, but load the entire thread.  
    Old September 23rd, 2015 (5:32 AM).
    nguyenthanhloc nguyenthanhloc is offline
       
      Join Date: May 2014
      Gender: Male
      Posts: 14
      i cannot patch, please help me.
      Input checksum is invalid
      Reply With Quote
        #4   Link to this post, but load the entire thread.  
      Old September 23rd, 2015 (5:41 AM).
      DraconianWing's Avatar
      DraconianWing DraconianWing is offline
      Aerilate Thrasher
       
      Join Date: Aug 2012
      Location: Fallarbor Town
      Age: 19
      Gender: Male
      Nature: Naive
      Posts: 954
      Quote:
      Originally Posted by nguyenthanhloc View Post
      i cannot patch, please help me.
      Input checksum is invalid
      Are you using Emerald (BPEE) as the base ROM?
      __________________

      "All dreams are but another reality. Never forget..."
      Reply With Quote
        #5   Link to this post, but load the entire thread.  
      Old September 23rd, 2015 (5:43 AM).
      MrDollSteak's Avatar
      MrDollSteak MrDollSteak is offline
      Formerly known as 11bayerf1
         
        Join Date: Dec 2008
        Location: Hong Kong
        Age: 24
        Gender: Male
        Posts: 844
        One thing you could consider doing is re-adding animations (once I'm finished with my Sugimori project), I'll be releasing a patch so that could be useful.

        Also I'd definitely recommend adding some more of the new abilities from the ability resource thread. I loved the original Sigma Emerald because it started the boat rolling with Emerald hacking and ability porting, so the more abilities the better!
        __________________
        Reply With Quote
          #6   Link to this post, but load the entire thread.  
        Old September 23rd, 2015 (1:31 PM).
        DraconianWing's Avatar
        DraconianWing DraconianWing is offline
        Aerilate Thrasher
         
        Join Date: Aug 2012
        Location: Fallarbor Town
        Age: 19
        Gender: Male
        Nature: Naive
        Posts: 954
        Quote:
        Originally Posted by MrDollSteak View Post
        One thing you could consider doing is re-adding animations (once I'm finished with my Sugimori project), I'll be releasing a patch so that could be useful.

        Also I'd definitely recommend adding some more of the new abilities from the ability resource thread. I loved the original Sigma Emerald because it started the boat rolling with Emerald hacking and ability porting, so the more abilities the better!
        Wow awesome, I'll definitely be using the patch once it's finished. :)

        I actually do want to implement new abilities into the hack, but it's just that I haven't gone around to learning how to insert ASM routines yet. A lot of my focus for now is being put into getting better at scripting.
        __________________

        "All dreams are but another reality. Never forget..."
        Reply With Quote
          #7   Link to this post, but load the entire thread.  
        Old September 24th, 2015 (8:29 AM). Edited September 24th, 2015 by Chronosplit.
        Chronosplit's Avatar
        Chronosplit Chronosplit is offline
        I play for keeps!
           
          Join Date: Jan 2011
          Gender: Male
          Posts: 460
          I was wondering, could we please get some details on the fix for the glitchy Fortree gym doors? I'd greatly appreciate learning how you dealt with it as I'm having a similar problem myself with my own little projects.

          Credit given where due of course if I ever put it out. :P
          Reply With Quote
            #8   Link to this post, but load the entire thread.  
          Old September 24th, 2015 (1:29 PM).
          DraconianWing's Avatar
          DraconianWing DraconianWing is offline
          Aerilate Thrasher
           
          Join Date: Aug 2012
          Location: Fallarbor Town
          Age: 19
          Gender: Male
          Nature: Naive
          Posts: 954
          Quote:
          Originally Posted by Projectwolfie View Post
          I was wondering, could we please get some details on the fix for the glitchy Fortree gym doors? I'd greatly appreciate learning how you dealt with it as I'm having a similar problem myself with my own little projects.

          Credit given where due of course if I ever put it out. :P
          I'll post the fix here for easy reference, so you can definitely go ahead and use it. Just be sure to credit Le pug.

          Spoiler:
          Quote:
          Originally Posted by Le pug View Post
          The rotating doors are a work of two specials (aka asm br0000). special 0xCC and 0xCD. CC is what makes them rotate and CD is what makes them appear correctly. If you open up XSE you should see at 0x2165C4 this:
          '---------------
          #org 0x2165C4
          special 0xCD
          end

          and at 0x2165B6 you should see:
          '---------------
          #org 0x2165B6
          special 0xCC
          end

          simple right? Make sure the level scripts are correct too for the map. 0x2165C4 should be tied into var 0x4000 with a variable 0x4000.
          __________________

          "All dreams are but another reality. Never forget..."
          Reply With Quote
            #9   Link to this post, but load the entire thread.  
          Old September 24th, 2015 (2:54 PM).
          Chronosplit's Avatar
          Chronosplit Chronosplit is offline
          I play for keeps!
             
            Join Date: Jan 2011
            Gender: Male
            Posts: 460
            Quote:
            Originally Posted by DraconianWing View Post
            I'll post the fix here for easy reference, so you can definitely go ahead and use it. Just be sure to credit Le pug.

            Thanks a lot! I found that it was a simple misprinted special all along.
            Reply With Quote
              #10   Link to this post, but load the entire thread.  
            Old September 27th, 2015 (2:42 PM). Edited September 27th, 2015 by DraconianWing.
            DraconianWing's Avatar
            DraconianWing DraconianWing is offline
            Aerilate Thrasher
             
            Join Date: Aug 2012
            Location: Fallarbor Town
            Age: 19
            Gender: Male
            Nature: Naive
            Posts: 954
            OP has been updated with Alpha 4.2! :) Nothing too major here other than refinements on palettes and scripts; from the second champion win onward, the event with May and Professor Birch will no longer occur. Instead, Wallace will say something different and proceed straight to the Hall of Fame record room (just like Steven does in ORAS)

            EDIT: a4.2 has been re-uploaded upon discovery that I accidentally overwrote something that was stored next to Wallace's original script; fortunately I have several "rollback" copies. Portions of the scripts that have had commands added to it have been assigned to dynamic pointers and then re-inserted into a stable ROM.
            __________________

            "All dreams are but another reality. Never forget..."
            Reply With Quote
              #11   Link to this post, but load the entire thread.  
            Old September 29th, 2015 (8:06 PM).
            Reject217's Avatar
            Reject217 Reject217 is offline
            Great Pokémon Reject
               
              Join Date: Dec 2011
              Location: California
              Age: 24
              Gender: Male
              Nature: Naive
              Posts: 731
              Whoo! An update to a game that I've been waiting to see! I'm glad that it's being picked up again.
              __________________
              Some of the hacks that I like:



              I also support Pokemon Liquid Crystal, Glazed, and a few others who either have large banners or none at all.
              I'm often not on, but when I am, I show my support in likes :-D
              School is back in session. Time to stress out and disappear (even more so than before).
              Reply With Quote
                #12   Link to this post, but load the entire thread.  
              Old October 1st, 2015 (11:55 AM).
              Deokishisu's Avatar
              Deokishisu Deokishisu is offline
              Mr. Magius
                 
                Join Date: Feb 2006
                Location: If I'm online, it's a safe bet I'm at a computer.
                Gender: Male
                Nature: Relaxed
                Posts: 859
                This looks good, and I'm glad that someone picked up Sigma Emerald's development, but my goodness are those palette changes in the OW awful.

                Seriously, that's the only thing I would change if I were in your shoes. Otherwise, everything looks A-OK.
                __________________
                For ROMHackers, PokeCommunity is dead after the scandal. If you enjoy the ROMHacking scene, come with the rest of us to Silph Co. It is a forum by ROMHackers, for ROMHackers. None of the bloat of PC, and staff that knows what our subset of the community needs.
                Reply With Quote
                  #13   Link to this post, but load the entire thread.  
                Old October 1st, 2015 (1:33 PM).
                DraconianWing's Avatar
                DraconianWing DraconianWing is offline
                Aerilate Thrasher
                 
                Join Date: Aug 2012
                Location: Fallarbor Town
                Age: 19
                Gender: Male
                Nature: Naive
                Posts: 954
                Quote:
                Originally Posted by Deokishisu View Post
                This looks good, and I'm glad that someone picked up Sigma Emerald's development, but my goodness are those palette changes in the OW awful.

                Seriously, that's the only thing I would change if I were in your shoes. Otherwise, everything looks A-OK.
                Thanks for the feedback! The color changes are really more of an experiment to see what I might have been able to do with how the game looks. They can be changed back to the original Emerald palettes with ease :)
                __________________

                "All dreams are but another reality. Never forget..."
                Reply With Quote
                  #14   Link to this post, but load the entire thread.  
                Old October 2nd, 2015 (5:12 PM).
                sdw7sm sdw7sm is offline
                   
                  Join Date: Mar 2014
                  Gender: Male
                  Posts: 72
                  The location text file says that Aron should appear on B1 of Granite Cave, but according to AdvanceMap, Aron is not set to appear on that floor. It is set to appear on the other floors within Granite Cave that it is supposed to appear, but not on B1.
                  Reply With Quote
                    #15   Link to this post, but load the entire thread.  
                  Old October 2nd, 2015 (5:34 PM).
                  DraconianWing's Avatar
                  DraconianWing DraconianWing is offline
                  Aerilate Thrasher
                   
                  Join Date: Aug 2012
                  Location: Fallarbor Town
                  Age: 19
                  Gender: Male
                  Nature: Naive
                  Posts: 954
                  Quote:
                  Originally Posted by sdw7sm View Post
                  The location text file says that Aron should appear on B1 of Granite Cave, but according to AdvanceMap, Aron is not set to appear on that floor. It is set to appear on the other floors within Granite Cave that it is supposed to appear, but not on B1.
                  Huh, that's weird. I don't remember changing any of the encounters in Granite Cave.

                  Anywho, it's fixed now and will be included in the next update! Thanks for informing me :)
                  __________________

                  "All dreams are but another reality. Never forget..."
                  Reply With Quote
                    #16   Link to this post, but load the entire thread.  
                  Old October 2nd, 2015 (9:39 PM).
                  djx1100 djx1100 is offline
                     
                    Join Date: Jun 2014
                    Gender: Male
                    Posts: 41
                    will there be any difficulty updates? maybe some music patches with songs from FR/LG? :)
                    __________________
                    Check out my Lets Play Channel:
                    https://www.youtube.com/channel/UCMPM97yBGDcgd5qm-cxyq9Q
                    Reply With Quote
                      #17   Link to this post, but load the entire thread.  
                    Old October 2nd, 2015 (10:25 PM). Edited October 2nd, 2015 by sdw7sm.
                    sdw7sm sdw7sm is offline
                       
                      Join Date: Mar 2014
                      Gender: Male
                      Posts: 72
                      Quote:
                      Originally Posted by DraconianWing View Post
                      Huh, that's weird. I don't remember changing any of the encounters in Granite Cave.

                      Anywho, it's fixed now and will be included in the next update! Thanks for informing me :)
                      I think somewhere along the way, possibly even before you started, the text file stopped being 100% accurate. I ran into Marill on Route 112, and Marill isn't even supposed to appear on Route 112, according to the text file.
                      Reply With Quote
                        #18   Link to this post, but load the entire thread.  
                      Old October 3rd, 2015 (7:37 AM).
                      Tlachtli's Avatar
                      Tlachtli Tlachtli is offline
                      Crit happens.
                         
                        Join Date: Jan 2012
                        Location: Faraway place
                        Age: 28
                        Gender: Male
                        Nature: Lax
                        Posts: 267
                        In case there's any question, consider this my blessing for the project {:3}

                        Looks good so far! I'm glad the sick Lapras is in the screenshots, she was my favorite addition {XD}
                        __________________
                        Pokemon Sigma Σmerald:
                        (now under management by DraconianWing)

                        A Gen 3 remake de-make, featuring many new encounters and Gen VI mechanics

                        Reply With Quote
                          #19   Link to this post, but load the entire thread.  
                        Old October 3rd, 2015 (9:42 AM).
                        DraconianWing's Avatar
                        DraconianWing DraconianWing is offline
                        Aerilate Thrasher
                         
                        Join Date: Aug 2012
                        Location: Fallarbor Town
                        Age: 19
                        Gender: Male
                        Nature: Naive
                        Posts: 954
                        Alpha 4.4 is up, once again focused on polishing some minor errors in the game.

                        Quote:
                        Originally Posted by djx1100 View Post
                        will there be any difficulty updates? maybe some music patches with songs from FR/LG? :)
                        As of right now, no. I think the difficulty is fine as it is, especially with the Gym Leader rematches and the upgraded teams added for the post-credit Pokemon League Challenge. There is still a lot for me to learn before moving onto music hacking, but some of the legendaries in the game do use the FR/LG encounter music (like the legendary bird trio and Clebi) :)

                        What I'm looking to do next is probably add some ASM routines when I get the time to learn how to insert them into the game. (like the BW repel system) And when MrDollSteak finishes with his patch I'll be taking a stab at re-implementing animated sprites.
                        __________________

                        "All dreams are but another reality. Never forget..."
                        Reply With Quote
                          #20   Link to this post, but load the entire thread.  
                        Old October 4th, 2015 (1:59 PM).
                        DraconianWing's Avatar
                        DraconianWing DraconianWing is offline
                        Aerilate Thrasher
                         
                        Join Date: Aug 2012
                        Location: Fallarbor Town
                        Age: 19
                        Gender: Male
                        Nature: Naive
                        Posts: 954
                        Alpha 5 is up! Now includes some ASM stuff :D (at least ones inserted by me)

                        The Elite Four rematch mugshots have finally been fixed, and some outdated mechanics have been updated, such as Rough Skin damage and the fading of poison status in the overworld. EVs have also been capped to 252 for each stat instead of the original 255 to match the newer games.
                        __________________

                        "All dreams are but another reality. Never forget..."
                        Reply With Quote
                          #21   Link to this post, but load the entire thread.  
                        Old October 4th, 2015 (3:17 PM).
                        shikaiq200 shikaiq200 is offline
                           
                          Join Date: Feb 2011
                          Gender: Male
                          Posts: 2
                          I was playing 4.4 and when I got to slateport all the people outside(in the city) were gone and I couldn't enter any of the buildings. I was using the patch from here, https://forums.pokemmo.eu/index.php?/topic/54115-ips-the-other-moemon-emerald-port-compatible-with-sigma-emerald-updated-8-2-15/ I don't think that should cause any problems though.
                          Reply With Quote
                            #22   Link to this post, but load the entire thread.  
                          Old October 4th, 2015 (3:25 PM).
                          DraconianWing's Avatar
                          DraconianWing DraconianWing is offline
                          Aerilate Thrasher
                           
                          Join Date: Aug 2012
                          Location: Fallarbor Town
                          Age: 19
                          Gender: Male
                          Nature: Naive
                          Posts: 954
                          Quote:
                          Originally Posted by shikaiq200 View Post
                          I was playing 4.4 and when I got to slateport all the people outside(in the city) were gone and I couldn't enter any of the buildings. I was using the patch from here, https://forums.pokemmo.eu/index.php?/topic/54115-ips-the-other-moemon-emerald-port-compatible-with-sigma-emerald-updated-8-2-15/ I don't think that should cause any problems though.
                          This is because I re-pointed the event table at Slateport to facilitate new scripts that were added (more specifically, the berry girls); same with Mossdeep. The creator of the Moemon patch would have to create a new patch based on my branch for it to work.
                          __________________

                          "All dreams are but another reality. Never forget..."
                          Reply With Quote
                            #23   Link to this post, but load the entire thread.  
                          Old October 4th, 2015 (3:36 PM).
                          shikaiq200 shikaiq200 is offline
                             
                            Join Date: Feb 2011
                            Gender: Male
                            Posts: 2
                            Okay I see, thanks for letting me know and thanks for the awesome game.
                            Reply With Quote
                              #24   Link to this post, but load the entire thread.  
                            Old October 6th, 2015 (1:06 PM).
                            OmegaBlazerX's Avatar
                            OmegaBlazerX OmegaBlazerX is offline
                               
                              Join Date: Mar 2014
                              Location: Portugal
                              Gender: Male
                              Nature: Timid
                              Posts: 10
                              hi great hack i have 1 thing to say the movesets of several pokemons are not correct for example geodude uses razor leaf and block can you do something about that ????

                              sorry for my english.
                              Reply With Quote
                                #25   Link to this post, but load the entire thread.  
                              Old October 6th, 2015 (1:37 PM). Edited October 6th, 2015 by DraconianWing.
                              DraconianWing's Avatar
                              DraconianWing DraconianWing is offline
                              Aerilate Thrasher
                               
                              Join Date: Aug 2012
                              Location: Fallarbor Town
                              Age: 19
                              Gender: Male
                              Nature: Naive
                              Posts: 954
                              Quote:
                              Originally Posted by OmegaBlazerX View Post
                              hi great hack i have 1 thing to say the movesets of several pokemons are not correct for example geodude uses razor leaf and block can you do something about that ????

                              sorry for my english.
                              Any other ones you have encountered? I checked Geodude's learnset through G3HS and it seems to be fine. And was it a wild Geodude or one owned by a trainer?

                              EDIT: I tested wild Geodude in the Magma Hideout and they have the correct moves.
                              __________________

                              "All dreams are but another reality. Never forget..."
                              Reply With Quote
                              Reply

                              Quick Reply

                              Join the conversation!

                              Create an account to post a reply in this thread, participate in other discussions, and more!

                              Create a PokéCommunity Account
                              Ad Content
                              Thread Tools

                              Posting Rules
                              You may not post new threads
                              You may not post replies
                              You may not post attachments
                              You may not edit your posts

                              BB code is On
                              Smilies are On
                              [IMG] code is On
                              HTML code is Off

                              Forum Jump


                              All times are GMT -8. The time now is 1:53 AM.