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Development: Longer names

Hello uhm im Newbie in Rom Hacking and can you tell me what Script Editing are you using cos XSE doesn't work. Thanks
 
I would only expand the number of characters for pokemon names as someones are a bit longer like FLETCHINDER and CRABOMINABLE, in order to reduce the chance of having errors/bugs/glitches.

 
Hello uhm im Newbie in Rom Hacking and can you tell me what Script Editing are you using cos XSE doesn't work. Thanks

Yeah XSE wouldn't work. That's ASM dude, or Assembly. You need an assemble to compile it. Try KarateKid's THUMB Assembler.
 
Wonder if there could be a method to add new characters to the names like the PKMN simbol, the PK character was separated from the MN, this reduced the space instead of writing the four letters in just two..
this could fix problems with the space..
 
Wonder if there could be a method to add new characters to the names like the PKMN simbol, the PK character was separated from the MN, this reduced the space instead of writing the four letters in just two..
this could fix problems with the space..
mate those are already in
character number 0x53, 0x54, 0x55, and 0x56 are...
[pk], [mn], [po], [ké], respectfully
probably accessed by "[pk]" being typed, but definitely accessible via \h commands

so like PKMN would be two separate characters and in xse would either look like [pk][mn] or \h53\h54

and besides, the easiest way to do that for characters that don't appear at all would be simply to replace an old defunct character
 
mate those are already in
character number 0x53, 0x54, 0x55, and 0x56 are...
[pk], [mn], [po], [ké], respectfully
probably accessed by "[pk]" being typed, but definitely accessible via \h commands

so like PKMN would be two separate characters and in xse would either look like [pk][mn] or \h53\h54

and besides, the easiest way to do that for characters that don't appear at all would be simply to replace an old defunct character
Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.
 
Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.

I think that looks a bit ugly but perhaps making a custom le symbol could work, especially since its shared by both.
 
Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.
I think that looks a bit ugly but perhaps making a custom le symbol could work, especially since its shared by both.
lol better yet use gamefreak's method of cramming the letters in there to get a shorter name that takes up less letters
0x57, 0x58, 0x59 are all 5/3 of a letter in order to get the word "block" crammed into three characters, probably for poké block case? don't actually know

EDIT: thaks for images bulbapedia!!
[PokeCommunity.com] Longer names

[PokeCommunity.com] Longer names

[PokeCommunity.com] Longer names


[PokeCommunity.com] Longer names
[PokeCommunity.com] Longer names
[PokeCommunity.com] Longer names
 
Last edited:
lol better yet use gamefreak's method of cramming the letters in there to get a shorter name that takes up less letters
0x57, 0x58, 0x59 are all 5/3 of a letter in order to get the word "block" crammed into three characters, probably for poké block case? don't actually know

EDIT: thaks for images bulbapedia!!
[PokeCommunity.com] Longer names

[PokeCommunity.com] Longer names

[PokeCommunity.com] Longer names


[PokeCommunity.com] Longer names
[PokeCommunity.com] Longer names
[PokeCommunity.com] Longer names
Yes you are right, it looks better now, it is possible to make this type of characters, but how would they be inserted into the rom and how it would be able to put them on the pokemon name using tools.
 
Yes you are right, it looks better now, it is possible to make this type of characters, but how would they be inserted into the rom and how it would be able to put them on the pokemon name using tools.
ever heard of tile molester? it's an interesting tool...
anyways, basically dumps the rom as an image. this is really helpful because that means that we just have to look through there for our text's image and bam replace that
and maybe remake some tables to define our letters properly

according to hackrex's tut on it, check around 1f5df0, 201ff0, 212308, and 222620. these are the german offsets, but english can't be too far away, eh?
better yet, check out the dppt font patch and what it changes :P
 
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