shinygoldash
bagel-meister ;)
- 536
- Posts
- 17
- Years
- Age 29
- Europe
- Seen Jan 10, 2011
How do we put the export tracks down like.
$T battle?
or
battle $T?
$T battle?
or
battle $T?
I have a problem with Sappy. When I open my Fire Red rom with it, I get a message saying "Sappy has stopped working". Help anyone? I'm using Vista Ultimate if that helps.
If you're talking about folder names it would go something C:\Pokemon\$T.How do we put the export tracks down like.
$T battle?
or
battle $T?
0105 = Healing (RS)
0106 = Level Up
0107 = Evolution Start
0108 = Evolution/Safari
0109 = Battle 1
010A = Battle 2
010B = Unknown/Not listed in Sappy
010C = Fanfare 1
010D = Fanfare 2
010E = You Fail It!
010F = You Fail It Again!
0110 = Follow Me
0111 = Game Corner
0112 = Evil Lurks
0113 = Gym
0114 = Jigglypuff's Song
0115 = Introduction
0116 = Pokemon Theme
0117 = Cinnabar Island
0118 = Lavender Town
0119 = Healing
011A = Bicycle
011B = Encounter 1
011C = Encounter 2
011D = Encounter 3
011E = You're In The Hall of Fame!
011F = Viridian Forest
0120 = Mount Moon
0121 = Abandoned Place
0122 = End Credits
0123 = Route Theme 1
0124 = Route Theme 2/Intro
0125 = Route Theme 3
0126 = Route Theme 4
0127 = Indigo Plateau
0128 = Battle 3
0129 = Battle 4
012A = Battle 5
012B = Battle 6
012C = Pallet Town
012D = Oak's Lab
012E = Oak's Theme
012F = Pokemon Center
0130 = SS Anne
0131 = Surf's Up
0132 = Pokemon Tower
0133 = Silph Co.
0134 = Cerulean City
0135 = Celadon City
0136 = Victory 1
0137 = Victory 2
0138 = Victory 3
0139 = Vermillion City
013A = Viridian City and Pewter City
013B = Gary's Theme
013C = Gary's Theme (bis)
013D = Fanfare 3
013E = Fanfare 4
013F = You caught a Pokemon!
0140 = Trainer Card Photo
0141 = Gamefreak
0142 = Victory 2 (bis)
0143 = Intro Message 1
0144 = Intro Message 2
0145 = Intro Message 3
0146 = Game Corner (+1)
0147 = Game Corner (+2)
0148 = Net Corner
0149 = Mystery Connection
014A = Game Corner (+3)
014B = Mount Ember
014C = Follow Me (alt)
014D = Water Labyrinth
014E = Tanoby Ruins
014F = Islands 1-3
0150 = Islands 4-5
0151 = Islands 6-7(AKA Violet City Theme from GSC)
0152 = PokeFlute
0153 = Battle - Deoxys
0154 = Battle 5 (+1)
0155 = Battle 5 (+2)
0156 = Encounter 4
0157 = Deoxys Encounter
0158 = Trainer Tower
0159 = Pallet Town (fame mix)
015A = Teachy TV
I put the D/P Rival music in and it doesn't loop.
Are you going to add that to the tutorial?
lol think I already did but you never replied.
But yeah, all this will really do is insert what you have in your midi into the game. If you want your midi to sound REALLY good on the Gameboy Advance, it'll have to be tweaked. I've been researching GBA sound myself to make my own GBA remixes sound bette and here's what I've observed...
- On the GBA you can only have a number of "direct" tracks. The number? I'm not sure, the most I'vve been able to get is 3 direct tracks playing at a time, but some of the official Nintendo GBA music uses more, however I haven't figured out how. Direct tracks are anything that isn't GBA synth. Basically instruments like trumpets, violins, strings, anything that isn't GBA synth. The most number of direct tracks I've been able to play at once is 3. One trumpet, one drum track and a strings track. But 3 direct tracks only seems to work, if the third instrument is a string ensemble. Also it seems drums can be the only 2nd "Direct" track as of now. Still I've seen professional Pokemon GBA music using 2 "non drum" direct tracks, so I'm trying to figure out how it's done.
- Since the GBA can only hold so much memory, the "Direct" instruments have certain ranges they can play in. If the instrument goes out of that range, the GBA interprets that as GBA synth.
- "Square" and "Sawtooth" instruments seem to emulate the GBA synth quite nicely.
And yeah, that's what I've observed. Much of how the GBA and Sappy interpret the sounds is still a mystery to me.
It depends on the song's voicegroup. Let's say the Flute is not available in Pallet Town's voicegroup but is available in Lavender's.Umm...I don't know what the problem is, but whenever I insert music, it sounds like a crappy 8-bit system. Do I have too many tracks, or what?
What sort of base destination offset do I have to put in?
Because I've tried 0xEB0B20 and there were only a few instruments
when I used the Newbark Town theme that I downloaded from clonex25's
guide to music looping thread, does enyone know? :\