• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Making wild Pok?mon appear indoors

  • 10
    Posts
    9
    Years
    • Seen Nov 26, 2015
    Making wild Pokémon appear indoors

    Hi everyone,
    In the game I am making, part of the story requires you to go into an abandoned light house, which is now inhabitied by wild Pokémon. The problem is that I do not know how to program the game to allow random battles using the "inside" tilesets. Basically, I want to have battles randomly start as I'm walking through the building. Thanks in advance! :)
     
    Hi everyone,
    In the game I am making, part of the story requires you to go into an abandoned light house, which is now inhabitied by wild Pokémon. The problem is that I do not know how to program the game to allow random battles using the "inside" tilesets. Basically, I want to have battles randomly start as I'm walking through the building. Thanks in advance! :)

    Are you having trouble setting what pokemon appear or getting the tiles to spawn the pokemon you set?
     
    Getting the tiles. The only ways I know of to have a random battle start are in grass, water, or caves.
     
    Sorry, I'm still pretty new at this. How would I go about doing so? Do I just added the necessary tiles to the cave tileset?
     
    Thank you Applesauce262! This is exactly what I was trying to do! It's so close to being perfect. The last thing I need to do with this is to remove the grass rustle animation when walking around. But I only want this to happen inside the buildings, not while actually walking on grass.
     
    Thank you Applesauce262! This is exactly what I was trying to do! It's so close to being perfect. The last thing I need to do with this is to remove the grass rustle animation when walking around. But I only want this to happen inside the buildings, not while actually walking on grass.

    I think you can remove the bush flag in the database. Not sure if that is what is causing the grass rustle animation or not. Still kind of new myself.
     
    If your run the game through rpgmaker. Go into your menu and move down to debug and scroll through the list to find "SET ENCOUNTORS" pick your map and make the encountor type a cave. then you don't need to have grass tiles.
     
    Please don't listen to Applesauce. He's confusing you.

    As others have said, use cave encounters. It's incredibly simple and exactly what you want, and it won't mess up anything else.
     
    Please don't listen to Applesauce. He's confusing you.

    As others have said, use cave encounters. It's incredibly simple and exactly what you want, and it won't mess up anything else.

    Isn't the bush flag what causes the grass rustle animation though?

    EDIT: Never mind I see what you are saying, sorry about that.
     
    The grass rustling animation is caused by stepping on a tile with terrain tag 1 (Grass). Another effect of terrain tag 1 is that, when you step on it, you may trigger a wild encounter.

    The bush flag makes your feet disappear.
     
    The grass rustling animation is caused by stepping on a tile with terrain tag 1 (Grass). Another effect of terrain tag 1 is that, when you step on it, you may trigger a wild encounter.

    The bush flag makes your feet disappear.

    Oh ok, sorry, haven't messed around much with wild battles yet, I was just going off of what I know.
     
    I gave you the answer over 24 hours ago... Clearly you didn't even try it... Sometimes I think to myself, why do I bother?!
     
    Back
    Top