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Map Rating/Review Thread

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  • 44
    Posts
    15
    Years
    It is two maps put together. The city and a park with three 'objectives.' What tile errors are you referring to? I made the map, so I probably can't even see them. I didn't want required grass in the first area so I could keep the paths in tact, but I will probably change it now.

    As I said, I'm not an artist, so how can I get better?
    Thanks for your feedback.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
  • 5,979
    Posts
    16
    Years
    Map Rating/Review Thread


    Kinsbaile Town.

    If you play MTG...

    Shh!

    Yes, I was trying for the symmetry.
     
  • 44
    Posts
    15
    Years
    I tried to improve my map too, though it was pretty tough to improve it without actually knowing what needs to be fixed.
    I put grass in the players way, which was the only constructive criticism I actually got.
     

    →goon

    pokémon auburn version←
  • 82
    Posts
    14
    Years
    Map Name: Palmcoast Lagoon
    ROM: Fire Red BPRE
    Credits: kyledove, Wesley FG, zein
    Comments: I thought I'd try my hand at water route mapping, since I've heard it's difficult to make them interesting to play.

    Spoiler:
     

    colcolstyles

    Yours truly
  • 1,588
    Posts
    16
    Years
    Map Name: Palmcoast Lagoon
    ROM: Fire Red BPRE
    Credits: kyledove, Wesley FG, zein
    Comments: I thought I'd try my hand at water route mapping, since I've heard it's difficult to make them interesting to play.

    Spoiler:

    It looks great but what I'm really interested in is how you managed to create this block:
    Map Rating/Review Thread

    It seems to me that you would need either three layers or an entire palette dedicated to only that block.
     

    →goon

    pokémon auburn version←
  • 82
    Posts
    14
    Years
    It looks great but what I'm really interested in is how you managed to create this block:
    Map Rating/Review Thread

    It seems to me that you would need either three layers or an entire palette dedicated to only that block.
    It has an entire palette for that block. I couldn't find a way around it and I'm only making this map for fun/practice, so it won't be in game.
     

    Ninja Caterpie

    AAAAAAAAAAAAA
  • 5,979
    Posts
    16
    Years
    That's a great map, but I don't get it. Is the west side going to be filled with Trainers or what?
    Also I disagree with the width of the map. It could be 2 tiles less wide, to save space.
    That is why I am giving you a 8.5/10.
    Oh, I forgot. You don't have a Pokemon the first time you go through this map.

    Repost!

    Viridian Meadows.

    You don't have a Pokemon when you first go into this route, thus the path.
    Spoiler:
     

    Hohoo

    SOMG!1
  • 38
    Posts
    15
    Years
    Rom: Gold and HMM, I WONDER (FireRed)
    Map name: Loosestrife City
    Hack name: Gold: Pineapple, FireRed: none (yet?)
    Comments: Here are two versions of a port city in Pineapple. The FireRed version is the same city but after a few years in the future. It's also my first Gen III map.
     

    Hohoo

    SOMG!1
  • 38
    Posts
    15
    Years
    Ah, I see.

    Uh, just want to point out that you can use one of the Sevii Island tilesets and get an actual port thing.
    The port is like in GSC, so there is a short tunnel before the actual port area.

    And besides, I already have the normal and Cerulean tilesets in use so I don't really know how I could add a Sevii tileset.
     
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