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Map Rating/Review Thread

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Map name: Updated Eidolon Forest
Original map: Viridial Forest
Map (Warning! Big map!):
Spoiler:

Connections: none
Credits: CheesePeow for rombase
 
I gotta say, IC, I love the shape, even if is gets square sometimes...
Hang on...why is there moving water in a forest?
Oh well...
Grass and trees are pretty well placed...but don't you think a forest would be teeming with wild Pokemon? *cough* Ilex Forest *cough*

8.5/10
 
Map Name: Torment Village
Map Game: Ruby
Comments: This is the main area for my hacks Pokemon Mystery Dungeon Temporal exploration and Spacial exploration.

[PokeCommunity.com] Map Rating/Review Thread
 
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Map Name: Torment Village
Map Game: Ruby
Comments: This is the main area for my hacks Pokemon Mystery Dungeon Temporal exploration and Spacial exploration.

[PokeCommunity.com] Map Rating/Review Thread

Wow.
Er...sorry if this sounds like flaming, but...
Tile error here, tile errors there, tile errors everywhere! And lots of unused land.
I suggest you try to put some more things in and stuff...
And try to get the tiles right. >.>
It's also extremely bland and way too empty to be a major place...
Read some mapping tutorials around and...yeah.
2.5/10 just for trying...and originality O.o...
 
I gotta say, IC, I love the shape, even if is gets square sometimes...
Hang on...why is there moving water in a forest?
Oh well...
Grass and trees are pretty well placed...but don't you think a forest would be teeming with wild Pokemon? *cough* Ilex Forest *cough*

8.5/10

1 noobish question.
What's teeming?
 
It means full of...or something like it...xD
We're going offtopic aren't we?

I give it a 8 out of 10. It looks very natural. The cliffs look weird to me though. :3

Here is the starting town Navzi Town for my Fire Red hack called Naturo Verde.

[PokeCommunity.com] Map Rating/Review Thread

Wow...nice map and tree placement! The path is strange...but I'm not here to comment on tiles..so yah...
Well, 8/10...xD
 
Erm...been a while since i last posted. Since i figured i like Fire Red tiles better than custom ones, I thought I'd make a map...

[PokeCommunity.com] Map Rating/Review Thread




It's not completely finished, but i basically finished it. I just got bored of 90 minutes of straight mapping. Comments,crit, and also what more should i add/fix?
 
Map Name: Torment Village
Map Game: Ruby
Comments: This is the main area for my hacks Pokemon Mystery Dungeon Temporal exploration and Spacial exploration.
Spoiler:

I don't want to be rude or be like rude but honestly it is bad, very bad.
Sorry, no imagination, lot of tile errors, and... a lot of empty space. Sorry :/

1/10, like dark lakitu said, just for trying...
Read some mapping tutorials...

Erm...been a while since i last posted. Since i figured i like Fire Red tiles better than custom ones, I thought I'd make a map...

Spoiler:



It's not completely finished, but i basically finished it. I just got bored of 90 minutes of straight mapping. Comments,crit, and also what more should i add/fix?

It looks good! Though it has some tile errors and some empty space but it good.
Also the waterfall doesn't looks good it should have like a little mountain for make the water fall from there.

7.5/10


Map name: Updated Eidolon Forest
Original map: Viridial Forest
Map (Warning! Big map!):
Spoiler:

Connections: none
Credits: CheesePeow for rombase

Ok, it looks good too! But it is kinda squarish and t has some empty space.

For a forest it is recomendable to make like a maze to make it more difficult to pass.
I like the cave and also the bridge. Cool!

8/10
 
Map Name: Torment Village
Map Game: Ruby
Comments: This is the main area for my hacks Pokemon Mystery Dungeon Temporal exploration and Spacial exploration.

[PokeCommunity.com] Map Rating/Review Thread

Oh wow. No offense meant but that is one of the worst maps I have seen. I mean, it is actually so obvious that it is bad EVEN TO THE MAKER that it's almost like you intentianally put it up just to see the reviews. -_-

0.5 for trying.

It means full of...or something like it...xD
We're going offtopic aren't we?



Wow...nice map and tree placement! The path is strange...but I'm not here to comment on tiles..so yah...
Well, 8/10...xD

Well thank you. :3 The path is my favorite part! XD
 
Vellos Town

Sorry about the quality... I had to reduce it a lot for it to fit here... (I have no other place to put it, computer is retarded...)

This is Vellos town, a spacious town in the heart of a large valley, the waters unusual currents caused the natural bridges to form above its crystal clear waters! ^_^ This is the first map I ever took seriously, please rate it, and I would like feedback, on how I could improve! (BTW, I made a few of the tiles there, but I suck at tile making, so I only made a few easy ones... If only I knew a good tileset maker...)
 
Sorry, but it's too patchy.
Just upload it onto ImageShack and post a link or insert an image (with the button thingo next to hyperlink).

Well, I can see a bit...so...I'll rate what I can understand.

You say there are "currents" but...the water has NO currents. Eh?
Also, if that's a bridge, then it shouldn't be the same level above the water as the ground around...
Well, I'll rate it properly once I can see it...
But, just a thing.
I don't think anyone, be it in the game or real life, would want to have a town with gaps that big between the houses.
Sure, it can be spacious, but think literally!

PS. About the tiles, from what I can see, they look fine! :)
 
Sorry, but it's too patchy.
Just upload it onto ImageShack and post a link or insert an image (with the button thingo next to hyperlink).

Well, I can see a bit...so...I'll rate what I can understand.

You say there are "currents" but...the water has NO currents. Eh?
Also, if that's a bridge, then it shouldn't be the same level above the water as the ground around...
Well, I'll rate it properly once I can see it...
But, just a thing.
I don't think anyone, be it in the game or real life, would want to have a town with gaps that big between the houses.
Sure, it can be spacious, but think literally!

PS. About the tiles, from what I can see, they look fine! :)


Ahh, I see, I was planning on adding more houses, but I wanted to see what others thought... about the current... it is more under water currents, that wore away all but what is showing above ground... (It ties into a major event in the storyline of the hack I plan to make!) This should work better... hehe it is BIG btw... 1200 X 1200 pixels

Spoiler:


I give it a 8 out of 10. It looks very natural. The cliffs look weird to me though. :3

Here is the starting town Navzi Town for my Fire Red hack called Naturo Verde.

[PokeCommunity.com] Map Rating/Review Thread

Hmm... I think it looks like Petalburg City, with some buildings replaced and a few things thrown in... Also... that path, it is a bit squiggly. Try straightening it out and lining it up with the buildings if you can do that.

I give it a 5/10 for squigly path and close similarity to petalburg o.o
 
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Holy shitaki mushrooms!!!!
That's one HUGE map!
It's nice...but I don't like what you did to the edges...

It's...scarily big...REALLY scarily big.
Well, I love the shape of the rocks, musta taken you a little bit of time, eh?
There are tile errors in the mountains (sand, see?)
Well, the bland empty areas have a lot of stuff that's in them so...yeah...

It's so empty near the Mart....
Big maps aren't an awesome idea...they get hard to put things into....so...yah...

6.5/10
 
Holy shitaki mushrooms!!!!
That's one HUGE map!
It's nice...but I don't like what you did to the edges...

It's...scarily big...REALLY scarily big.
Well, I love the shape of the rocks, musta taken you a little bit of time, eh?
There are tile errors in the mountains (sand, see?)
Well, the bland empty areas have a lot of stuff that's in them so...yeah...

It's so empty near the Mart....
Big maps aren't an awesome idea...they get hard to put things into....so...yah...

6.5/10


Shitaki Mushrooms... hehehe

I updated the map, I still havent fixed the sand in the mountains (It is part of the tile, i have to go into tile editor and fix....)
EDIT: I fixed the sand in the mountains, and some other small tile problems... I think I made it better... rating?
Spoiler:
 
Last edited:
Ahh, I see, I was planning on adding more houses, but I wanted to see what others thought... about the current... it is more under water currents, that wore away all but what is showing above ground... (It ties into a major event in the storyline of the hack I plan to make!) This should work better... hehe it is BIG btw... 1200 X 1200 pixels

Spoiler:




Hmm... I think it looks like Petalburg City, with some buildings replaced and a few things thrown in... Also... that path, it is a bit squiggly. Try straightening it out and lining it up with the buildings if you can do that.

I give it a 5/10 for squigly path and close similarity to petalburg o.o

How does it look like petalburg city?

The path is supposed to be squiggly because it is slowly decaying away due to the over growth of plant life. You seriously need to look at my thread. So basically the only reason you gave me a bad rating actually should be reasons why it is good. Maps for games do need to follow the story line you know. -_-

Compare for yourself everyone!

Spoiler:


sPrough93 (8: 20:42 PM): https://i278.photobucket.com/albums/kk112/sprough93/3441161754a5419081841m-1.png
sPrough93 (8: 20:47 PM): Do they look alike at all?
atomicreactor334 (8:21:20 PM): not in anyway... what so ever
sPrough93 (8: 21:27 PM): Thank you
sPrough93 (8: 21:34 PM): someone said they looked alike
sPrough93 (8: 21:35 PM): -_-
atomicreactor334 (8: 21:39 PM): wtf

And for your map, I give it a 1.3/10. So SO many map errors. The blue house at the top left has NO windows and it is giant. o.o The map is so empty. Just because it has a lot of stuff that doesn't make it good. You need to make the map smaller. -_-

To make this post from being complete spam...here is a new map. :D

Spoiler:


Oh, I am sorry. Is it too much like Route 1?!

And no, the doduo is NOT on top of the house. -_-
 
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How does it look like petalburg city?

The path is supposed to be squiggly because it is slowly decaying away due to the over growth of plant life. You seriously need to look at my thread. So basically the only reason you gave me a bad rating actually should be reasons why it is good. Maps for games do need to follow the story line you know. -_-

Compare for yourself everyone!

Spoiler:


sPrough93 (8: 20:42 PM): https://i278.photobucket.com/albums/kk112/sprough93/3441161754a5419081841m-1.png
sPrough93 (8: 20:47 PM): Do they look alike at all?
atomicreactor334 (8:21:20 PM): not in anyway... what so ever
sPrough93 (8: 21:27 PM): Thank you
sPrough93 (8: 21:34 PM): someone said they looked alike
sPrough93 (8: 21:35 PM): -_-
atomicreactor334 (8: 21:39 PM): wtf

And for your map, I give it a 1.3/10. So SO many map errors. The blue house at the top left has NO windows and it is giant. o.o The map is so empty. Just because it has a lot of stuff that doesn't make it good. You need to make the map smaller. -_-

To make this post from being complete spam...here is a new map. :D

Spoiler:


Oh, I am sorry. Is it too much like Route 1?!

And no, the doduo is NOT on top of the house. -_-

What kind of idiot would think it looks like Route 1? I mean, it OBVIOUSLY looks like Saffron City. xD

Just...Why is there a RS-able rock behind a TREE?
Can you REALLY go behind it? O.o

I see.
The Doduo is behind the house. People events act on tiles like you do...So yah...

Well, I'll give it a 7/10
 
What kind of idiot would think it looks like Route 1? I mean, it OBVIOUSLY looks like Saffron City. xD

Just...Why is there a RS-able rock behind a TREE?
Can you REALLY go behind it? O.o

I see.
The Doduo is behind the house. People events act on tiles like you do...So yah...

Well, I'll give it a 7/10

1. XD
2. What to you mean RS-able rock? o.O
3. Obviously XD
4. Ok XD

Thank you
 
How does it look like petalburg city?

The path is supposed to be squiggly because it is slowly decaying away due to the over growth of plant life. You seriously need to look at my thread. So basically the only reason you gave me a bad rating actually should be reasons why it is good. Maps for games do need to follow the story line you know. -_-

Compare for yourself everyone!

Spoiler:


sPrough93 (8: 20:42 PM): https://i278.photobucket.com/albums/kk112/sprough93/3441161754a5419081841m-1.png
sPrough93 (8: 20:47 PM): Do they look alike at all?
atomicreactor334 (8:21:20 PM): not in anyway... what so ever
sPrough93 (8: 21:27 PM): Thank you
sPrough93 (8: 21:34 PM): someone said they looked alike
sPrough93 (8: 21:35 PM): -_-
atomicreactor334 (8: 21:39 PM): wtf

And for your map, I give it a 1.3/10. So SO many map errors. The blue house at the top left has NO windows and it is giant. o.o The map is so empty. Just because it has a lot of stuff that doesn't make it good. You need to make the map smaller. -_-

To make this post from being complete spam...here is a new map. :D

Spoiler:


Oh, I am sorry. Is it too much like Route 1?!

And no, the doduo is NOT on top of the house. -_-

Damn dude, you diddnt have to go batshit insane over it, I just thought it looked like peatlburg, Chill man, were all cool here, this really isnt the place to flip out over a review. XD



Anywho... here is a better map than my last one...
It is also pretty big, but not as big...
Spoiler:
 
Last edited:
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