~Teh Panda~
Back in hacktion
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- Posts
- 17
- Years
- Seen Jul 20, 2022
Grassy Path, I made this form pure boredom xD
![[PokeCommunity.com] Map Rating/Review Thread [PokeCommunity.com] Map Rating/Review Thread](https://img509.imageshack.us/img509/7470/picture1rr7.png)
the grass is a little too frequent, but other than that I give this map a 9.8, and I think I will use it but tweak it of course just by a little bit if its alright with youGrassy Path, I made this form pure boredom xD
![]()
Map Name: None.
Map Game: FR/LG
Comments: I tried to make everything perfect. Grass, tree shadows etc. It took me over 1,5 hours to make.
Mapshot:
https://img33.picoodle.com/img/img33/3/1/24/f_1stm_8ee272d.png
PS. This is the final version of this map.
What the hell are you people talking about? I see PLENTY of errors. I'm not even going to bother counting how many tree shadow errors there were. Another large supplier of tile errors would be the water; the way you used those rocks on the border of the darker water creates little crescents of light water which I consider to be an error. Although, you have placed the rocks in a very natural way. BUT, at the same time, I think there are too many of them. Hm, you mixed up the grass tiles which is nice although I'm not sure if that's from precise mapping or laziness in leaving the original grass there :\ Nice block edits behind the red house ;) The cliffs are decent but they're still straight in some places and there are some (debatable) tile errors when you use the corner tiles in certain places (it's hard to explain). Meh, there's not much else to say about this map. It's not terrible (I've seen MUCH worse) but it's not exceptional either. Take a look at this tutorial for correct tree shading use. And, just to be sure, take a couple minutes to examine some maps from FR/LG to make sure you completely understand how it's done.Hmm I wish people would rate my map, three posts up, oh and there may be no errors, but your map(person above me) is way too complicated, you thought it over a little too much. I give it a 8, I would give an 7, but there are absolutely no errors, but there are a lot of factors that make the map look weird, like the path and the many cliffs for instance
Eh, I dont have a good sense of editing, so from now on I am not going to mention there being no errorsWhat the hell are you people talking about? I see PLENTY of errors. I'm not even going to bother counting how many tree shadow errors there were. Another large supplier of tile errors would be the water; the way you used those rocks on the border of the darker water creates little crescents of light water which I consider to be an error. Although, you have placed the rocks in a very natural way. BUT, at the same time, I think there are too many of them. Hm, you mixed up the grass tiles which is nice although I'm not sure if that's from precise mapping or laziness in leaving the original grass there :\ Nice block edits behind the red house ;) The cliffs are decent but they're still straight in some places and there are some (debatable) tile errors when you use the corner tiles in certain places (it's hard to explain). Meh, there's not much else to say about this map. It's not terrible (I've seen MUCH worse) but it's not exceptional either. Take a look at this tutorial for correct tree shading use. And, just to be sure, take a couple minutes to examine some maps from FR/LG to make sure you completely understand how it's done.
And an hour and a half isn't very long at all to make a map. I don't mean to brag but each of my maps usually takes several weeks to make. Mapping skill is not based upon how quickly you can map, but how beautifully you can map. Keep that in mind ;)
Ok I seriously do not know why I am being skipped over and over!
Its only as a small attachment because I do not know how to make it a full mapshot
but here it is...AGAIN
"image removed"
i just realized I was using the slide tile not the break tile, oops lol!To get a full reading I want to see the lower level.
But with just this I would give it a 7-7.5
I give it this since it looks like fun maze yet it looks impossible unless you go down the ladder which would defeat the purpose of the maze unless I am mistaken.
Well, it's been a while since I've posted a map here..
Map Name: Redone Ommakuro Village
Map Game: FireRed
Comments: Well, I do realize that I messed up the tiles with the mailbox, so don't comment on that. And, uh, this'll be used in Rebirth, so please don't take for your own use.
Now on to the map..
Spoiler:![]()
Honest ratings are welcome.
Mmmmmkay.
I'ma repost ma mapz for youse to see.
Deisa Forest:Averus City:Spoiler:
*image removed*Spoiler:*image removed*
:D
i got only one rating for thisFixed my map and edited the palettes... i didnt like them very much
Map Name: Route 24
Hack: Legend of Fenju - Gaoya
Game: Firered
Comments: Corrected the things that were critisized
Hope it pleases Disturbed now :p
the "different tall grass patches" that you were talking about are no tall grass patches, theyre just highlights like rocks, bushes and flowers...
Spoiler:![]()
lol im kinda happy not otm pa with snow or desert tiles anymore xD
if make a whole region with one tileset its really getting on your nerves after a while^^
Rating: 6/10Well, it's been a while since I've posted a map here..
Map Name: Redone Ommakuro Village
Map Game: FireRed
Comments: Well, I do realize that I messed up the tiles with the mailbox, so don't comment on that. And, uh, this'll be used in Rebirth, so please don't take for your own use.
Now on to the map..
Spoiler:![]()
Honest ratings are welcome.
Name: Route 501 (just a name, doesen't know any other names :P)
Rom: Fire Red
Comments: I've created this map from my new rom-base (project Orgine). It could be a bit squar... but it also can't :P the only thing what i still need to say is DON'T STEAL IT!
Map:
Spoiler:![]()
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~Mitchel1
Hey, hey, hey, hey. Don't just skip over me!Mmmmmkay.
I'ma repost ma mapz for youse to see.
Deisa Forest:Averus City:Spoiler:
*image removed*Spoiler:*image removed*
:D