Rabbit
where is my mind?
- 484
- Posts
- 16
- Years
- BC, Canada
- Seen Feb 2, 2012
Map Name - Dusk Cliffs
For Hack - Pokemon Nirvana, which I last heard had closed down.
Tileset Credits - Ray Maverick
Yes I made this map, yes I have all the permissions to use it and the tiles for my own free-style mapping, yes im a mapper for the once great hack. Yes, I made this ages ago..
I like the shape of the route. It's very natural. However, I don't like the way the trees are scattered around. It makes it difficult to see the route, which is uncomfortably narrow in some parts. Ninetendo usually fills in all the non-navigatable areas with dense trees, and I guess I'm used to that. Same for the patches of sand. They're normally used to show where the path is, but you've placed them around more or less randomly.
And the park benches? What are they doing here? Isn't this route, like, unmapped wilderness?
Very nice map. 10/10
Hack name: Pokemon: Blue Islands (No it hasn't been abandoned, i just haven't updated the thread in ages)
Tiles: Nintendo
Map name: Cicatriz City
Gimme some feedback:)
Spoiler:![]()
It's an alright city. I guess. But the mountains and pond are painfully square. The elevation on the right side of the map is the most unnatural. I guess you're going for a FireRed/LeafGreen feel, but even those maps didn't go this far with the squareness.
Most of the tall grass in this map can't be reached... what is it doing there? And the rocks south of the cave entrance look very peculiar.
You might want to enlarge the area around the cave entrance for playability reasons. The area is only three tiles high. The player could jump off the ledge quite accidentally and not be able to get back. Especially since it's the only spot where you can actually walk through the tall grass...with the ledge so close, it's a very precarious place to train.
Just wanna see if I've still got it.
Name: No name, just for fun
Hack of: Firered
I tried to make it interesting, and big and imposing like a real city, while still having a Nintendo-y feel. I thought the pink color made it feel more alive and balanced out the bigness than the others I tried. Not to mention the fact that if this were in a hack, that'd be a normal-type gym. The trees are at the edges to make some sense of the inevitable grassy tree-lined routes that would connect to the city. Just a bit of realism, and you wouldn't be able to see much of it in-game. There also wouldn't be any border errors because you wouldn't be able to get close enough to see it. Decided to leave the Game Corner red to make it "loud" and pop, isn't that what real casinos do to draw you in? :P
Superb! It has a nice 'large city' feel while being less annoying to navigate than Goldenrod. There's a nice variety of building sizes. It's nice that you avoided making it completely symmetrical. The one thing that bugs me is the pink. There's a lot of it. Have you tried a neutral colour, like mocha brown?
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