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Map Rating/Review Thread

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Map Name - Dusk Cliffs
For Hack - Pokemon Nirvana, which I last heard had closed down.
Tileset Credits - Ray Maverick

Yes I made this map, yes I have all the permissions to use it and the tiles for my own free-style mapping, yes im a mapper for the once great hack. Yes, I made this ages ago..

I like the shape of the route. It's very natural. However, I don't like the way the trees are scattered around. It makes it difficult to see the route, which is uncomfortably narrow in some parts. Ninetendo usually fills in all the non-navigatable areas with dense trees, and I guess I'm used to that. Same for the patches of sand. They're normally used to show where the path is, but you've placed them around more or less randomly.

And the park benches? What are they doing here? Isn't this route, like, unmapped wilderness?

Very nice map. 10/10

Hack name: Pokemon: Blue Islands (No it hasn't been abandoned, i just haven't updated the thread in ages)
Tiles: Nintendo
Map name: Cicatriz City


Gimme some feedback:)
Spoiler:

It's an alright city. I guess. But the mountains and pond are painfully square. The elevation on the right side of the map is the most unnatural. I guess you're going for a FireRed/LeafGreen feel, but even those maps didn't go this far with the squareness.

Most of the tall grass in this map can't be reached... what is it doing there? And the rocks south of the cave entrance look very peculiar.

You might want to enlarge the area around the cave entrance for playability reasons. The area is only three tiles high. The player could jump off the ledge quite accidentally and not be able to get back. Especially since it's the only spot where you can actually walk through the tall grass...with the ledge so close, it's a very precarious place to train.

Just wanna see if I've still got it.

Name: No name, just for fun
Hack of: Firered

I tried to make it interesting, and big and imposing like a real city, while still having a Nintendo-y feel. I thought the pink color made it feel more alive and balanced out the bigness than the others I tried. Not to mention the fact that if this were in a hack, that'd be a normal-type gym. The trees are at the edges to make some sense of the inevitable grassy tree-lined routes that would connect to the city. Just a bit of realism, and you wouldn't be able to see much of it in-game. There also wouldn't be any border errors because you wouldn't be able to get close enough to see it. Decided to leave the Game Corner red to make it "loud" and pop, isn't that what real casinos do to draw you in? :P

Superb! It has a nice 'large city' feel while being less annoying to navigate than Goldenrod. There's a nice variety of building sizes. It's nice that you avoided making it completely symmetrical. The one thing that bugs me is the pink. There's a lot of it. Have you tried a neutral colour, like mocha brown?
 
Last edited:
Um, I consider the above conversation over. Please, stop replying to each other. I took care of it yesterday, which you'd notice if you looked at the deletion notice. There's no need to revive something that is done and dead.
 
- Rom: Pokémon fire red
- Name: rote 49
- Credits: Wesley FG

[PokeCommunity.com] Map Rating/Review Thread


for my hack of curse (=

I'm not going to lie. This map is probably just a mistake.
It's too square, rows of trees, level problems with the bridge etc.
I'm not going to rate because you would probably be offended. Look at some maps from R/S/E or some maps in this thread with a high rating. Good luck to you.
 
- Rom: Pokémon fire red
- Name: rote 49
- Credits: Wesley FG

Spoiler:


for my hack of curse (=

This map is too plain and squarish. The shape of it is very bad. The bridge just looks wrong. The small desert islands are pointless. Flower placement is poor. Why are there puddles there?

4/10


Anywho....

Map name: Halma's Path
Map game: WARPED (base = fire red)

Spoiler:



Basically, you teleport and land on the right of the map, heading left to...

Map name: Garnet City

Spoiler:
 
Map name: Atrum Cave
Hack name: Pokémon Dark Light
Comments: Don't mind the empty spot on the right- and left -bottom. You won't see that in-game.

[PokeCommunity.com] Map Rating/Review Thread

 
Finally inserted HG/SS tiles, and edited FR/LG tiles...

Spoiler:

Map name: Pallet Town
Rom Base: Pokemon Emerald

Obviously, it's supposed to look like how Pallet Town does in HG/SS.

Tile Credits:
Alucus - Some HG/SS tiles
Novus - Some HG/SS tiles, top 2 houses
Pokemon FireRed - Lab
Me - Trees, and edited lab, and some of the ground tiles
 
Map name: Atrum Cave
Hack name: Pokémon Dark Light
Comments: Don't mind the empty spot on the right- and left -bottom. You won't see that in-game.

[PokeCommunity.com] Map Rating/Review Thread


A nice-looking cave. I have no complaints. It's neither too regular, nor super annoying to walk through. This must be a middle section of the cave, right? Post the entrance and exit!

Finally inserted HG/SS tiles, and edited FR/LG tiles...

Spoiler:

Map name: Pallet Town
Rom Base: Pokemon Emerald

Obviously, it's supposed to look like how Pallet Town does in HG/SS.

Tile Credits:
Alucus - Some HG/SS tiles
Novus - Some HG/SS tiles, top 2 houses
Pokemon FireRed - Lab
Me - Trees, and edited lab, and some of the ground tiles

Well, you succeeded. Now go map something interesting. ~_~ How can I comment on your mapping if you just copy Nintendo?

Fine, then I'll comment on the tiles. The red houses are kinda cool. I'd rather the red was darker, though. The lab is really dorky. I've always hated that lab. The path on the grass is really, really faint. And the trees...well, they make your grass look turquoise. That's not good. You should make the grass yellower or the trees bluer.
 
Last edited:
Map Name: Reborn City
Map Game: Freestyle
Credits: Wesley FG, Kyledove
Mapshot:
Spoiler:


PS: H2O Turquoise, thanks you!
 
Last edited:
@rabbit: Thanks dude... Here you go:

Map name: Atrum Cave (2)
Hack name: Pokémon Dark Light
Comments: Just rate it. :)

[PokeCommunity.com] Map Rating/Review Thread

 
Map name: Valencia Island
Hack name: Pokémon ower of one
Notes:an improved version of my starting town map


[PokeCommunity.com] Map Rating/Review Thread
first off it is way to square. Try making the water and the path a little more natural. Also what's with that stair case?


Edit:
Here's a new map it's called Palm Isle.
Base: Fire red
Hack Name: Pokemon Makaygee Islands
Comments:I didn't insert any tiles for this map, unless you consider block editing.
Additional info:This is the starting town in the hack, it is inhabited by only you, your dad, and some elders, so there the town is meant to be small and crowded.
Map shot:
Spoiler:
 
Last edited:
first off it is way to square. Try making the water and the path a little more natural. Also what's with that stair case?

Edit:
Here's a new map it's called Palm Isle.
Base: Fire red
Hack Name: Pokemon Makaygee Islands
Comments:I didn't insert any tiles for this map, unless you consider block editing.
Additional info:This is the starting town in the hack, it is inhabited by only you, your dad, and some elders, so there the town is meant to be small and crowded.
Map shot:
Spoiler:
Something good to start with. I understand why you made the lower part unaccessable. But, if I were you, I'd put windows on both sides of the houses; it should look better that way. The map itself is OK, but the tile errors in the northern part of the map (at mountain edges).
It's nothing special. 8/10
 
@rabbit: Thanks dude... Here you go:

Map name: Atrum Cave (2)
Hack name: Pokémon Dark Light
Comments: Just rate it. :)

[PokeCommunity.com] Map Rating/Review Thread


Very cute. It seems pretty easy to get through, though. I could do it on one Repel.
 
Map Name: Reborn City
Map Game: Freestyle
Credits: Wesley FG, Kyledove
Mapshot:
Spoiler:


PS: H2O Turquoise, thanks you!
Well, let's do some map rewiews!

This is in my opinion a really good city map (and even though it doesn't belong here, I love your choice on tiles!), With a Nintendoish squareness that (I think) is OK in a map like this.
I'm wondering a little about the houses: First off, they look a bit boring, with hardly any windows or other details. Also, on some spots (mainly in the south), the overlap each other in quite an unatural way. There are few entraces, which again makes it feel boring, but I think the tiles shine in a way that keeps the eye interested.
I do worry about the trucks: don't you think they look too many? If not, then possibly the placement of them, or the way their pallette doesn't really mixture with the enviroment. I would change that if I could.
Then, I have no idea if the storyline or the style of the hack/game makes any difference, maybe it causes the trucks to make perfect sense. I don't know.
Then, I'm a little confused about the fact that there's just one small entrance to such a big, crowded town. And that this entrance basicly just is a sand path. Doesn't seem like the best solution for a town full of cars. But this is just me speculating, I have no idea how the storyline or anything else does to this.

Well, I like this map, this is really good quality. I just commented on the bad things, as that's the way my mind works ^_^"

Overall, I'll give the map a strong 9/10.

Hope this helped!

~ Pokey out!
 
FARFETCH'D POST

Map name: Halma's Path
Map game: WARPED (base = fire red)

Spoiler:



Basically, you teleport and land on the right of the map, heading left to...

Map name: Garnet City

Spoiler:
I like both your maps, is the big building a garden center? I give them 9/10 for use of Fire Red tiles. You are a so good map maker it makes pie jealous.
 
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