Mkay, so I have some time...
Fourth time's the charm, I suppose? Eh, probably not...
Town Name: Tanzan Town
Description: A small farming town on the edge of a forest, Tanzan Town provides the rest of the region with freshly-grown berries. This is the main character's home town.
Route Name: Route 1 (for now at least)
Description: Connects Tanzan Town to Tanzan Woods.
They're my first maps, but don't be afraid to give some good criticism!
Ok, they're definitely not bad for first maps!
The First Town: Well, it's good to know that those paths on the side are farm patches, but still the player doesn't know that, so you'll need to make some extra tiles for that... But ignoring that, here's my other comments:
First of all, the border with trees is very well done, you haven't made it square at all and you've "randomed it up" nicely. Here and there you could add an extra tree, but it's done quite well.
The house placement is ok, but what really bothers me about this map, is that it is quite empty. Fill it up with paths, that will give it a bit of a fuller feeling.
The thing that you did in the center of the map is meh... xD It doesn't look very natural, try to fill it up with something else. Try a few different things, maybe just some extra trees, or something with fences or bushes, I dunno, but don't put ledges in a square like that. Ledges often don't belong in a town at all.
As an extra touch, try not to put the flowers to the side like that and so close together. Put them throughout the map and try to avoid putting them next to each other.
Oh, and try to do the tree shading correctly! (shading when it's next to a tree and when there is no tree, then no shading)
Uhm, I'd give it a 6/10
The Route: Again, tree shading xD!!! One thing about routes, a player must never be able to walk through a route without going through tall grass! This is exactly what is happening in your map! The tree placement is again done wonderfully. Also try to add some paths in there, it fills the map up.
Also nicely done, with using all the different types of grass tiles ;)
I'd give this a 7/10
well here are the cave maps for my first beta
Hack: Pokemon Investigation
game: Fire Red
part 1
part 2
About posting maps... please don't use that white color... it makes it annoying to read, also please post your maps in spoilers! I did it for you now, but otherwise it takes up space...
Buuut moving on to the rating of these maps! I'm not exactly sure how these two maps are connected, seeing as one ladder goes up and two are going down :\...
But... you should really work on natural mapping, I've seen more of your maps and you should try do do things with the comments you get...
These aren't very natural, try to connect each mountain with the side of the map, you don't see mountains in caves do you? Make them more like walls by connecting them together. Add more layers to the border and random them up a bit, you've got them exactly the same as the previous layers... Try looking at how QuilavaKing makes his cave maps, as he is a genius at making them xD Here's an example:
It might seem like a lot of work, and believe me, it is xD But the result is really nice. The average amount of time put into a good map is probably about 2 - 5 hours, depending on the size of the map. But study other maps to get your maps right ;)
Wow, this is becoming a long post xD
I disagree that this map is too large, a map can almost never be too large, if you fill it up correctly and beautifully. But I have to say, that this map is very unnatural. The mountains are very square, try making those mountain edges more random because the way they are now, well it doesn't look nice... The rest of the map is really empty, which is why simdu probably said that the map was too big, try putting more trees in there, and don't put them there in square patches, but make them like Breets does (The maps at the top of this post). But really fill the map up with more trees. Put some more flowers in there, add some bushes and most importantly, how about adding a few paths here and there? Also, the fence idea with the trees, at the top of the map, it's a nice try, but it doesn't really look natural.
I also notice a lot of tile errors when it comes to the mountain areas!
Rating: 4.5/10 (really work on it a bit more!)
Map Name: Amber Pass
Game: Fire Red
Comments: Umm . . . to tell you the truth this is the first map I have ever made. Different trees I didn't connect because I lacked the desire to block edit. Enjoy!! ;)
Your first map? That I don't believe xD It's way too good for a first map xD
Well I actually really, really like this map. It's great how you used 5 different kinds of trees, this really adds great variety to the map! Your tree placement is also really great, those paths in there are great as well. But, however nice it may look, there is really too much tall grass in there. When walking through here as a player, you'd probably hate this forest, because you'd be getting into too many battles. Try putting the grass together in patches (and no, not square patches, because that would ruin the natural look of the map, but just patches that block the road and aren't so spread out). I'm not exactly sure how you'll be doing this with the border block :\ But I love the rest of this map!
Rating: 9/10 (bonus points for it being your first map, but point deduction because of the playability of the map)
Well that was it xD