Worldslayer608
ಥдಥ
- 894
- Posts
- 17
- Years
- Age 35
- San Diego
- Seen Nov 10, 2020
Yeah, I have an idea what I want to do with those trees on the bottom. I'm probably going to replace one side with a path off to Hollywood or the Hidden Village.
But I can't see the blurriness, but I'll just blame that on the new meds. Wouldn't there be a gap in stuff if it was off by a pixel or two?
Spoiler:![]()
RMXP uses a 2x2 pixel grid, which is why the tiles are 32x32. It is then shrunk down.
What this means is that if your pixels are only taking up half of a 2x2 cell, it does not render properly, which creates a blurry look.
It looks fine in the pic you just posted, but in the map it is blurry. Just nudge your building tiles over a single pixel and it should fill the rest of the 2x2 cells up so it does not try and render it by blurring the image.
Sorry, that is the best I can explain it without taking a series of screenshots showing you how it is actually messed up. Basically, think of it as a single pixel taking up 1.5 pixels as opposed to just 1.