Lord Varion
Guess who's back?
- 2,642
- Posts
- 16
- Years
- Age 30
- Seen Jan 6, 2015
![[PokeCommunity.com] Map Showcase and Review Thread [PokeCommunity.com] Map Showcase and Review Thread](https://fc03.deviantart.net/fs70/f/2013/096/2/e/kimunetown_by_nintendork15-d60n2hp.png)
Hometown for eon.
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Hometown for eon.
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Hometown for eon.
The map looks great, glad you did a twist like what Aspertia City did to the main games with adding a PkMn Center/PkMn Mart to the starting town. It really adds a bit of uniqueness to your game.
There are only two things that kind of throw me off about the map though.
First, I like the positioning of the residential houses, but the bottom right one is blocking the road. I know the player will just walk behind the back of the house, but I just find it weird.
Also, the grass patches near the river...Are those needed? If not, maybe you can expand the river so when the player has accessibility to Surf, they will be able to get an item or secret in that little area near the mountains right behind the grass patches.
The second route in my new game, creatively named Route B
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EDIT: Woops, just noticed the trees missing tops over on the mountain, please disregard them.
Personally I think the small trees are rather lazy, you could move the trees where you want them and extend the map one to complete the treesThe second route in my new game, creatively named Route B
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EDIT: Woops, just noticed the trees missing tops over on the mountain, please disregard them.
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Hometown for eon.
Which shadows, the trees or the houses? And the gap is a mistake that won't be in the final product. I just didn't feel like copy-pasting everything all over again.@Yamii, I think the shadows need some opacity. They look a bit weird when they get bigger. The trees look very natural. But in the south-eastern part there is that zigzaging gap that look a bit odd to me.